Search found 33 matches

by DoubleProlix
Wed Dec 29, 2021 7:45 pm
Forum: General Discussion
Topic: When creating a Patreon/Kickstarter how do you...
Replies: 2
Views: 4167

Re: When creating a Patreon/Kickstarter how do you...

Kickstarter and Patreon are very different fundraising platforms for different stages of a project with very different goals.
by DoubleProlix
Wed Dec 29, 2021 7:42 pm
Forum: General Discussion
Topic: What are some things you hate about romantic Visual Novels??
Replies: 21
Views: 8668

Re: What are some things you hate about romantic Visual Novels??

Bugs me when characters with the emotional intelligence of a toddler are treated like they're perfectly normal. Or characters who are unrealistically inexperienced in general. Whatever, you have the internet, you've seen a romcom. I mean yes there are people who are emotionally stunted or whatever, ...
by DoubleProlix
Mon Aug 30, 2021 3:50 pm
Forum: Works in Progress
Topic: Thaumarotica [v0.1] [18+] [Paranormal][Thriller][Horror][Erotica]
Replies: 0
Views: 928

Thaumarotica [v0.1] [18+] [Paranormal][Thriller][Horror][Erotica]

Thaumarotica is a game about discovering the secret occult truths that underlies reality, and eventually becoming a bizarre sex wizard. It draws from real world mystic sexual practices and a bunch of movies, books, and fictional sources on the topic. The protagonist starts out as a bit neurotic with...
by DoubleProlix
Tue Aug 28, 2018 12:46 pm
Forum: Ren'Py Questions and Announcements
Topic: Variable Scope Issue
Replies: 2
Views: 428

Variable Scope Issue

I've got a function that determines the ratio between two values: def ratio(x, y): rat = round(x/(x+y),1) Most of the time this works fine. However, when using it with variables belonging to an npc object to get the ratio of "good" interactions with the player vs "bad", it always...
by DoubleProlix
Sat Jun 30, 2018 7:44 pm
Forum: Works in Progress
Topic: Paragon [ANYxANY][Superhero][Adult] v0.1.1
Replies: 2
Views: 1034

Re: Paragon [ANYxANY][Superhero][Adult] v0.1.1

I noticed this work-in-progress. Two things got my attention... * Distinct art. That can help you find (or possibly create) an audience for your story. * External conflict. I've always enjoyed stories in which characters are fighting tangible threats (rivals, enemies, nature...). * Play a male or f...
by DoubleProlix
Thu Jun 28, 2018 4:38 pm
Forum: Works in Progress
Topic: Paragon [ANYxANY][Superhero][Adult] v0.1.1
Replies: 2
Views: 1034

Paragon [ANYxANY][Superhero][Adult] v0.1.1

https://i.imgur.com/qztk3Nw.png Synopsis: The world has changed, and you've changed with it. You're bigger. Stronger. Nearly seven feet of muscle and sinew with a body that bodybuilders would die for. Only you don't remember how you got it - or anything else from the past two weeks. Finding yoursel...
by DoubleProlix
Sat Jun 23, 2018 7:38 pm
Forum: Ren'Py Questions and Announcements
Topic: Math on a screen [Solved]
Replies: 3
Views: 536

Re: Math on a screen

Right, that works, thanks.
by DoubleProlix
Sat Jun 23, 2018 6:51 pm
Forum: Ren'Py Questions and Announcements
Topic: Math on a screen [Solved]
Replies: 3
Views: 536

Math on a screen [Solved]

I'm setting up a HUD, and I want it to display the ratio of two variables: text "Ratio: [x]" works fine to display the value of var1. However, if I try to display the ratio of x to y: text "Ratio: [x / (x + y)]" it treats the equation like a name and throws an exception. I don't ...
by DoubleProlix
Tue Jun 12, 2018 11:35 am
Forum: Ren'Py Questions and Announcements
Topic: Defining and defaulting variables? [SOLVED]
Replies: 2
Views: 1249

Defining and defaulting variables? [SOLVED]

I'm trying to get my head around the best way to initiate variables for use. Say I've got an NPC class: init -1: python: class NPC(object): def __init__(self, name): self.name = name self.alive = True self.hasMet = False self.relationship = 1 self.isFollowing = False and I've got a few NPCs: default...
by DoubleProlix
Mon May 21, 2018 4:29 pm
Forum: Creator Discussion
Topic: Survey: Preferred Sprite Style
Replies: 7
Views: 1719

Survey: Preferred Sprite Style

I'm talking proportion here - not resolution, just the design of the character sprites shown to the player. Thigh to top of the head, occupying 2/3 of screen height? Waist up? Just head and shoulders, above or attached to the text box? Let me know what you think, what you prefer in general, and reas...
by DoubleProlix
Fri May 11, 2018 5:04 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Adding text input to character creation screen
Replies: 11
Views: 1842

Re: Adding text input to character creation screen

Nevermind, I got it to work with textbutton firstname xfill True action(SetScreenVariable("input_name", "fn"))

Thanks for all your help!
by DoubleProlix
Fri May 11, 2018 4:36 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Adding text input to character creation screen
Replies: 11
Views: 1842

Re: Adding text input to character creation screen

Well, here's what I have: hbox: box_wrap True null width 515 vbox: label "First Name:" frame: xsize 300 if input_name == "fn": input value VariableInputValue("firstname") else: textbutton firstname action(SetScreenVariable("input_name", "fn")) label ...
by DoubleProlix
Thu May 10, 2018 10:38 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Adding text input to character creation screen
Replies: 11
Views: 1842

Re: Adding text input to character creation screen

Something like "Padding = (frame's width) - (my width)" would work. The frame's width is a known quantity, but how do I get the button's current width?
by DoubleProlix
Wed May 09, 2018 7:26 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Adding text input to character creation screen
Replies: 11
Views: 1842

Re: Adding text input to character creation screen

I dig it! Don't suppose there's a way to tweak it so that the player can click on anywhere in the frame and not just the text itself? https://i.imgur.com/sA5pSPd.png As is, if I click on the frame to the right of "Hiro" or "Protagonist" (default name), nothing happens... I have t...