Search found 7 matches

by Devon Andersson
Thu Nov 01, 2018 12:59 pm
Forum: Ren'Py Questions and Announcements
Topic: What's the 'new' version of ui.add()?
Replies: 2
Views: 495

Re: What's the 'new' version of ui.add()?

I see. So I ditched the MouseEvent-function for ...

Code: Select all

screen s_mousetooltip():
    zorder 110
    add mousetooltip
... and added "show screen s_mousetooltip" in my after_load-label
That works.
by Devon Andersson
Thu Nov 01, 2018 11:13 am
Forum: Ren'Py Questions and Announcements
Topic: What's the 'new' version of ui.add()?
Replies: 2
Views: 495

What's the 'new' version of ui.add()?

I have a custom tooltip build with renpy.displayable that follows the mousecuror. In this thread ... https://lemmasoft.renai.us/forums/viewtopic.php?t=19572#p253634 ... I've seen this similar code: init python: class MouseTooltip(renpy.Displayable): # long and irrelevant class code ... def MouseEven...
by Devon Andersson
Sun Apr 29, 2018 10:09 am
Forum: Ren'Py Questions and Announcements
Topic: get imagebutton position, pass to tooltip-screen
Replies: 0
Views: 688

get imagebutton position, pass to tooltip-screen

Hello there, I'd like to add some custom tooltips to my imagebutton. The example below works fine, except that I would have to punch in the same x- and ypos for every tooltip. Is it possible to pass the x- and ypos of the imagebutton itself to my 's_tt'-screen automatically? I don't know how to repl...
by Devon Andersson
Wed Apr 18, 2018 10:33 am
Forum: Ren'Py Questions and Announcements
Topic: Questlog show hidden goal
Replies: 0
Views: 783

Questlog show hidden goal

Hi, I am using this code as questlog: https://lemmasoft.renai.us/forums/viewtopic.php?t=25245#p310193 The way I understand it, the code has the option to hide parts (goals) of the quest. That works fine for me by using the following code: ##Quest1 goals = [ ] stages = [ ] goals.append(Goal("fin...
by Devon Andersson
Sun Nov 19, 2017 12:19 pm
Forum: Ren'Py Questions and Announcements
Topic: Adventure-Style Screen Navigation with Example, am I doing it right?
Replies: 0
Views: 371

Adventure-Style Screen Navigation with Example, am I doing it right?

I wanted to create a game where the player navigates to various locations by clicking on things like doors. There should be no dialog while moving around. The player is not visible while doing this. Each location in the game has its own screen. Since my real project is to big and NSFW (Adult game) I...
by Devon Andersson
Thu Nov 16, 2017 7:50 pm
Forum: Development of Ren'Py
Topic: [Suggestion] FLIF image format support
Replies: 3
Views: 1334

Re: [Suggestion] FLIF image format support

Yes, I see your point with the vectorgraphics. SVG would perfectly scale on every resolution. What software are you using to render Flif? Googled Blender and FLIF and no one is talking about it. I do not use FLIF yet. But I tested it over a year ago. I believe it was this converter I used: http://fl...
by Devon Andersson
Sun Nov 12, 2017 11:40 am
Forum: Development of Ren'Py
Topic: [Suggestion] FLIF image format support
Replies: 3
Views: 1334

[Suggestion] FLIF image format support

What is FLIF? A new F ree L ossless I mage F ormat. http://flif.info/ Why support it in Ren'Py? standardized and stable now beats ALL other image-formats in compression (the "killer"-argument for me personally) supports lossy and lossless compression supports transparency supports animati...