Search found 72 matches

by nananame
Sun Aug 28, 2022 1:37 am
Forum: Ren'Py Questions and Announcements
Topic: showing image of movie sprite
Replies: 1
Views: 282

showing image of movie sprite

I have a movie sprite defined: image eileen = Movie(play="eileen_movie.webm", start_image="images/eillen1.png", image="images/eillen2.png") This works as expected when I use it. However, how could I force Renpy to not play this but show the image instead? For example, if I am using it in the game I ...
by nananame
Fri Aug 19, 2022 12:42 pm
Forum: Ren'Py Questions and Announcements
Topic: How to display displayables on hover with a timer? [SOLVED]
Replies: 4
Views: 331

Re: How to display displayables on hover with a timer?

I think you're complicating it. 1 - you want the exits to show up once you hover over the minimap. You got that part solved with "hovered". You need to add "unhovered" as well - the action for that would be to set the timer to 30 seconds. That way, whenever you hover over the minimap, the exits are ...
by nananame
Thu Aug 18, 2022 7:48 am
Forum: Ren'Py Questions and Announcements
Topic: Dynamically create ATL
Replies: 2
Views: 262

Re: Dynamically create ATL

lol, yes, agreed. This was for testing purposes only. As for DynamicDisplayable - had a look but not sure how that would work. The example shows it as being defined--> image name = DynamicDisplayable(function,argument). Meaning I would still need to define each image. Or did I get something wrong th...
by nananame
Thu Aug 18, 2022 5:22 am
Forum: Ren'Py Questions and Announcements
Topic: Dynamically create ATL
Replies: 2
Views: 262

Dynamically create ATL

I will have quite a bit of simple animations going on in the game. Something I would usually use the ATL blocks for. Example: image man1: "man1_1" 0.2 "man1_2" 0.2 "man1_3" 0.2 repeat Problem is, there will be A LOT of these. So I want to avoid writing the ATL block for each and every one and would ...
by nananame
Sat Apr 16, 2022 1:21 pm
Forum: Ren'Py Questions and Announcements
Topic: Show and renpy.show positioned differently
Replies: 1
Views: 255

Re: Show and renpy.show positioned differently

Facepalm!
I figured it out...the anchor is set differently. So to fix it, I simply need to add xanchor and yanchor 1.
by nananame
Sat Apr 16, 2022 1:14 pm
Forum: Ren'Py Questions and Announcements
Topic: Show and renpy.show positioned differently
Replies: 1
Views: 255

Show and renpy.show positioned differently

I'm doing a very simple test and can't figure out why this is... If I have: show rightchar: xpos 1200 ypos 350 The character shows up at one location. If I replace that code with: $renpy.show ('rightchar', at_list=[Position(xpos=1200,ypos=350)]) The character shows up much higher and to the left. Qu...
by nananame
Mon Oct 19, 2020 7:32 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] doesn't work this code after update
Replies: 2
Views: 568

Re: doesn't work this code after update

It says you supplied the wrong number of children to your "side" statement.

You supplied "c b r" but you just have your viewport in there.
https://www.renpy.org/doc/html/screens.html#side
by nananame
Mon Oct 19, 2020 7:27 am
Forum: Ren'Py Questions and Announcements
Topic: Android apk error "icon_background"
Replies: 2
Views: 319

Re: Android apk error "icon_background"

you project folder should containt a file called "android-icon_background.png"
I'm guessing that's the problem.
by nananame
Fri Oct 16, 2020 10:46 am
Forum: Ren'Py Questions and Announcements
Topic: Card Flip
Replies: 8
Views: 703

Re: Card Flip

This is a very old post but a good tutorial for atl: https://lemmasoft.renai.us/forums/viewtopic.php?t=16604 The easiest atl block, and the way you should think about any animation, is having frames. Like making a gif. If you wanted to create an animation of a card flipping as a gif you would have s...
by nananame
Fri Oct 16, 2020 7:18 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] How to trigger an event when player enters a screen?
Replies: 8
Views: 507

Re: How to trigger an event when player enters a screen?

define first_time_toHallway = True screen Room2(): imagemap: ground "Room2.png" hotspot (1187, 25, 456, 458) action Jump ("toHallway") label toHallway: if first_time_toHallway: e "Dialogue first_time_toHallway = False <------this should be python else: # something else? Playing with variable is pyt...
by nananame
Fri Oct 16, 2020 2:04 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] How to trigger an event when player enters a screen?
Replies: 8
Views: 507

Re: How to trigger an event when player enters a screen?

Since you're new to RenPy let me point out that there is no simple point and click game (a pun, get it? :D) It requires using a lot of screens, jumping around in labels, ideally having a controller label which loads content... Don't get me wrong, it can be done by a beginner but it will be very hard...
by nananame
Fri Oct 16, 2020 1:58 am
Forum: Ren'Py Questions and Announcements
Topic: Card Flip
Replies: 8
Views: 703

Re: Card Flip

first, if you define a transform you use with: show image at flip check the docs: https://www.renpy.org/doc/html/displaying_images.html But I'd like to ask how are you intending to show this? If you want to flip a card you're acting as if it's a 3D object. Which it isn't. So no amount of zoom will h...
by nananame
Fri Oct 16, 2020 1:52 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Gamemenu return button not working
Replies: 3
Views: 395

Re: Gamemenu return button not working

The return code for the game menu should not pass anything:

Code: Select all

    textbutton _("Return"):
        style "return_button"

        action Return()##delete the "main_menu"
by nananame
Mon Oct 12, 2020 6:06 am
Forum: Ren'Py Questions and Announcements
Topic: remember YScrollValue
Replies: 1
Views: 495

remember YScrollValue

A very simple thing is turning into a problem... I have a screen with a vpgrid. I have a vbar. The scroll works quite nicely with: vbar value YScrollValue("id of vpgrid") All is great. However, once I close this screen I want a variable to remember where I left off. So that next time I don't start f...
by nananame
Thu Oct 08, 2020 4:25 am
Forum: Demos & Beta Testing
Topic: Trouble Hunter Chronicles: The Stolen Creed [Point and Click][Adventure][Demo]
Replies: 0
Views: 636

Trouble Hunter Chronicles: The Stolen Creed [Point and Click][Adventure][Demo]

Get the demo: HERE Trouble Hunter Chronicles is a point and click adventure game influenced by old school adventures. Modernized a bit, it remains faithful to the genre. https://i.imgur.com/3G9yvGF.png Placing you in the the role of an ex-OSS operative who stayed in Europe after WW2, the full game w...