Search found 14 matches
- Tue May 29, 2018 5:21 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Syntax for menu error, please help
- Replies: 13
- Views: 1073
Re: Syntax for menu error, please help
Adding the return statement to the previous label block worked! Now everything works as intended, until the next mistake appears
- Tue May 29, 2018 4:22 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Syntax for menu error, please help
- Replies: 13
- Views: 1073
Re: Syntax for menu error, please help
Code: Select all
call name_accept(player_name, "the main character", "The Main Character", "player_name")
- Tue May 29, 2018 4:21 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Exception error "required parameter current_name has no value" at the end of code
- Replies: 3
- Views: 1167
Re: Exception error "required parameter current_name has no value" at the end of code
Code: Select all
label day1:
"This is empty for now, I'll add something here later"
- Tue May 29, 2018 3:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Syntax for menu error, please help
- Replies: 13
- Views: 1073
Re: Syntax for menu error, please help
https://imgur.com/a/OJPVpUE
Here's an image of the exception I get.
Here's an image of the exception I get.
- Tue May 29, 2018 3:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Syntax for menu error, please help
- Replies: 13
- Views: 1073
Re: Syntax for menu error, please help
It still does the same thing, unfortunately. Goes through the code without problems, and then it gives me the exception of current_name has no value.
- Tue May 29, 2018 3:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Syntax for menu error, please help
- Replies: 13
- Views: 1073
Re: Syntax for menu error, please help
Ok so what I do is define a character and call the name_accept: $ player_name = renpy.input("Feel free to give him a name, or hit enter for default name \"Michael\"") $ player_name = player_name.strip() if (player_name == ""): $ player_name = "Michael" call na...
- Tue May 29, 2018 2:30 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Exception error "required parameter current_name has no value" at the end of code
- Replies: 3
- Views: 1167
[Solved] Exception error "required parameter current_name has no value" at the end of code
I have a code that runs perfectly until the end, where I get an Exception: Required parameter current_name has no value. Here's the code: label name_accept(current_name, whatCharacter, capitalCharacter): $ new_name = "" "Do you want to name [whatCharacter] [current_name]?" menu: ...
- Tue May 29, 2018 2:25 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Syntax for menu error, please help
- Replies: 13
- Views: 1073
Re: Syntax for menu error, please help
Milkymalk and Kivik: Thanks alot to you both, I managed to make it work the way I wanted. The only problem I have is that I get an exception error required parameter current_name has no value at the end. The error only occurs when the rest of the code is done running, and it's the last thing before ...
- Sat May 26, 2018 5:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Syntax for menu error, please help
- Replies: 13
- Views: 1073
[Solved] Syntax for menu error, please help
I'm trying to write something that allows the game to ask the player to accept or change the name of a character. Here's the code I have class Name_Accept(store.object): def __init__(self, current_name="", whatCharacter=""): self.current_name = current_name self.whatCharacter = w...
- Mon May 21, 2018 11:30 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Help with conditional statement
- Replies: 3
- Views: 725
Re: Help with conditional statement
Ah that makes sense. Thanks alot. Do you happen to know how I can print the item name and cost with renpy.say? It gives me "AttributeError: 'NoneType' object has no attribute name" and "AttributeError:'NoneType object has no attribute cost". I tried to remove it and just use this...
- Sun May 20, 2018 6:40 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Help with conditional statement
- Replies: 3
- Views: 725
[SOLVED] Help with conditional statement
I have a piece of code that runs but it doesn't print what happens when the condition is false. This is the text I can't get, it should come if self.money is lower than item.cost but it never shows. def buy(self, item): if (self.money >= item.cost): self.items.append(item) self.money -= item.cost el...
- Sat May 19, 2018 7:33 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Help with code please
- Replies: 6
- Views: 687
Re: Help with code please
Sculpteur and Kivik: Thank you both for your answers.
Kivik: It makes perfect sense. Thanks alot for explaining how it works, I can follow along and understand what the code does. Your code was easy to understand, so I could make a few changes without causing problems.
Kivik: It makes perfect sense. Thanks alot for explaining how it works, I can follow along and understand what the code does. Your code was easy to understand, so I could make a few changes without causing problems.
- Sat May 19, 2018 1:15 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Help with code please
- Replies: 6
- Views: 687
Re: Help with code please
Kivik: Your code makes alot of sense. I understand it and I've managed to use it the way I want it. Two little things I want to ask. Firstly I would like to change it so that the player get an increased bonus for each hour. Meaning that if they work 3 hours they get something like 10$ (1st hour) + 1...
- Thu May 17, 2018 5:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Help with code please
- Replies: 6
- Views: 687
[SOLVED] Help with code please
I'm trying to make a salary system for a Visual Novel. The way I want it to work is that if the player works 1 hour then they get a set amount of money, but if they work more than 1 hour then they get a bonus. I've gotten it to work by entering it manually each time, but I would like to get a class ...