Search found 10 matches

by UserX
Tue Oct 31, 2017 3:36 pm
Forum: Ren'Py Questions and Announcements
Topic: How to disable skipping the "with dissolve" transitions?
Replies: 2
Views: 211

How to disable skipping the "with dissolve" transitions?

I want to fade some images slowly in and don't want that players can wreck that moment by clicking the mouse!
$ renpy.pause(1.0, hard=True) That's only for generally pauses between dialogues or images. But is there a way also to force the dissolve transitions?
by UserX
Sun Oct 29, 2017 8:47 pm
Forum: Ren'Py Questions and Announcements
Topic: How to organize 10.000 images in the script.rpy?
Replies: 7
Views: 675

Re: How to organize 10.000 images in the script.rpy?

Never mind. I've just copied the screens.rpy and renamed to images.rpy. Moved all the image files in images.rpy and it worked!
by UserX
Sun Oct 29, 2017 8:38 pm
Forum: Ren'Py Questions and Announcements
Topic: How to organize 10.000 images in the script.rpy?
Replies: 7
Views: 675

Re: How to organize 10.000 images in the script.rpy?

Ok, but how do I open that special "images.rpy"? I'm using Atom and it creates only "untitled" new tabs! I don't know how to rename them. If this is the right way at all.
by UserX
Sun Oct 29, 2017 7:14 pm
Forum: Ren'Py Questions and Announcements
Topic: How to organize 10.000 images in the script.rpy?
Replies: 7
Views: 675

How to organize 10.000 images in the script.rpy?

Currently I'm using 1000 images in my script but at the end of the game there gonna be about 10.000! How can I folder them inside the script.rpy so that I don't have 1000000 lines at the end???
by UserX
Sun Oct 29, 2017 11:18 am
Forum: Ren'Py Questions and Announcements
Topic: Customize the new GUI (Text, credits option, meter)
Replies: 6
Views: 665

Re: Customize the new GUI (Text, credits option, meter)

@Divona Oh my god THANK YOU SO MUCH!!! Finally my stats menu works how it should!!! :D
by UserX
Sat Oct 28, 2017 8:37 pm
Forum: Ren'Py Questions and Announcements
Topic: Customize the new GUI (Text, credits option, meter)
Replies: 6
Views: 665

Re: Customize the new GUI (Text, credits option, meter)

I just need this little thing! I have no time to learn the whole renpy script system for 3 weeks cause over 90% I don't even need at all! I've tried it this way: default day = 0 default hours_number = 0 label start: $ daynames = ["Sun", "Mon", "Tue", "Wed", "Thu", "Fri", "Sat"] $ hour = ["Morning", ...
by UserX
Fri Oct 27, 2017 7:23 pm
Forum: Ren'Py Questions and Announcements
Topic: Customize the new GUI (Text, credits option, meter)
Replies: 6
Views: 665

Re: Customize the new GUI (Text, credits option, meter)

The first two I managed to do but I still don't know how to add an "stats" symbol to the game screen which interacts with the relationship variables. For example there is a little symbol or text below. If you click on it you'll see some images (faces) and all the relation points for them. Also the d...
by UserX
Thu Oct 26, 2017 10:18 pm
Forum: Ren'Py Questions and Announcements
Topic: Customize the new GUI (Text, credits option, meter)
Replies: 6
Views: 665

Customize the new GUI (Text, credits option, meter)

All tutorials I've found are for the old GUI! Actually I need 3 very important things: 1) Change only the Text color of the main menu (start, load, save etc.) but leave the pink selecting color I got now. 2) Add a credits option in the main menu like (textbutton _("Credits") action ShowMenu("credits...
by UserX
Wed Oct 25, 2017 6:50 pm
Forum: Ren'Py Questions and Announcements
Topic: Instead of images renpy shows text!
Replies: 1
Views: 164

Re: Instead of images renpy shows text!

I've already solved it!
by UserX
Wed Oct 25, 2017 5:53 pm
Forum: Ren'Py Questions and Announcements
Topic: Instead of images renpy shows text!
Replies: 1
Views: 164

Instead of images renpy shows text!

I'm absolutely new on renpy. I've started my game with rpg maker but now I want to switch to renpy cause it's a visual novel and this should be the best engine for that. I couldn't find an answer for my problem. I'm using Editra for the text codes and I'm doing exactly the same like it is shown ever...