Search found 709 matches

by Andredron
Thu Apr 11, 2024 3:13 pm
Forum: Ren'Py Questions and Announcements
Topic: Help with a "connect the dots" mini game?
Replies: 3
Views: 1636

Re: Help with a "connect the dots" mini game?

Hey there everyone! I wanted to try and create some kind of "connect the dots" minigame in my VN but I have no idea what I should be trying to do to make it happen. The game must be able to register if the user hit all the correct points Something like if the user can connect point A to p...
by Andredron
Thu Apr 11, 2024 3:10 pm
Forum: Ren'Py Questions and Announcements
Topic: How to Update Outdated Shake Effect
Replies: 1
Views: 138

Re: How to Update Outdated Shake Effect

transform shake2(rate=0.090): linear rate xoffset 2 yoffset 0 linear rate xoffset -2.8 yoffset 2 linear rate xoffset 2.8 yoffset 0 linear rate xoffset -2 yoffset 2 linear rate xoffset +0 yoffset +0 repeat transform shake3(rate=0.090): linear rate xoffset 2 linear rate xoffset -2.8 linear rate xoffs...
by Andredron
Thu Apr 11, 2024 12:15 pm
Forum: Ren'Py Questions and Announcements
Topic: How from a joystick to a gamepad, to create a mouse analog?
Replies: 0
Views: 81

How from a joystick to a gamepad, to create a mouse analog?

How to create a joystick, I know how to move images and object I know, but I do not get to make a joystick analogy

viewtopic.php?t=50655

https://www.renpy.org/doc/html/keymap.html
by Andredron
Tue Apr 09, 2024 2:09 am
Forum: Ren'Py Cookbook
Topic: Entering the character's name on Renpy
Replies: 0
Views: 157

Entering the character's name on Renpy

1)Plain define g = Character("[name]") label start: python: name = renpy.input(_("What's your name?")) name = name.strip() or __("Zhora!t") "hello [name]" g "Hello to you too" - define g = Character("[name]") - we write the name of the cha...
by Andredron
Mon Apr 08, 2024 3:11 pm
Forum: Ren'Py Questions and Announcements
Topic: Is there a way to make a Database?
Replies: 4
Views: 7033

Re: Is there a way to make a Database?

Only the old renpy python version used to make a base like this. Download and install python 2.7.10 (https://www.python.org/downloads/release/python-2710/) Copy: C:\Program Files (x86)\Python\Python 2.7.10\Lib\sqlite3 C:\Program Files (x86)\Python\Python 2.7.10\DLLs\_sqlite3.pyd C:\Program Files (x8...
by Andredron
Thu Apr 04, 2024 6:47 am
Forum: Ren'Py Cookbook
Topic: Little used features choice menu
Replies: 1
Views: 301

Little used features choice menu

1) Blur scene behind choice menu, fade choices in and out . https://patreon.renpy.org/dev-2020-09.html#menu-blurring And https://gist.github.com/dossy/cbb7b7ed18a292e4d9c51c8d63a15c69 screen choice(items): style_prefix "choice" $ renpy.show_layer_at(choice_bg_transform_show, layer='master...
by Andredron
Tue Apr 02, 2024 6:45 am
Forum: Ren'Py Cookbook
Topic: Connect RenPy with Stable Diffusion(Сonfetti)
Replies: 0
Views: 234

Connect RenPy with Stable Diffusion(Сonfetti)

Connect RenPy with Stable Diffusion via ComfyUI https://github.com/unLomTrois/Confetti It is a Python script to connect your RenPy visual novels to Stable Diffusion via ComfyUI workflows What is a "workflow"? It is a file with step-by-step instructions for Stable Diffusion on what image yo...
by Andredron
Mon Apr 01, 2024 4:19 am
Forum: Ren'Py Questions and Announcements
Topic: cannot import name 'App' from 'kivy.app' (E:\renpy project\flashlight\game/python-packages/kivy/app.py)
Replies: 5
Views: 221

Re: cannot import name 'App' from 'kivy.app' (E:\renpy project\flashlight\game/python-packages/kivy/app.py)

😮‍💨😮‍💨😮‍💨 Then I can't help you, because it's not clear how you imported kivy into renpy, maybe you are trying to import the latest kivy in renpy version of python 2.7, which doesn't support ancient python, and vice versa. As Mr. Python rightly pointed out, kivy and renpy are a huge hassle to merge,...
by Andredron
Sun Mar 31, 2024 11:20 am
Forum: Ren'Py Questions and Announcements
Topic: cannot import name 'App' from 'kivy.app' (E:\renpy project\flashlight\game/python-packages/kivy/app.py)
Replies: 5
Views: 221

Re: cannot import name 'App' from 'kivy.app' (E:\renpy project\flashlight\game/python-packages/kivy/app.py)

First of all what version of kivy are you using and how did you import it in the first place? game/python-packages/kivy/__init__.py and finding the line starting with __version__ = make sure that the file game/python-packages/kivy/app.py is not corrupted and contains the correct definition of the Ap...
by Andredron
Sun Mar 31, 2024 10:49 am
Forum: Ren'Py Questions and Announcements
Topic: can we make window icon dynamic?
Replies: 6
Views: 589

Re: can we make window icon dynamic?

In Ren'Py, you can change the window icon at runtime using the renpy.display.set_window_icon() function. However, you must import the appropriate module before doing so. init python: import pygame #... That code doesn't really work. You can check how Ren'Py function set_icon() works, in renpy/displ...
by Andredron
Sun Mar 31, 2024 3:31 am
Forum: Ren'Py Questions and Announcements
Topic: can we make window icon dynamic?
Replies: 6
Views: 589

Re: can we make window icon dynamic?

https://lemmasoft.renai.us/forums/viewtopic.php?p=45633#p45633 In Ren'Py, you can change the window icon at runtime using the renpy.display.set_window_icon() function. However, you must import the appropriate module before doing so. init python: import pygame from renpy.display import core # Load th...
by Andredron
Sun Mar 24, 2024 7:40 am
Forum: Ren'Py Cookbook
Topic: Shader
Replies: 5
Views: 15856

Re: Shader

https://github.com/CrossCouloir/renpy-blend-modes?tab=readme-ov-file Photoshop-style blend mode shaders for Ren'Py. This library adapts Jamie Owen's glsl-blend library to be used as Ren'Py shaders, allowing you to apply Photoshop-style image blending via a Ren'Py transform. Installation This project...
by Andredron
Sun Mar 24, 2024 5:33 am
Forum: Ren'Py Cookbook
Topic: Imitation Baldur's Gate dice animation effect
Replies: 0
Views: 186

Imitation Baldur's Gate dice animation effect

Post - https://www.renpy.cn/thread-1508-1-1.html https://i.postimg.cc/QCpvqpJ1/1.gif A while ago, I imitated Baldur's Gate in the group to implement a random dice rolling effect on a whim. The code was poorly written. Finally, with the help of ZYKsslm boss, I finally made the code run normally witho...