Search found 13 matches

by Asarus
Mon Jan 10, 2022 4:03 pm
Forum: Ren'Py Questions and Announcements
Topic: How to make transforms happen in sequence when showing a screen? [Solved]
Replies: 6
Views: 423

Re: How to make transforms happen in sequence when showing a screen?

Don't know why does it act like this, but get rid of "on show" block. Hey, it worked! I used the code you suggested, and the transforms are just as I intended them to now. The example was great. Not only do the images appear in sequence, their "on hide" parts also work properly. Thanks so much for ...
by Asarus
Sat Jan 08, 2022 9:49 am
Forum: Ren'Py Questions and Announcements
Topic: How to make transforms happen in sequence when showing a screen? [Solved]
Replies: 6
Views: 423

Re: How to make transforms happen in sequence when showing a screen?

I don't know the answer since this looks more complex than what I've tried, but I have some notes: Firstly, something I also forget sometimes is that screen code is run during prediction, so the "on show" stuff might be happening before the game actually displays the screen. (Try putting $ print("t...
by Asarus
Wed Jan 05, 2022 6:18 pm
Forum: Ren'Py Questions and Announcements
Topic: How to make transforms happen in sequence when showing a screen? [Solved]
Replies: 6
Views: 423

How to make transforms happen in sequence when showing a screen? [Solved]

Dear transforms and screen wizards. I've tried to figure this out for two days now, and not succeeded. My troubleshooting hasn't yielded results. I have modified the choice screen, screen choice(items), to make it prettier. I'm trying to display four images when the screen is shown, each with its ow...
by Asarus
Thu Aug 27, 2020 4:03 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Using im.Scale doesn't work when image file path contains variables
Replies: 4
Views: 294

Re: Using im.Scale doesn't work when image file path contains variables

Your images need to be defined before you try to scale them, I believe, due to the order the images are processed. A workaround, though probably not what you want to hear, is to define two identical images, one scaled, one not, and use that in your composite instead Additionally, live composite has...
by Asarus
Wed Aug 26, 2020 6:32 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Using im.Scale doesn't work when image file path contains variables
Replies: 4
Views: 294

[SOLVED] Using im.Scale doesn't work when image file path contains variables

Hey! I use LiveComposite to build my game's sprites. This layers several images on top of each other. I use variables to control clothing and expression layers, so that means my LiveComposite code contains variables that Ren'Py references to complete the file paths for each image. Code that works: (...
by Asarus
Sat Jun 30, 2018 6:07 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] How to make hovering a choice box change a variable?
Replies: 6
Views: 1768

Re: How to make hovering a choice box change a variable?

Personally I'd go with altering screen choice in screens.rpy so you can run the system using menu: blocks as normal. If you add a prefix to the caption, you can then test for that and add a hovered ... default choice_exp = "choice_attentive" label start: menu: "attentive¦choice a": "mmm" "delighted...
by Asarus
Sat Jun 30, 2018 5:02 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] How to make hovering a choice box change a variable?
Replies: 6
Views: 1768

Re: How to make hovering a choice box change a variable?

Ok. First advice, maybe you know this already but, to be sure: Renpy uses actually different languages in label, screen or transforms. Labels hold the narration as it goes on, and have a flow and an order, they can jump/call/return. Screens are defined on their own, and showed or called from labels...
by Asarus
Thu Jun 28, 2018 4:43 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] How to make hovering a choice box change a variable?
Replies: 6
Views: 1768

Re: How to make hovering a choice box change a variable?

I suggest you to create your own screen, instead of using a menu. You can do it the other way, changing the screen choice, but a custom screen will be clearer. Tell us if you need help to create your own screen. Ah, yep, I've cheated and made it as simple as possible because I couldn't figure out h...
by Asarus
Thu Jun 28, 2018 3:55 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] How to make hovering a choice box change a variable?
Replies: 6
Views: 1768

[Solved] How to make hovering a choice box change a variable?

I'm trying to make a choice screen where there's a big protagonist figure that slides in and who will change facial expressions when you hover over the different choices. This way, I'm trying to give the player a better feel about what "mood" each choice has. https://image.ibb.co/mmrGVT/Choice_Scree...
by Asarus
Thu Jun 28, 2018 5:18 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Help with hiding menu screen tooltips
Replies: 7
Views: 1224

Re: [Solved] Help with hiding menu screen tooltips

Another suggestion, (sorry) ;) Have you tried "hover_sound" instead of "hovered Play" https://renpy.org/doc/html/style_properties.html#style-property-hover_sound Oh, I actually didn't! I will give this one a try too! Thanks a lot for the tip! :D Edit: I tried it, it worked, and I'm using it now!
by Asarus
Thu Jun 21, 2018 3:06 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Help with hiding menu screen tooltips
Replies: 7
Views: 1224

Re: Help with hiding menu screen tooltips

I suggest you to not use hovered but the built-in tooltip in renpy screens. It automatically shows and hides on hover/unhover without worrying about it. (Use the hovered action only for the sound effect.) https://www.renpy.org/doc/html/screen_actions.html#tooltips Tooltip can be more than a string,...
by Asarus
Thu Jun 21, 2018 3:03 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Help with hiding menu screen tooltips
Replies: 7
Views: 1224

Re: Help with hiding menu screen tooltips

Try adding it to your action and see if it works? imagebutton auto "gui/btn/btn_main_start_%s.png": xpos 0 ypos 0 focus_mask True action [Hide("gui_tooltip"), Start()] # here hovered [ Play ("channel_one", "sfx/click.wav"), Show("gui_tooltip", my_picture="gui/tt/tt_main_start.png", my_tt_xpos=0, my...
by Asarus
Wed Jun 20, 2018 5:09 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Help with hiding menu screen tooltips
Replies: 7
Views: 1224

[Solved] Help with hiding menu screen tooltips

Hi, I'm wrestling with creating a new user interface, and with the help of Leon and Uncle Mugen's Imagebutton GUI Framework , I learned how to properly use imagebuttons. I also got the notion to try using tooltips from that project, and they work, but they won't go away when the imagebuttons they be...