Search found 5 matches
- Fri Mar 09, 2018 6:08 pm
- Forum: Ren'Py Cookbook
- Topic: Layered Parallax Code
- Replies: 21
- Views: 18561
Re: Layered Parallax Code
Can this be applied to screen elements such as choice buttons as well? If so, how?
- Wed Mar 07, 2018 1:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Button selected as default
- Replies: 2
- Views: 426
Re: Button selected as default
oh, it worked! thank you so much!
- Wed Mar 07, 2018 1:31 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Button selected as default
- Replies: 2
- Views: 426
[SOLVED] Button selected as default
How do i set a radio button as the default selected? hbox: imagebutton auto "gui/gender/Male_%s.png" action SetVariable('gender', 'male') imagebutton auto "gui/gender/Female_%s.png" action SetVariable('gender', 'female') imagebutton auto "gui/gender/Other_%s.png" action...
- Mon Jan 01, 2018 7:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Triggering animation whenever character speaks
- Replies: 2
- Views: 772
Re: Triggering animation whenever character speaks
can you give an example of how? im really lost. I want this to happen: show pl at zoomin pl "Placeholder text" show pl at zoomout and i tried this using the example: init python: def plzoom(event, interact=True, **kwargs): if not interact: return if event == "show_done": show pl ...
- Mon Jan 01, 2018 5:46 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Triggering animation whenever character speaks
- Replies: 2
- Views: 772
Triggering animation whenever character speaks
Is there a way for a transform to trigger for a specific character whenever their dialogue is on screen?
I basically want to zoom in the sprite a bit whenever they talk and zoom out when not.
I basically want to zoom in the sprite a bit whenever they talk and zoom out when not.