Search found 32 matches

by ReDZiX
Thu Mar 08, 2018 11:11 pm
Forum: Ren'Py Questions and Announcements
Topic: Have text show with imagebutton click?
Replies: 5
Views: 276

Re: Have text show with imagebutton click?

My apologies, when you said small text I misunderstood thinking you wanted to show a small information blurb, didn't realize you wanted a dialogue window, even though I should have, thank you Milkymalk and Imperfekt I completely agree, again I'm really sorry :oops: .
by ReDZiX
Thu Mar 08, 2018 4:17 pm
Forum: Ren'Py Questions and Announcements
Topic: Have text show with imagebutton click?
Replies: 5
Views: 276

Re: Have text show with imagebutton click?

You can use Notify screen action.

Code: Select all

imagebutton idle "button.png":
    action Notify("I can't do that right now.")
by ReDZiX
Thu Mar 08, 2018 4:05 pm
Forum: Ren'Py Questions and Announcements
Topic: Error
Replies: 4
Views: 244

Re: Error

Your second if statement: If (jennyquest1check == True and jpka == True): Should be: if (jennyquest1check == True and jpka == True): #if has to be lowercase It's probably just a typo since you had the first one right, but if statement in python and most programming languages must always be lowercase...
by ReDZiX
Thu Mar 08, 2018 12:05 pm
Forum: Ren'Py Questions and Announcements
Topic: Another newbie question
Replies: 15
Views: 624

Re: Another newbie question

I have a problem. I need to have a space between my stats and my mom, I just can't do it. I try xpos in different posit. and i reached 8 and it put it back to where my origal (mc) stats were As you have it right now the vboxes in both screens are overlapping (on top of each other). Try giving the v...
by ReDZiX
Wed Mar 07, 2018 4:06 pm
Forum: Ren'Py Questions and Announcements
Topic: removing gui?
Replies: 3
Views: 271

Re: removing gui?

It hasn't removed yet, just disabled by default. To enable it open the Ren'Py Launcher, click preferences button, and then under Launcher Options select the Legacy options checkbox. Now hit Return and try to create a new project. It should present you the option to use Legacy interface.
by ReDZiX
Wed Mar 07, 2018 10:33 am
Forum: Ren'Py Questions and Announcements
Topic: Another newbie question
Replies: 15
Views: 624

Re: Another newbie question

I don't know if I understand correctly what you mean, but maybe this: #Some variables default power = 0 default intelligence = 0 default charisma = 0 screen mc_stats(): #The screen that will show the variables default show_vars = False #A screen variable to turn the viewing on/off imagebutton auto "...
by ReDZiX
Tue Mar 06, 2018 11:14 am
Forum: Ren'Py Questions and Announcements
Topic: Disable right click and rollback while viewing inventory screen
Replies: 2
Views: 236

Re: Disable right click and rollback while viewing inventory screen

To disable right click you can add a key statement to the screen:

Code: Select all

key 'mouseup_3' action NullAction()
As for disabling rollback, not entirely sure, hope someone else can help.
by ReDZiX
Tue Mar 06, 2018 9:54 am
Forum: Ren'Py Questions and Announcements
Topic: Dangan Ronpa Style Clock? (Solved!)
Replies: 6
Views: 527

Re: Dangan Ronpa Style Clock?

In Danganronpa from what I remember, the time of day advances along with the story. That means you are the one who decides when it switchs from Daytime to nightime, and when a free time section happens. This might be as simple as creating some variables and jump to specific parts of the game (labels...
by ReDZiX
Tue Mar 06, 2018 9:36 am
Forum: Ren'Py Questions and Announcements
Topic: New tooltip class and imagebuttons
Replies: 7
Views: 374

Re: New tooltip class and imagebuttons

According to changelog we should be able to default it though
I see now, I was trying to default it inside the screen, as a screen variable, my bad. Thanks!
by ReDZiX
Mon Mar 05, 2018 2:32 pm
Forum: Ren'Py Questions and Announcements
Topic: New tooltip class and imagebuttons
Replies: 7
Views: 374

Re: New tooltip class and imagebuttons

Working fine for me, maybe a bug in most recent release? I'm still using stable 6.99.14.1. screen tooltip_test(): frame: xalign .5 yalign .5 has vbox imagebutton auto "gui/tbutton_%s.png": action Return() tooltip "Testing imagebutton." textbutton "Test": action Return() tooltip "Testing textbutton" ...
by ReDZiX
Thu Mar 01, 2018 9:43 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Play sound on hotspot click?
Replies: 2
Views: 201

Re: Play sound on hotspot click?

I don't know if it will work with hotspot (as I never work with imagemap), but you can try the activate_sound property, giving a string with the sound file path and name. hotspot (1119, 634, 139, 68) activate_sound "clicked.ogg" action Jump("home_frontyard") hovered ShowTransient("label_frontyard") ...
by ReDZiX
Thu Feb 22, 2018 2:00 pm
Forum: Ren'Py Questions and Announcements
Topic: How to force move mouse?
Replies: 6
Views: 765

Re: How to force move mouse?

Probably with something like this: #A WARNING: The x and y positions given are roughly the center of my screen, #where I placed the exit button, #you might have to test and change it to your own resolution for your game. screen force_mouse_move(): on "show": action MouseMove(x=650, y=350, duration=....
by ReDZiX
Fri Feb 16, 2018 2:36 pm
Forum: Ren'Py Questions and Announcements
Topic: Generating a formatted table?
Replies: 4
Views: 387

Re: Generating a formatted table?

You can use vboxes and setup each column, or maybe use vpgrid . Something like this: init python: class Item(): def __init__(self, name, price): self.name = name self.price = price def use_item(i): pass #for now, this is a function just for testing purposes default item1 = Item("apple", 10) default ...
by ReDZiX
Wed Feb 14, 2018 1:03 pm
Forum: Ren'Py Questions and Announcements
Topic: How to add rotation to dialogue text?[SOLVED]
Replies: 3
Views: 314

Re: How to add rotation to dialogue text?

I happened to be testing something else with your code still in and realized that the text gets more deformed the longer it is--I had only tested with single words. I found a work-around for it, though, try adding: transform_anchor True yanchor 0 as the first line of your transform. Just as you sai...
by ReDZiX
Tue Feb 13, 2018 3:15 pm
Forum: Ren'Py Questions and Announcements
Topic: How to add rotation to dialogue text?[SOLVED]
Replies: 3
Views: 314

How to add rotation to dialogue text?[SOLVED]

Okay, maybe this is a stupid question, but I've been trying for hours and I can't find a solution. For our game we want to use a stylish dialogue box similar to the one used in Persona 5, with the text slightly inclined to the left. So I'm trying to add some rotation properties to the dialogue text....