I have a custom tooltip build with renpy.displayable that follows the mousecuror. In this thread ... https://lemmasoft.renai.us/forums/viewtopic.php?t=19572#p253634 ... I've seen this similar code: init python: class MouseTooltip(renpy.Displayable): # long and irrelevant class code ... def MouseEven...
Hello there, I'd like to add some custom tooltips to my imagebutton. The example below works fine, except that I would have to punch in the same x- and ypos for every tooltip. Is it possible to pass the x- and ypos of the imagebutton itself to my 's_tt'-screen automatically? I don't know how to repl...
Hi, I am using this code as questlog: https://lemmasoft.renai.us/forums/viewtopic.php?t=25245#p310193 The way I understand it, the code has the option to hide parts (goals) of the quest. That works fine for me by using the following code: ##Quest1 goals = [ ] stages = [ ] goals.append(Goal("fin...
I wanted to create a game where the player navigates to various locations by clicking on things like doors. There should be no dialog while moving around. The player is not visible while doing this. Each location in the game has its own screen. Since my real project is to big and NSFW (Adult game) I...
Yes, I see your point with the vectorgraphics. SVG would perfectly scale on every resolution. What software are you using to render Flif? Googled Blender and FLIF and no one is talking about it. I do not use FLIF yet. But I tested it over a year ago. I believe it was this converter I used: http://fl...
What is FLIF? A new F ree L ossless I mage F ormat. http://flif.info/ Why support it in Ren'Py? standardized and stable now beats ALL other image-formats in compression (the "killer"-argument for me personally) supports lossy and lossless compression supports transparency supports animati...