Search found 37 matches

by birctreel
Wed Feb 05, 2020 8:51 am
Forum: Development of Ren'Py
Topic: Alternate Function Support on IOS
Replies: 2
Views: 1747

Re: Alternate Function Support on IOS

rames44 wrote:
Mon Feb 03, 2020 1:25 pm
I’ve never used this feature, but if it’s not working, I suggest that you open an issue over on GitHub - that’s the surest way to make sure it gets looked at.
Thank you very much for this advice!
I've never posted on Github but I will have a try :D
by birctreel
Sat Feb 01, 2020 10:05 pm
Forum: Development of Ren'Py
Topic: Alternate Function Support on IOS
Replies: 2
Views: 1747

Alternate Function Support on IOS

Problem: The "Alternate" function didn't work with long press on IOS For example textbutton _("TEST BUTTON"): alternate (ShowMenu("filemain",Data="R")) action (ToggleScreen("Mcre"),SetVariable("concha","R")) I've packed my game both in Android and ios. While Android runs perfectly, that short press ...
by birctreel
Mon Jan 13, 2020 2:56 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]Fullscreen for 21:9 ratio of IOS
Replies: 2
Views: 378

Re: Use get_physical_size in Mobile Platform?

Ios is intended to scale the same way Android does. Are you doing something odd to prevent Ren'Py from going into fullscreen mode? I think it might be possible to be overly clever and come up with something that doesn't work, but it should work well right out of the box. (If you have old code that ...
by birctreel
Tue Jan 07, 2020 10:38 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]Fullscreen for 21:9 ratio of IOS
Replies: 2
Views: 378

[SOLVED]Fullscreen for 21:9 ratio of IOS

Hello there! I just made 2 version of my game: 1920*1080 or 1920*900, the 1920*1080 is for PC and 1920*900 is for mobile. However, IOS platform won't enlarge scale to fullscreen as Android did. (Android would automatically enlarge 1920*900 to fit 2340*1080.) Therefore, I decided to add some code to ...
by birctreel
Fri Dec 13, 2019 9:45 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]How to add Android/IOS full screen frame?
Replies: 3
Views: 550

[SOLVED]How to add Android/IOS full screen frame?

Hello, is there anyway that we can add a frame outside a PC-1080p size game so that it would show like full screen on Android/IOS mobile platform? Is there anyone who know how to reach this goal? ================================================== UPDATED: Eventually, I have not completed a frame sys...
by birctreel
Tue Dec 03, 2019 2:08 am
Forum: Ren'Py Questions and Announcements
Topic: How to judge a screen variable?
Replies: 0
Views: 429

How to judge a screen variable?

Hello there, I got a question when I tried to creat a system to show each character's information, like: if persistent.npc14know==1: textbutton npc14.name: pos (1150,600) alternate ToggleScreen("Mcre",cha=14)#The Mcre screen is for showing the information. I set every characters' informations into o...
by birctreel
Thu Apr 25, 2019 8:52 am
Forum: We are a Free Project looking for Partners
Topic: [Editor/Proofreader Needed]Knell of St.Godhrkar [Crime/Suspense]
Replies: 10
Views: 1905

Re: [Editor/Proofreader Needed]Knell of St.Godhrkar [Crime/Suspense]

Uploaded new recruitment.
We may need a native English speaker to do some proofreading due to my poor English as before :D
by birctreel
Tue Dec 18, 2018 7:52 am
Forum: I am an Artist
Topic: [OPEN]Artist for Paid (Character design/sprites/CG etc.)
Replies: 11
Views: 3635

Re: [OPEN]New Artist Here for Hire (Character design/sprites/CG/etc)

Hello there! Now I'm open for some small-middle work XD
guess less than 5 pics/characters I can take <3
by birctreel
Sun Sep 23, 2018 9:36 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]When using {a=call:} to make dictionary system
Replies: 4
Views: 472

Re: [SOLVED]When using {a=call:} to make dictionary system

philat wrote:
Sun Sep 23, 2018 8:28 am
No problem. Good luck with your game; it looks really interesting.
Thanks!
Actually we already had a demo. It's here:viewtopic.php?f=59&t=48629
Now I'm just trying to rewrite the UI to make it better :D
Best wishes to you XD
by birctreel
Sun Sep 23, 2018 7:51 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]When using {a=call:} to make dictionary system
Replies: 4
Views: 472

Re: When using {a=call:} to make dictionary system

Since I assume the glossary will be for more than one thing. init python: def glossary_handler(target): x, y = renpy.get_mouse_pos() renpy.show_screen("glossary", target, x, y) renpy.restart_interaction() config.hyperlink_handlers["glossary"] = glossary_handler default glossary_dict = { "West-Iyrie...
by birctreel
Sat Sep 22, 2018 11:20 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]When using {a=call:} to make dictionary system
Replies: 4
Views: 472

[SOLVED]When using {a=call:} to make dictionary system

Hello everyone here! I'm making a VN game with dictionary system - a simple and regular one: when we click the red key word in our script, there will be a new frame with the key word and its explanation shown nearby. My plan is like: http://i63.tinypic.com/1qkdup.png And Code is like: "Alone in the ...
by birctreel
Mon Aug 20, 2018 12:17 pm
Forum: We are a Free Project looking for Partners
Topic: [Editor/Proofreader Needed]Knell of St.Godhrkar [Crime/Suspense]
Replies: 10
Views: 1905

Re: Knell of St.Godhrkar [Crime/Suspense] Writers Needed!

Uploaded new recruitment.
The scripts of current demo could be taken as reference XD
by birctreel
Sat Aug 18, 2018 11:29 pm
Forum: Works in Progress
Topic: Knell of St. Godhrkar [Free][Crime, Action, Dark Fantasy][GxB/BxB] [WITH DEMO]
Replies: 6
Views: 2276

Re: Knell of St. Godhrkar [Free][Crime, Action, Dark Fantasy][GxB/BxB] [WITH DEMO]

Hello! I absolutely love the art style; the poses are really dynamic and eye catching, and I like the characters' designs too! I haven't thoroughly checked out their profiles on the game's website, but I'm definitely impressed and curious about them already. I also like the sound of the world that ...
by birctreel
Sat Aug 18, 2018 11:25 pm
Forum: Works in Progress
Topic: Knell of St. Godhrkar [Free][Crime, Action, Dark Fantasy][GxB/BxB] [WITH DEMO]
Replies: 6
Views: 2276

Re: Knell of St. Godhrkar [Free][Crime, Action, Dark Fantasy][GxB/BxB] [WITH DEMO]

hiromu656 wrote:
Sat Aug 18, 2018 5:20 pm
All of the Art is great, the style is very striking. I have not played the Demo but the game's setting has me very interested in trying it out.
Best of luck with your project.
Thank you very much!! I'm so glad to hear that haha XD