Search found 8 matches
- Mon Feb 12, 2018 12:38 am
- Forum: Completed Games
- Topic: Doki Doki Literature Club! [BxG] Free Download
- Replies: 47
- Views: 39780
Re: Doki Doki Literature Club! [BxG] Free Download
I just spent the last 3 evenings playing through this absolutely excellent game. The writing is superb, bringing this bunch of very likable characters to life, whilst simultaneously sowing subtle seeds for what is to come when everything goes a bit off-kilter... Once the horror kicks in, I found mys...
- Tue Dec 05, 2017 11:27 pm
- Forum: Ren'Py Cookbook
- Topic: 'Dark' Editra theme - kinder on the eyes
- Replies: 0
- Views: 2909
'Dark' Editra theme - kinder on the eyes
Not sure if anyone else has already done this, but I like my text editors to have a 'dark' look to them, because after staring at a white screen for hours on end, I get pretty bad eye sore. Editra has a few nice dark themes built in, but they don't have the same coloring as Ren'Py's, so with a few s...
- Tue Dec 05, 2017 4:48 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to allow the player to choose their character?
- Replies: 15
- Views: 5035
Re: How to allow the player to choose their character?
I've just learned how to do something similar so maybe it will help you. I think you should look into DynamicImages. You can assign a variable to your portrait, and after the player chooses an avatar, assign a number to it. First of all, say you have 3 different avatars to choose from, name them som...
- Tue Dec 05, 2017 4:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Dynamic BGs based on a player choice
- Replies: 9
- Views: 1176
Re: Dynamic BGs based on a player choice
Thank you Remix. I have implemented your suggestion of DynamicImage now and it works perfectly! It's exactly what I was trying to do in the first place. So now I have 2 images for my two distinct ship's backgrounds, named like so: "bg ship1.jpg" "bg ship2.jpg" Then I have this ne...
- Mon Dec 04, 2017 6:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Dynamic BGs based on a player choice
- Replies: 9
- Views: 1176
Re: Dynamic BGs based on a player choice
Thanks for the helpful replies guys. I've decided to go with simple if and else statements to get the result I need. It's quite straightforward. After the player makes their choice, I set the variable for 'ship1' like so: menu: "I choose Ship 1": $ ship1 = True "I choose Ship 2":...
- Thu Nov 30, 2017 10:08 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Dynamic BGs based on a player choice
- Replies: 9
- Views: 1176
Re: Dynamic BGs based on a player choice
Yeah thanks, Imperf3kt. I do have it working that way actually. I just wanted to try and learn a more elegant solution that uses less code, as I'm sure it's possible! I may just keep using if statements instead. It is more code, but gets the same result.
- Thu Nov 30, 2017 8:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Dynamic BGs based on a player choice
- Replies: 9
- Views: 1176
Re: Dynamic BGs based on a player choice
Thanks for the reply Errilhl. I changed the shipchoice variable to be a string as you suggested, so like this: $ shipchoice = "ship1" $ shipchoice = "ship2" And when I load the BG with this: scene bg shipchoice I don't get an error any more, but the background does not load, its ...
- Thu Nov 30, 2017 7:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Dynamic BGs based on a player choice
- Replies: 9
- Views: 1176
[solved] Dynamic BGs based on a player choice
Hey all, Fairly new to Ren'py but loving it so far. Just ran into something complicated that I can't seem to figure out. I want to load a background based on a choice the player has made previously. Example, at some point, the player chooses between 2 options like so: menu: "Choose the Right Sh...