Thanks. I wasn't sure if that was referring to the underlying code base or not.
TomD
Search found 21 matches
- Sat May 15, 2021 10:06 am
- Forum: Ren'Py Questions and Announcements
- Topic: Xcode and iOS Distribution
- Replies: 2
- Views: 857
- Fri May 14, 2021 6:40 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Xcode and iOS Distribution
- Replies: 2
- Views: 857
Xcode and iOS Distribution
Hello! There is a notice on the Apple developer site that reads: " Starting April 26, 2021, all iOS and iPadOS apps submitted to the App Store must be built with Xcode 12 and the iOS 14 SDK. " (https://developer.apple.com/ios/submit/) Does that mean that RenPy projects are no longer distri...
- Fri Nov 27, 2020 12:34 pm
- Forum: Development of Ren'Py
- Topic: CRASH: Memory Error
- Replies: 9
- Views: 5940
Re: CRASH: Memory Error
A: are side images the only sprites going? If so, probably you can find another implementation to obtain the same goal (like showing sprites on an upper layer). B: have you added in your code some callback/function? Maybe some code is calling redundantly in the thread. If nothing of this work, I'll...
- Thu Nov 26, 2020 10:49 pm
- Forum: Development of Ren'Py
- Topic: CRASH: Memory Error
- Replies: 9
- Views: 5940
Re: CRASH: Memory Error
Shot failed. And I may have been completely down the wrong track - debugging is the best! - using renpy.free.memory() keep the texture cache down, but it still crashes.
Not sure what to try next...
TD
- Thu Nov 26, 2020 9:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Developer Menu: Textures
- Replies: 6
- Views: 646
Re: Developer Menu: Textures
More testing needs to be done, but judicious use of renpy.free_memory() seems to be keeping things stable.
EDIT: Spoke too soon.
TomD
EDIT: Spoke too soon.
TomD
- Wed Nov 25, 2020 4:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Developer Menu: Textures
- Replies: 6
- Views: 646
Re: Developer Menu: Textures
If I comment out the side display code in the say screen the behavior goes away and the values rise and fall normally. Also, if I force a script reload during play, the values go down and then start creeping back up. I'm guessing that on a reload the current label is scanned and the necessary textur...
- Tue Nov 24, 2020 11:44 am
- Forum: Development of Ren'Py
- Topic: CRASH: Memory Error
- Replies: 9
- Views: 5940
- Mon Nov 23, 2020 3:45 pm
- Forum: Development of Ren'Py
- Topic: CRASH: Memory Error
- Replies: 9
- Views: 5940
Re: CRASH: Memory Error
No suggestions?
TD
TD
- Thu Nov 19, 2020 1:12 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Developer Menu: Textures
- Replies: 6
- Views: 646
Re: Developer Menu: Textures
I'm creating the side normally (as far as I know) and then just referring to it: image side NIXON_Vest angry = Movie(play="video/Portraits/SAY_NIXON_Vest_Angry.webm", mask="video/Portraits/SAY_NIXON_Vest_Angry_MASK.webm") NIXON_Vest angry "Always best to leave it to the prof...
- Thu Nov 19, 2020 10:52 am
- Forum: Ren'Py Questions and Announcements
- Topic: Developer Menu: Textures
- Replies: 6
- Views: 646
Re: Developer Menu: Textures
This could easily be my problem. There should only be one in use at a time, but it's being used for the side image. Is there something that I should be doing to hide side images? As I indicated in my other thread, my scene backgrounds are nearly always movies (not movie sprites) of about 6 seconds i...
- Wed Nov 18, 2020 11:55 am
- Forum: Development of Ren'Py
- Topic: CRASH: Memory Error
- Replies: 9
- Views: 5940
Re: CRASH: Memory Error
UPDATE: Putting some 1-second pauses in around the original crash point pushes the crash out about ten or fifteen scenes. Crash messages the same. Monitoring the information in the Developer menu for Textures and Image Cache... Textures climbs intermittently through the game but never goes down... I...
- Wed Nov 18, 2020 11:10 am
- Forum: Ren'Py Questions and Announcements
- Topic: Developer Menu: Textures
- Replies: 6
- Views: 646
Developer Menu: Textures
Questions! With apologies as the forum search isn't working at the moment. Under the Developer menu, Show Image Load Log, two values display (in addition to the image load list), one for Textures and one for Image Cache. Textures lists two numbers, what I presume is a count of textures and then thei...
- Tue Nov 17, 2020 6:53 pm
- Forum: Development of Ren'Py
- Topic: CRASH: Memory Error
- Replies: 9
- Views: 5940
Re: CRASH: Memory Error
UPDATE:
Re-encoding the video in the crashing scene and the one immediately following did not solve the problem.
Skipping ahead, making menu choices, and reaching the problematic point does not cause a crash. Ugh.
EDIT: Changing the cache_size_MB did not change the result.
TomD
Re-encoding the video in the crashing scene and the one immediately following did not solve the problem.
Skipping ahead, making menu choices, and reaching the problematic point does not cause a crash. Ugh.
EDIT: Changing the cache_size_MB did not change the result.
TomD
- Tue Nov 17, 2020 3:51 pm
- Forum: Development of Ren'Py
- Topic: CRASH: Memory Error
- Replies: 9
- Views: 5940
Re: CRASH: Memory Error
UPDATE: It is consistently crashing at the same point, but only in the Windows build. Traceback is identical. MacOS build does not crash. Does not crash from a saved game about twenty scenes from the crash point, so something is leaking or overflowing. Will boost the cache_size in case that is actua...
- Mon Nov 16, 2020 11:23 pm
- Forum: Development of Ren'Py
- Topic: CRASH: Memory Error
- Replies: 9
- Views: 5940
CRASH: Memory Error
I'm suddenly getting a memory crash on my project in the Windows x86 build. Nothing major has changed in the project itself since the crashes have started, and nothing significant has changed on my dev machine either. Only the distribution build crashes and it's generally in the same area each time....