Search found 81 matches
- Sat Nov 20, 2021 11:00 am
- Forum: Ren'Py Questions and Announcements
- Topic: Custom Module
- Replies: 2
- Views: 298
Re: Custom Module
NVM i think i've figured it out 
- Sat Nov 20, 2021 10:55 am
- Forum: Ren'Py Cookbook
- Topic: Lots of tutorials and Let's code stuff
- Replies: 1
- Views: 1110
Lots of tutorials and Let's code stuff
I don't usually shamelessly promote my own stuff but I've got close to a hundred Ren'Py tutorial videos on the channel and currently working of the forth "Let's Code" season.
Enjoy
https://www.youtube.com/c/GameDeveloperTraining
Enjoy
https://www.youtube.com/c/GameDeveloperTraining
- Sat Nov 20, 2021 10:52 am
- Forum: Ren'Py Questions and Announcements
- Topic: Custom Module
- Replies: 2
- Views: 298
Custom Module
This one is a little outside my usual area of expertise. I'm thinking of creating a custom module for things that I often use. The problem I have is that I'm not sure where I would put the python file so that Ren'Py sees it.
Any ideas?
Any ideas?
- Thu Dec 12, 2019 2:57 am
- Forum: Ren'Py Questions and Announcements
- Topic: Adding another directory to the auto image assignment
- Replies: 4
- Views: 533
- Wed Dec 11, 2019 7:19 am
- Forum: Ren'Py Questions and Announcements
- Topic: Adding another directory to the auto image assignment
- Replies: 4
- Views: 533
Re: Adding another directory to the auto image assignment
Not to worry I've figured out a workaround. Although it would still be nice to know how to do this. I know it will involve editing renpy itself but it should only be as simple as changing the file path from game/images to game/ and making sure the GUI image names don't clash with anything you have e...
- Wed Dec 11, 2019 6:18 am
- Forum: Ren'Py Questions and Announcements
- Topic: Adding another directory to the auto image assignment
- Replies: 4
- Views: 533
Adding another directory to the auto image assignment
I'm putting content for specific users in a patch. This patch contains images but the auto assignment function doesn't seem to add the images located in the patch folder i.e outside of game/images/. Is there a way that I can include the patch/images/ folder to the automatic assignment so that i don'...
- Tue Dec 10, 2019 12:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Listing the contents of a specific directory
- Replies: 1
- Views: 383
Re: Listing the contents of a specific directory
Ok I figured something out. For those people who want to know how I did it
Code: Select all
listing = renpy.list_files(common=False)
for f in listing:
if f.startswith("[path of folder you want to search]"):
print f (or do whatever you want)
- Tue Dec 10, 2019 7:46 am
- Forum: Ren'Py Questions and Announcements
- Topic: Listing the contents of a specific directory
- Replies: 1
- Views: 383
Listing the contents of a specific directory
Hey chums. i want to create a list of files in a specific directory in my renpy project. such as images/ I've tried doing it pythonically but keep running into issues with absolute and relative file paths. I've no doubt that someone has solved this but the search function doesn't appear to be workin...
- Fri Dec 06, 2019 7:59 am
- Forum: Ren'Py Questions and Announcements
- Topic: Adding a "send email" button to the crash screen
- Replies: 3
- Views: 434
Re: Adding a "send email" button to the crash screen
Fair enough. I'll have to figure out some way to get people to send them in. I'm sure tom has bigger things to worry about
- Thu Dec 05, 2019 7:07 am
- Forum: Ren'Py Questions and Announcements
- Topic: Adding a "send email" button to the crash screen
- Replies: 3
- Views: 434
Adding a "send email" button to the crash screen
Good morning all. I'm having issues with my users not submitting bug reports. I'm sure that everyone experiences the same issue. Usually I only find out about a bug when a user starts ranting about it on social media, at which point it's far too late. I was wondering if anyone had successfully imple...
- Fri Jul 05, 2019 5:05 am
- Forum: Ren'Py Questions and Announcements
- Topic: Odd issue with Calling screens
- Replies: 2
- Views: 477
Re: Odd issue with Calling screens
Thanks for the assist. It seems to have sorted itself out on its own which is worrying.
- Fri Jul 05, 2019 3:30 am
- Forum: Ren'Py Questions and Announcements
- Topic: Odd issue with Calling screens
- Replies: 2
- Views: 477
Odd issue with Calling screens
Hey folks. I have a screen that I use to display tutorials and other game information. I do so by calling the screen whilst passing the information i want to display through as a string. For some strange reason when i display the screen the messages are always one behind. I.e. If i display the scree...
- Thu Jan 31, 2019 1:33 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Issue with continue button during build
- Replies: 0
- Views: 237
Issue with continue button during build
I have a continue button on my main menu, which functions correctly when testing, but when I try to build it throws out an attribute error. My continue button code is: label quit: $renpy.save("continue", "continue") return label continuer: $renpy.load("continue") return with the following code in th...
- Sat Oct 27, 2018 8:25 am
- Forum: Ren'Py Questions and Announcements
- Topic: easy way to check if an image exists?
- Replies: 1
- Views: 879
easy way to check if an image exists?
Hey folks. I wanted to find out if anyone knew of an easy way to check whether or not an image exists? I know that renpy.loadable() would provide me with one method but i was hoping for something a bit more elegant that doesn't require me to check all possible file extensions. i.e I want to check on...
- Wed Sep 12, 2018 5:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Class instance variable not changing
- Replies: 14
- Views: 1392
Re: Class instance variable not changing
Ok so my less than elegant solution was to create two lists called is_repeatable and is_repeated. so the class now looks like this class DIALOGUE(object): def __init__(self, place, who, sTime, eTime, isActive, mood, menuText, func, repeatable, times_viewed, ID): global is_repeatable global is_repeat...