Search found 13 matches
- Fri Mar 02, 2018 8:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [BUG] MultiPersistent data being wiped out
- Replies: 3
- Views: 510
Re: [BUG] MultiPersistent data being wiped out
We looked into it further, and my friend reports that RenPy is WRITING MultiPersistent data in binary mode, but READING MultiPersistent data in text mode. This could potentially be the problem, when it comes to newline characters in particular; that said, we haven't been able to fully reproduce the ...
- Thu Mar 01, 2018 9:55 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [BUG] MultiPersistent data being wiped out
- Replies: 3
- Views: 510
Re: [BUG] MultiPersistent data being wiped out
An update: it's hitting more of our users than we thought. It seems like the problem only occurs when the second game is run, saves data and then is CLOSED, before being reopened. That is, when the game is run the first time, everything works perfectly as long as the app is still running. Once the a...
- Thu Mar 01, 2018 8:50 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [BUG] MultiPersistent data being wiped out
- Replies: 3
- Views: 510
[BUG] MultiPersistent data being wiped out
We're experiencing an issue where some users are having their MultiPersistent data wiped out. We currently have two games. Users who play the second game have noticed that data from the first game is initially being pulled in correctly (that is, READING works perfectly fine); however, when the secon...
- Wed Feb 14, 2018 4:07 pm
- Forum: Completed Games
- Topic: Floraverse: Practice Run [Short]
- Replies: 1
- Views: 1456
Floraverse: Practice Run [Short]
Hey everyone! I'd like to announce that, in honor of Valentine's Day, the webcomic Floraverse updated today with a RenPy game: Practice Run! Z1C7My.png You can read more about it on its itch.io page. We had a great time making this one -- there's definitely going to be more Floraverse RenPy VNs in t...
- Sat Feb 10, 2018 8:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: BUG: Last choice menu Side Image Portrait flashes on-screen after fade-in/fade-out
- Replies: 4
- Views: 966
- Fri Feb 09, 2018 10:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: BUG: Last choice menu Side Image Portrait flashes on-screen after fade-in/fade-out
- Replies: 4
- Views: 966
Re: BUG: Last choice menu Side Image Portrait flashes on-screen after fade-in/fade-out
I have replicated this bug in a minimal game and attached it to this forum post, in case that helps.
- Tue Feb 06, 2018 9:01 pm
- Forum: Ren'Py Questions and Announcements
- Topic: BUG: Last choice menu Side Image Portrait flashes on-screen after fade-in/fade-out
- Replies: 4
- Views: 966
BUG: Last choice menu Side Image Portrait flashes on-screen after fade-in/fade-out
I'm experiencing a minor graphical problem which I believe may be the result of a bug. A little context: My game ends with a fade-to-black, followed by a fade-in on a final splash screen (which depends on the user's actions over the course of the game). There's a pause after the fade-in, then the wo...
- Sun Feb 04, 2018 8:35 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] "show" fails on the "overlay" layer (solution: use another layer)
- Replies: 3
- Views: 899
[SOLVED] "show" fails on the "overlay" layer (solution: use another layer)
D'oh! That's what I get for glancing at the documentation without actually reading it. Solved the problem by adding a new layer between "screens" and "overlay" and using that instead: define config.layers = ['master', 'transient', 'screens', 'foreground', 'overlay'] Thank you!!
- Sat Feb 03, 2018 9:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] "show" fails on the "overlay" layer (solution: use another layer)
- Replies: 3
- Views: 899
[SOLVED] "show" fails on the "overlay" layer (solution: use another layer)
Context: I have a little animation play out, and while it's playing out, I want the player character's side portrait to be visible, going through a few different emotions in response to the animation, even though the player character isn't speaking at that moment. For the most part, I can use "...
- Thu Dec 14, 2017 9:55 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED, with a question remaining] Use variable to set side image mood
- Replies: 3
- Views: 780
Re: [SOLVED, with a question remaining] Use variable to set side image mood
Ah, I see what you mean -- it seems strange to me that there's a functionality in the "RenPy language" (if that's the appropriate term for statements like zoe happy "I'm happy!" ) that isn't exposed in the Python function. I might play around with this -- for now, I have the func...
- Tue Dec 05, 2017 10:22 pm
- Forum: Ren'Py Questions and Announcements
- Topic: re: On Asking Questions
- Replies: 113
- Views: 22829
Re: On Asking Questions
This is probably a really simple syntax problem, but for the life of me, I cannot figure out what I'm doing wrong. All I want is for a bar to descend from off the top of the screen, decrease in value, then rise back up. Here's how I define the bar and its animations (in screens.rpy): screen funnybar...
- Sun Dec 03, 2017 8:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED, with a question remaining] Use variable to set side image mood
- Replies: 3
- Views: 780
Re: [SOLVED, with a question remaining] Use variable to set side image mood
I realized that there's an easy way around this: use a dynamic image. Instead of "how do I dynamically invoke an image tag with the value of a variable," I can replace my question with, "how do I dynamically set a filepath the value of a variable." And that's easy to answer: imag...
- Fri Dec 01, 2017 9:29 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED, with a question remaining] Use variable to set side image mood
- Replies: 3
- Views: 780
[SOLVED, with a question remaining] Use variable to set side image mood
I'd like to be able to use a variable to determine what expression a character has for a particular line, and I've been unable to determine how to do this. Basically, what I'd love is to be able to do something like this: $ mood = "happy" zoe [mood] "Look at my face and tell me how yo...