Search found 20 matches
- Thu Nov 30, 2023 9:39 am
- Forum: Ren'Py Cookbook
- Topic: LayeredImage Tutorial
- Replies: 13
- Views: 17845
Re: LayeredImage Tutorial
Broken on windows with the same error as ThrashNeon is getting @kisa Just a heads up... I managed to get this working on the latest version of Ren'Py. In "example_code.rpy" at line 561 you'll see this section: # A list of files we will be scanning. files = [ ] for i in os.listdir(config.g...
- Wed Jan 25, 2023 2:52 am
- Forum: Ren'Py Questions and Announcements
- Topic: RenPy Change/Update GUI in Launcher does NOT prompt for resolution
- Replies: 2
- Views: 434
- Wed Jan 25, 2023 2:47 am
- Forum: Ren'Py Questions and Announcements
- Topic: [BUG] Choosing projects folder is broken in versions greater than 7.4.4
- Replies: 1
- Views: 302
[BUG] Choosing projects folder is broken in versions greater than 7.4.4
On my Mac, 7.4.4 was the last version that I was able to successfully choose/change a Projects folder. In 7.5.3 and 8.0.3, when trying to specify the projects folder, the System file navigator window does NOT display at all - it simply flashes for a second, and the Launcher uses the last chosen fold...
- Wed Jan 25, 2023 12:34 am
- Forum: Ren'Py Questions and Announcements
- Topic: RenPy Change/Update GUI in Launcher does NOT prompt for resolution
- Replies: 2
- Views: 434
RenPy Change/Update GUI in Launcher does NOT prompt for resolution
According to the documentation here: https://www.renpy.org/doc/html/gui.html#change-size-and-colors The easiest thing to change about the GUI is to change the size and color of the GUI. Ren'Py will prompt you to make these choices when you first create a project, but choosing "Change/Update GUI...
- Tue Jan 24, 2023 1:38 am
- Forum: Ren'Py Questions and Announcements
- Topic: Defining NPCs by PC Character Inputs
- Replies: 5
- Views: 465
Re: Defining NPCs by PC Character Inputs
The game is now returning the right gender for the NPC based on PC gender, but the name is still showing as 'bullyf'. I'm also not able to display the images I need, but I think if I can fix this problem, that one will be a similar fix. In order to display the player's chosen name, you need to chan...
- Mon Jan 23, 2023 1:48 am
- Forum: Ren'Py Questions and Announcements
- Topic: My game has started crashing apparently at random when I test it via Launch Project. Error reports are included here.
- Replies: 10
- Views: 948
Re: My game has started crashing apparently at random when I test it via Launch Project. Error reports are included here
Big Sur 11.2.2 I'll try reinstalling Renpy... I've noticed on the error reports I have quite a lot of CVMServer crash reports, no idea what that means either but I do wonder if it's linked. After doing a web search on CVMServer, I guess that's another reason I won't be upgrading past High Sierra. :...
- Sun Jan 22, 2023 2:54 am
- Forum: Ren'Py Questions and Announcements
- Topic: My game has started crashing apparently at random when I test it via Launch Project. Error reports are included here.
- Replies: 10
- Views: 948
Re: My game has started crashing apparently at random when I test it via Launch Project. Error reports are included here
What OS are you running? What version of Ren'Py? What version of Python? It looks like it has something to do with the included renpy libraries located here (for Ren'Py 8.0.3): /path/to/renpy/renpy-8.0.3-sdk/lib/py3-mac-x86_64/librenpython.dylib Library may be different for different Ren'Py versions...
- Sun Jan 22, 2023 2:19 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED!!] *Simple* Side Image placement?
- Replies: 2
- Views: 488
Re: *Simple* Side Image placement?
I suggest to create a variable that defines which side image tag should be on the right side: @_tclock, THANKS so much!! This is absolutely perfect. The only change I made was to define the default LEFT character instead of right, (since my mc is usually on the left). screens.rpy: if not renpy.vari...
- Sat Jan 21, 2023 2:32 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED!!] *Simple* Side Image placement?
- Replies: 2
- Views: 488
[SOLVED!!] *Simple* Side Image placement?
I've been struggling for days with something that I think should be really simple. I literally have 30+ browser tabs open with Side Image searches, code, tutorials, documentation, etc. :oops: I simply want my side images to follow my characters' movement on screen - hopefully by using mostly built-i...
- Mon Jan 16, 2023 3:41 am
- Forum: Ren'Py Cookbook
- Topic: LayeredImage Tutorial
- Replies: 13
- Views: 17845
Re: LayeredImage Tutorial
Just a note, this tutorial is broken in RenPy 8 (at least on Mac) :( I'm sorry, but an uncaught exception occurred. While running game code: File "game/example_code.rpy", line 556, in script init python hide: File "game/example_code.rpy", line 556, in script init python hide: Fil...
- Fri Jan 26, 2018 12:48 pm
- Forum: Ren'Py Questions and Announcements
- Topic: dos2unix.exe needed?
- Replies: 7
- Views: 1177
Re: dos2unix.exe needed?
I'm using JEditor. EDIT (1/20/2018): Now someone else is telling me that I need to put: sed -i 's/\r//' SUPERARMY3.sh In my code somewhere. I've researched this and it seems like I need to put it in my .sh files, but nothing tells me WHERE in the file to put it. I don't want to screw up and make so...
- Mon Jan 22, 2018 6:34 am
- Forum: Ren'Py Cookbook
- Topic: Automatic character, background, etc. image defining script
- Replies: 44
- Views: 17153
Re: Automatic character, background, etc. image defining script
Maybe try changing the priority of the init python block? eg. "init +1 python:" I'm guessing the script is running before some other part of Renpy is initialized. ... Which makes me think it's to do with the new multiple textboxes feature. (I haven't tested this code with Renpy 6.99.14) Y...
- Sun Jan 21, 2018 5:03 am
- Forum: Ren'Py Cookbook
- Topic: Automatic character, background, etc. image defining script
- Replies: 44
- Views: 17153
Re: Automatic character, background, etc. image defining script
Thanks for the reply.. I really appreciate it. For your backgrounds (eg. "bg washington"), I'd recommend not using this script. Images in the "images" directory are automatically defined by Renpy itself nowadays anyway. So you'd be better off having something like "game/imag...
- Fri Jan 19, 2018 6:00 am
- Forum: Ren'Py Cookbook
- Topic: Automatic character, background, etc. image defining script
- Replies: 44
- Views: 17153
Re: Automatic character, background, etc. image defining script
I know that this is an old thread (and old code), but it really looks like something I'd like to use/adapt for sprite handling. I've downloaded all the Renpy Image Definer files from github, carefully read all the documentation and comments in the code (several times). I simply can't get any of thes...
- Fri Jan 19, 2018 4:09 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 6.99.14 Released
- Replies: 18
- Views: 4397
Re: Ren'Py 6.99.14 Released
EDIT: Apparently Ren'Py did not like the ƒ that I used the Ren'Py folder name. Removing this character seemed to resolve the issue. AFAIK, this wasn't an issue in the past. There's a known issue Ren'Py has if the folder it's running from isn't representable in the system's default encoding. Maybe t...