Search found 5 matches

by dirtydonnie
Fri Mar 09, 2018 6:08 pm
Forum: Ren'Py Cookbook
Topic: Layered Parallax Code
Replies: 21
Views: 18561

Re: Layered Parallax Code

Can this be applied to screen elements such as choice buttons as well? If so, how?
by dirtydonnie
Wed Mar 07, 2018 1:54 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Button selected as default
Replies: 2
Views: 426

Re: Button selected as default

oh, it worked! thank you so much!
by dirtydonnie
Wed Mar 07, 2018 1:31 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Button selected as default
Replies: 2
Views: 426

[SOLVED] Button selected as default

How do i set a radio button as the default selected? hbox: imagebutton auto "gui/gender/Male_%s.png" action SetVariable('gender', 'male') imagebutton auto "gui/gender/Female_%s.png" action SetVariable('gender', 'female') imagebutton auto "gui/gender/Other_%s.png" action...
by dirtydonnie
Mon Jan 01, 2018 7:06 pm
Forum: Ren'Py Questions and Announcements
Topic: Triggering animation whenever character speaks
Replies: 2
Views: 772

Re: Triggering animation whenever character speaks

can you give an example of how? im really lost. I want this to happen: show pl at zoomin pl "Placeholder text" show pl at zoomout and i tried this using the example: init python: def plzoom(event, interact=True, **kwargs): if not interact: return if event == "show_done": show pl ...
by dirtydonnie
Mon Jan 01, 2018 5:46 pm
Forum: Ren'Py Questions and Announcements
Topic: Triggering animation whenever character speaks
Replies: 2
Views: 772

Triggering animation whenever character speaks

Is there a way for a transform to trigger for a specific character whenever their dialogue is on screen?

I basically want to zoom in the sprite a bit whenever they talk and zoom out when not.