Search found 158 matches
- Thu Nov 23, 2017 12:46 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Black screen or frozen on android after resuming from sleep or switching apps
- Replies: 39
- Views: 8744
Re: Black screen or frozen on android after resuming from sleep or switching apps
Possible causes: Android power saving measures? Something else to do with Android OS? Custom screens? ATL(unlikely)? RAM? While it might be power saving measures, or Android in itself, I highly doubt it has anything to do with custom screens (as it happens with The Question Renpy demo). Also, I dou...
- Thu Nov 23, 2017 11:15 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Black screen or frozen on android after resuming from sleep or switching apps
- Replies: 39
- Views: 8744
Re: Black screen or frozen on android after resuming from sleep or switching apps
Happens in Android 7.1.1 as well, on an Umidigi Pro phone (yeah, unknown Chinese manufacturer, but the OS is pure Android).
- Thu Nov 23, 2017 9:35 am
- Forum: Ren'Py Questions and Announcements
- Topic: Renpy "sprites"?
- Replies: 3
- Views: 2956
Re: Renpy "sprites"?
Okay, thanks :) Oh, I will probably not get into that (trying to make a sheet, so to speak) - I was just wondering, because the term (to me) is a bit confusing, especially since it mucks about with both images and sprites a little haphazardly. But that's good to know, then I will just have to create...
- Thu Nov 23, 2017 9:12 am
- Forum: Ren'Py Questions and Announcements
- Topic: Main Menu "Labels"
- Replies: 9
- Views: 1860
Re: Main Menu "Labels"
Here's the complete, altered screen for changelog: screen changelog(): tag menu use game_menu(_("Changelog"), scroll="viewport"): style_prefix "about" vbox: label "[config.name!t]" text _("Version [config.version!t]\n") ## gui.about is usually set in...
- Thu Nov 23, 2017 6:56 am
- Forum: Ren'Py Questions and Announcements
- Topic: Renpy "sprites"?
- Replies: 3
- Views: 2956
Renpy "sprites"?
Okay, I'm a little bit confused about Renpy and sprites - both the naming, and the usage. First - does Renpy refer to any image as a "sprite"? While that is acceptable, coming from a web-design background, that is confusing, since a sprite is a collection of images put into one larger imag...
- Thu Nov 23, 2017 6:09 am
- Forum: Ren'Py Cookbook
- Topic: Inventory System (or: How to Store Data in a Useful Way)
- Replies: 17
- Views: 39802
Re: Inventory System (or: How to Store Data in a Useful Way)
Would be nice to have a "display_all" function, perhaps, to simplify the displaying of the actual content? Also... I get a consistent error that "global name 'finditem' is not defined": I'm sorry, but an uncaught exception occurred. While running game code: File "game/script...
- Thu Nov 23, 2017 5:06 am
- Forum: Ren'Py Questions and Announcements
- Topic: Main Menu "Labels"
- Replies: 9
- Views: 1860
Re: Main Menu "Labels"
Here's what I did: (Excerpt from screens.rpy, from the screen navigation() bit) # elif not main_menu: # textbutton _("Main Menu") action MainMenu() # textbutton _("About") action ShowMenu("about") # textbutton _("Changelog") action [Show ("changelog"...
- Wed Nov 22, 2017 8:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Problem with say_two_window
- Replies: 4
- Views: 783
Re: Problem with say_two_window
So, basically, your style-statement is not allowed the way it's being used by you, in the latest release. Probably due to some changes. Since you don't show the entire code, it's hard to tell, but here's a bit taken from the game_menu()-screen: screen game_menu(title, scroll=None, yinitial=0.0): sty...
- Wed Nov 22, 2017 7:57 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Stopping Python functions from "recalculating" in rollback-replays.
- Replies: 7
- Views: 804
Re: Stopping Python functions from "recalculating" in rollback-replays.
This sounds like a coding mistake somewhere. I dunno how you do those dice-rolls, but it sounds like they're being called also when rolling back and forth (mostly forth, of course). I have something similar (not dice-rolls, but still) in my game, using renpy.random() and renpy.randomint() and they b...
- Wed Nov 22, 2017 7:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Black screen or frozen on android after resuming from sleep or switching apps
- Replies: 39
- Views: 8744
Re: Black screen or frozen on android after resuming from sleep or switching apps
I do, if anyone can link me an APK with known issues that I can try to install
- Wed Nov 22, 2017 12:46 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Permadeath - also across savegames?
- Replies: 3
- Views: 704
Re: Permadeath - also across savegames?
I would like this to both be selectable, and even avoidable (IF the user is smart about where to save and such), so while that is a solution, it's not entirely what I'm looking for.
- Wed Nov 22, 2017 12:44 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Parsing Error: "Ren'Py Can't Understand Tabs"
- Replies: 4
- Views: 1143
Re: Parsing Error: "Ren'Py Can't Understand Tabs"
Yeah, I would search the source-file for tab-characters as well - it might not be in front of the content, btw, someone might have pressed the tab-key after whatever text or code there is, and that might not be interpreted as spaces. Or, someone has copy-pasted code into the file from somewhere else...
- Wed Nov 22, 2017 12:42 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Black screen or frozen on android after resuming from sleep or switching apps
- Replies: 39
- Views: 8744
Re: Black screen or frozen on android after resuming from sleep or switching apps
Anyone tested this on Android 7.x? yet?
- Tue Nov 21, 2017 3:38 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Combine imagebutton and text into one button?
- Replies: 2
- Views: 548
Combine imagebutton and text into one button?
Is that possible? I can think of ways to work around this, of course, like creating a button-background which is wider than the actual image (character image), and just placing the text above it, but that seems like a hackish workaround. What I would like is for a stats-screen to work with having bo...
- Tue Nov 21, 2017 11:52 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] SideImage... seriously, how can this be so complicated?
- Replies: 7
- Views: 828
Re: [solved] SideImage... seriously, how can this be so complicated?
I might do that, eventually - but not right now. I have more than enough to do with just making the game I'm currently making