Search found 9 matches

by Jukado
Sat Nov 11, 2017 4:18 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Can a Boolean variable stay true after a return?
Replies: 2
Views: 482

Re: Can a Boolean function stay true after a return?

Oh i'm sorry if i didin't explain myself correctly ...
I'm not very good in english

Thanks a lot for your help, it is exactly that i want :D
by Jukado
Sat Nov 11, 2017 3:10 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Can a Boolean variable stay true after a return?
Replies: 2
Views: 482

[Solved]Can a Boolean variable stay true after a return?

Hello everybody :D , I have a new problem that i would like to resolve ... Indeed, i want that my character keep clues in his previous life and that produce consequences on his future acts ... I had planned to use this : label start: #Les DIED spéciales $ Paradoxe_1 = False menu : "Entrer dans ...
by Jukado
Sat Nov 04, 2017 1:40 pm
Forum: Ren'Py Cookbook
Topic: Extended achievements
Replies: 6
Views: 6932

Re: Extended achievements

I test this modul and it is very great ! by theravano » Mon Aug 07, 2017 4:47 pm Sorry but, how do i call for the achievements on the Script? I will try to contribute to answer to theravano :D To implement the code and "call" the achievement in your currently game, you have to : Put the ac...
by Jukado
Fri Nov 03, 2017 12:42 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] How to show alignment points after choices ?
Replies: 8
Views: 813

Re: How to show alignment points after choices ?

Ah thanks and sorry i post my problem at the same time that your adjusted code XD
You have read in my thoughts, it is really that i have had in my mind :D
Thanks so much, and in this time it's really cleared !
by Jukado
Fri Nov 03, 2017 12:11 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] How to show alignment points after choices ?
Replies: 8
Views: 813

Re: How to show alignment points after choices ?

It is exactly that i wanted :) Thank you so much. i didn't know that it was in ATL part, i will take a look ... Sorry, i didn't clear something on my code ... ( i only discover that now :? ) In this code, the user knows the totally of his points but i want that he knows only points that he gains aft...
by Jukado
Fri Nov 03, 2017 11:41 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] How to show alignment points after choices ?
Replies: 8
Views: 813

Re: How to show alignment points after choices ?

Wow thanks for your help too :D . I was checking on it and i have tried a lot of things but i don't find how put fade :?: . I would have liked to put only : with fade after show screen but it's not like this :lol: Here is my code : define e = Character('Eileen', color="#c8ffc8") default lo...
by Jukado
Fri Nov 03, 2017 7:45 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] How to show alignment points after choices ?
Replies: 8
Views: 813

Re: How to show alignment points after choices ?

Thanks a lot for that quick answer :D
Just a question, the first part on your code, does it in the screen part ? ( just for make sure X) )
The same for the second ?
Do i have to put something like $ love_point in init python before label start ?

Sorry for all these questions ...
by Jukado
Fri Nov 03, 2017 7:18 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] How to show alignment points after choices ?
Replies: 8
Views: 813

[Solved] How to show alignment points after choices ?

Hello, Currently i'm working on my first visual novel :) and I was wondering how appear on my screen, points ( in red color for the bad side and green for the good side) after a choice. I would like points appear and disappear with fade just after the user make a choice ... It is possible ? Sorry if...
by Jukado
Fri Nov 03, 2017 6:47 am
Forum: Welcome!
Topic: Guestbook
Replies: 5528
Views: 3139472

Re: Guestbook

Good morning every one :D

I'm Juliette but I prefer that you call me Juju.
I'm from France.
I don't have website ( not enough time for that X) )
I'm also working on a visual novel of my own.
Although i'm reserved, i hope to be helpful in this community. :)