Search found 158 matches

by Errilhl
Thu Nov 23, 2017 12:46 pm
Forum: Ren'Py Questions and Announcements
Topic: [solved] Black screen or frozen on android after resuming from sleep or switching apps
Replies: 39
Views: 8744

Re: Black screen or frozen on android after resuming from sleep or switching apps

Possible causes: Android power saving measures? Something else to do with Android OS? Custom screens? ATL(unlikely)? RAM? While it might be power saving measures, or Android in itself, I highly doubt it has anything to do with custom screens (as it happens with The Question Renpy demo). Also, I dou...
by Errilhl
Thu Nov 23, 2017 11:15 am
Forum: Ren'Py Questions and Announcements
Topic: [solved] Black screen or frozen on android after resuming from sleep or switching apps
Replies: 39
Views: 8744

Re: Black screen or frozen on android after resuming from sleep or switching apps

Happens in Android 7.1.1 as well, on an Umidigi Pro phone (yeah, unknown Chinese manufacturer, but the OS is pure Android).
by Errilhl
Thu Nov 23, 2017 9:35 am
Forum: Ren'Py Questions and Announcements
Topic: Renpy "sprites"?
Replies: 3
Views: 2956

Re: Renpy "sprites"?

Okay, thanks :) Oh, I will probably not get into that (trying to make a sheet, so to speak) - I was just wondering, because the term (to me) is a bit confusing, especially since it mucks about with both images and sprites a little haphazardly. But that's good to know, then I will just have to create...
by Errilhl
Thu Nov 23, 2017 9:12 am
Forum: Ren'Py Questions and Announcements
Topic: Main Menu "Labels"
Replies: 9
Views: 1860

Re: Main Menu "Labels"

Here's the complete, altered screen for changelog: screen changelog(): tag menu use game_menu(_("Changelog"), scroll="viewport"): style_prefix "about" vbox: label "[config.name!t]" text _("Version [config.version!t]\n") ## gui.about is usually set in...
by Errilhl
Thu Nov 23, 2017 6:56 am
Forum: Ren'Py Questions and Announcements
Topic: Renpy "sprites"?
Replies: 3
Views: 2956

Renpy "sprites"?

Okay, I'm a little bit confused about Renpy and sprites - both the naming, and the usage. First - does Renpy refer to any image as a "sprite"? While that is acceptable, coming from a web-design background, that is confusing, since a sprite is a collection of images put into one larger imag...
by Errilhl
Thu Nov 23, 2017 6:09 am
Forum: Ren'Py Cookbook
Topic: Inventory System (or: How to Store Data in a Useful Way)
Replies: 17
Views: 39802

Re: Inventory System (or: How to Store Data in a Useful Way)

Would be nice to have a "display_all" function, perhaps, to simplify the displaying of the actual content? Also... I get a consistent error that "global name 'finditem' is not defined": I'm sorry, but an uncaught exception occurred. While running game code: File "game/script...
by Errilhl
Thu Nov 23, 2017 5:06 am
Forum: Ren'Py Questions and Announcements
Topic: Main Menu "Labels"
Replies: 9
Views: 1860

Re: Main Menu "Labels"

Here's what I did: (Excerpt from screens.rpy, from the screen navigation() bit) # elif not main_menu: # textbutton _("Main Menu") action MainMenu() # textbutton _("About") action ShowMenu("about") # textbutton _("Changelog") action [Show ("changelog"...
by Errilhl
Wed Nov 22, 2017 8:02 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Problem with say_two_window
Replies: 4
Views: 783

Re: Problem with say_two_window

So, basically, your style-statement is not allowed the way it's being used by you, in the latest release. Probably due to some changes. Since you don't show the entire code, it's hard to tell, but here's a bit taken from the game_menu()-screen: screen game_menu(title, scroll=None, yinitial=0.0): sty...
by Errilhl
Wed Nov 22, 2017 7:57 pm
Forum: Ren'Py Questions and Announcements
Topic: Stopping Python functions from "recalculating" in rollback-replays.
Replies: 7
Views: 804

Re: Stopping Python functions from "recalculating" in rollback-replays.

This sounds like a coding mistake somewhere. I dunno how you do those dice-rolls, but it sounds like they're being called also when rolling back and forth (mostly forth, of course). I have something similar (not dice-rolls, but still) in my game, using renpy.random() and renpy.randomint() and they b...
by Errilhl
Wed Nov 22, 2017 7:53 pm
Forum: Ren'Py Questions and Announcements
Topic: [solved] Black screen or frozen on android after resuming from sleep or switching apps
Replies: 39
Views: 8744

Re: Black screen or frozen on android after resuming from sleep or switching apps

I do, if anyone can link me an APK with known issues that I can try to install
by Errilhl
Wed Nov 22, 2017 12:46 pm
Forum: Ren'Py Questions and Announcements
Topic: Permadeath - also across savegames?
Replies: 3
Views: 704

Re: Permadeath - also across savegames?

I would like this to both be selectable, and even avoidable (IF the user is smart about where to save and such), so while that is a solution, it's not entirely what I'm looking for.
by Errilhl
Wed Nov 22, 2017 12:44 pm
Forum: Ren'Py Questions and Announcements
Topic: Parsing Error: "Ren'Py Can't Understand Tabs"
Replies: 4
Views: 1143

Re: Parsing Error: "Ren'Py Can't Understand Tabs"

Yeah, I would search the source-file for tab-characters as well - it might not be in front of the content, btw, someone might have pressed the tab-key after whatever text or code there is, and that might not be interpreted as spaces. Or, someone has copy-pasted code into the file from somewhere else...
by Errilhl
Tue Nov 21, 2017 3:38 pm
Forum: Ren'Py Questions and Announcements
Topic: Combine imagebutton and text into one button?
Replies: 2
Views: 548

Combine imagebutton and text into one button?

Is that possible? I can think of ways to work around this, of course, like creating a button-background which is wider than the actual image (character image), and just placing the text above it, but that seems like a hackish workaround. What I would like is for a stats-screen to work with having bo...
by Errilhl
Tue Nov 21, 2017 11:52 am
Forum: Ren'Py Questions and Announcements
Topic: [solved] SideImage... seriously, how can this be so complicated?
Replies: 7
Views: 828

Re: [solved] SideImage... seriously, how can this be so complicated?

I might do that, eventually - but not right now. I have more than enough to do with just making the game I'm currently making :)