Search found 113 matches

by Mutive
Wed Jan 16, 2019 7:23 pm
Forum: Creator Discussion
Topic: How to Hire Help?
Replies: 1
Views: 100

Re: How to Hire Help?

1. It's highly unlikely someone's going to steal your work. There are no guarantees, but stealing someone's half-finished VN is generally not a super profitable thing to do. 2. In theory, yes, you can apply for a copyright. It's almost certainly Not Worth It, though. From what I can recall (note tha...
by Mutive
Wed Jan 16, 2019 1:48 pm
Forum: I am an Artist
Topic: [OPEN] LEEHUA - Character Anime Artist for hire (Line, Flats, Cel, Semi-Real)
Replies: 1
Views: 741

Re: [OPEN] LEEHUA - Character Anime Artist for hire (Line, Flats, Cel, Semi-Real)

I recently finished a commission with Leehua and wanted to recommend her. Her art is breath taking, it was delivered on time, and she's been a joy to work with! Definitely recommended! Feel free to PM me with any questions. :)
by Mutive
Tue Jan 15, 2019 7:43 pm
Forum: General Discussion
Topic: How do you schedule things out?
Replies: 8
Views: 264

Re: How do you schedule things out?

Thanks for the response. May I ask if you do art as well? And if so, which would you put first? Art or programming. I find programming to be slightly easier but at the same time some of my programming requires art assets that I'm not entirely sure I need until I'm working on them. I don't! So I sho...
by Mutive
Tue Jan 15, 2019 12:08 pm
Forum: Asset Creation: Writing
Topic: Currency within a Visual Novel - How it's handled.
Replies: 4
Views: 133

Re: Currency within a Visual Novel - How it's handled.

I've seen a steady stream, earned for certain tasks/outcomes (i.e. you do a chore and get paid), then subtracted for certain things (i.e. you go on a date and it costs $50 or whatever) Generally, as with most things that are tracked, it seems to work best when choices made about it are bilateral - i...
by Mutive
Tue Jan 15, 2019 12:03 pm
Forum: General Discussion
Topic: How do you schedule things out?
Replies: 8
Views: 264

Re: How do you schedule things out?

I force myself to work on the game for a period of time each day, few (to no) excuses. (e.g. I might let myself have the day off because I'm moving cross country, but not because I feel tired) After that, I tackle the most critical and/or difficult stuff first, leaving more "fun" stuff for later. An...
by Mutive
Tue Jan 15, 2019 12:01 pm
Forum: Ren'Py Cookbook
Topic: (Question) Putting an overworld into my game?
Replies: 3
Views: 211

Re: (Question) Putting an overworld into my game?

I'm not 100% sure what you mean, but you can use the screens feature in Renpy to very simply make a point and click game. (I can provide some example code from my own game, if you'd like.)
by Mutive
Mon Jan 14, 2019 6:40 pm
Forum: Asset Creation: Writing
Topic: Training readers' anticipation
Replies: 3
Views: 290

Re: Training readers' anticipation

I think it was (might be wrong on this) Hemmingway who said don't try to build anticipation. Just tell the reader everything. I disagree. But I think a lot of writers try to build anticipation by *hiding* things from the reader, which rarely works. (There are some notable examples where it does, but...
by Mutive
Fri Dec 28, 2018 11:57 am
Forum: I am an Artist
Topic: [OPEN] free ui/logo/promotional videos !
Replies: 3
Views: 290

Re: [OPEN] free ui/logo/promotional videos !

I would love a logo design, assuming you still have slots! (I wouldn't turn down a promotional video, either.) My upcoming game will be free!
by Mutive
Thu Dec 27, 2018 12:15 pm
Forum: Creator Discussion
Topic: Options reveal route direction?
Replies: 8
Views: 550

Re: Options reveal route direction?

To me, I think it would depend on how complicated the choice system is. I agree with others that it's going to not feel very game like if literally all I do is hit "toggle relationship route" when I want that option. But if there are a number of choices that all affect the relationship route (or any...
by Mutive
Thu Dec 27, 2018 11:53 am
Forum: Asset Creation: Music, Sound, and Movies
Topic: Partial Voice Acting Lines
Replies: 2
Views: 597

Re: Partial Voice Acting Lines

It's a bit hard to suggest without seeing the script. Like you mentioned above, I'd focus on their "catch phrases" or other things that they might say really often. (Like, the knight might regularly say, "mi'lady" or "at your service". The princess might say, "At least I didn't get my shoes wet" or ...
by Mutive
Thu Dec 27, 2018 10:37 am
Forum: Completed Games
Topic: Minion! - A Fantasy/Humor Visual Novel - Free Download
Replies: 8
Views: 3051

Re: Minion! - A Fantasy/Humor Visual Novel - Free Download

Thanks! I'm glad you enjoyed it. :)
by Mutive
Tue Oct 09, 2018 7:09 pm
Forum: Asset Creation: Writing
Topic: Writing process: focus on story first vs. world-building first?
Replies: 19
Views: 1099

Re: Writing process: focus on story first vs. world-building first?

You can't do any of it on your own. I actually might start with world building. Your world will influence your characters greatly. Your world will influence the types of plots that are even possible. I'm currently reading Gone with the Wind. There would be no plot to the story if there was no Civil ...
by Mutive
Tue Oct 09, 2018 7:04 pm
Forum: Creator Discussion
Topic: What do you do for your Art? (for non-artists)
Replies: 5
Views: 656

Re: What do you do for your Art? (for non-artists)

Lemmasoft has a lot of options under the creative commons license. Some are only for free stuff, true, but there are a few that will allow commercial. This would probably be my first option. After that, 100-200 pounds seems really low, even with revenue sharing. (If I was trying to earn a living wag...
by Mutive
Sun Sep 16, 2018 1:54 pm
Forum: We are offering Paid Work
Topic: Closed
Replies: 0
Views: 182

Closed

Hi! I (unfortunately) recently lost a background artist for the game I'm working on. He was nearly finished, so I've been able to piece together several backgrounds, but am missing one pixel asset (a house/mansion) that will complete the final background. I was hoping to find someone who can create ...
by Mutive
Mon Sep 10, 2018 7:25 pm
Forum: Creator Discussion
Topic: I'm starting a VN alone: How should I go about this?
Replies: 5
Views: 927

Re: I'm starting a VN alone: How should I go about this?

I'm going to echo the "don't worry about the writing too much" early on. It's going to suck. That's the state of most rough drafts. :) Also, while you may want to do the VN 90% alone, it might be worth seeing if you can find someone to beta it once it's finished. (Especially if you continue to find ...