Search found 30 matches

by GlassHorse
Fri Oct 15, 2021 10:30 am
Forum: Works in Progress
Topic: Abby Lincoln is my Waifu! [Historical, Comedy/Drama] [Art/Story Draft]
Replies: 1
Views: 598

Abby Lincoln is my Waifu! [Historical, Comedy/Drama] [Art/Story Draft]

Recently finished my project of two years, but had this idea for quite sometime. Right now, I have a few art pieces and a general draft. I was told to expose your projects sooner than later. I will give updates on my discord: https://discord.gg/29NRgGFnYF I expect this game to be done within the yea...
by GlassHorse
Mon Oct 04, 2021 8:25 am
Forum: Completed Games
Topic: Sencha Cinmea Society [educational][film][Psychological horror][humor][free][OUT NOW]
Replies: 0
Views: 979

Sencha Cinmea Society [educational][film][Psychological horror][humor][free][OUT NOW]

Today I finally finished :D! I would love for anyone to play and comment on it if you can. Would love comments and any bugs. I've been inside and out of this code, but I know things will appear. I'm going to try and fix code that day

https://gamejolt.com/games/SenchaCinema ... ETA/476784
by GlassHorse
Fri Jul 09, 2021 10:57 pm
Forum: Ren'Py Questions and Announcements
Topic: images floating when given a simple transform
Replies: 3
Views: 796

Re: images floating when given a simple transform

Since it wasn't a lot of code I started fresh and everything works normal. Not sure the difference, but just going to roll with it
by GlassHorse
Fri Jul 09, 2021 2:13 pm
Forum: Ren'Py Questions and Announcements
Topic: images floating when given a simple transform
Replies: 3
Views: 796

images floating when given a simple transform

#AT CENTER transform center: xalign .5 ypos .05 #AT left transform left: xalign .2 ypos .05 #AT RIGHT transform right: xalign .8 ypos .05 (I know that there can be pre-sets, but going this route) I've tried yalign as well. For some reason, when it gets to the left one that it animates and floats sl...
by GlassHorse
Fri May 14, 2021 1:48 pm
Forum: Asset Creation: Art
Topic: Where are these backgrounds from?
Replies: 2
Views: 5186

Re: Where are these backgrounds from?

:D I CAN'T BELIEVE IT!!!

THANK YOU SO MUCH!!!!
by GlassHorse
Fri May 14, 2021 12:20 pm
Forum: Asset Creation: Art
Topic: Where are these backgrounds from?
Replies: 2
Views: 5186

Where are these backgrounds from?

So I keep track and make sure I get all the info down, make sure I'm free to use it along with whatever the creator desires. I've had this background for a long time and now cannot find where it came from. I've seen it in a few other projects, but they don't credit the person anywhere. If anyone rec...
by GlassHorse
Tue Mar 30, 2021 9:36 am
Forum: Ren'Py Questions and Announcements
Topic: Super basic question on calling other scripts
Replies: 1
Views: 846

Super basic question on calling other scripts

I feel like I'm not wording it right or something. Any kind of example where it's a block of code you got, either from the cookbook section or patreon with the .rpy I just don't know what to do with it. Something like a block of code that is meant for a mini game. I have the code, but no idea where ...
by GlassHorse
Fri Mar 26, 2021 7:50 am
Forum: Ren'Py Questions and Announcements
Topic: Updated quick time event coding?
Replies: 9
Views: 1251

Re: Updated quick time event coding?

Thank you (sorry for the pause) :) I will try this
by GlassHorse
Sat Mar 20, 2021 9:21 pm
Forum: Ren'Py Questions and Announcements
Topic: Updated quick time event coding?
Replies: 9
Views: 1251

Re: Updated quick time event coding?

Ok, so I got it to work when I took out all of the code except - defining the images (arrows, backgrounds, character) - defining the name/type/color of text #TEXT OF CHARACTER define n = Character("Natsuki", color="#fa87e9", what_font="DotGothic16-Regular.ttf", what_col...
by GlassHorse
Fri Mar 19, 2021 10:31 am
Forum: Ren'Py Questions and Announcements
Topic: Updated quick time event coding?
Replies: 9
Views: 1251

Re: Updated quick time event coding?

Alright went a little over the top in my process. First defined the images just to be extra safe before the start label image i_left = ("i_left.png") image i_up = ("i_up.png") image i_right = ("i_right.png") image i_down = ("i_down.png") ----------------------...
by GlassHorse
Thu Mar 18, 2021 12:40 pm
Forum: Ren'Py Questions and Announcements
Topic: Updated quick time event coding?
Replies: 9
Views: 1251

Re: Updated quick time event coding?

So, I'm getting things going with the boxes, but how do I know what arrow key goes with which box?
by GlassHorse
Wed Mar 17, 2021 6:06 pm
Forum: Ren'Py Questions and Announcements
Topic: Updated quick time event coding?
Replies: 9
Views: 1251

Re: Updated quick time event coding?

Thank you. I will give it a go :)
by GlassHorse
Tue Mar 16, 2021 2:08 pm
Forum: Ren'Py Questions and Announcements
Topic: Updated quick time event coding?
Replies: 9
Views: 1251

Updated quick time event coding?

Since most topics seem to be 3+ years old, I thought to ask in case there's a more current way to go about it. I know some don't like quick time events, but they fit into my vn perfectly and I'm ok to take that chance. I'm looking to have it where it's a circle that has the key in it (or spacebar) a...
by GlassHorse
Sat May 23, 2020 10:55 pm
Forum: Ren'Py Questions and Announcements
Topic: giving ability to know what line of code playtester is on
Replies: 0
Views: 254

giving ability to know what line of code playtester is on

So I could be able to see what dialogue is having grammar/spelling issues?

I have a number system in place, but I feel this will make things a lot easier.

thanks again
by GlassHorse
Fri May 15, 2020 9:20 am
Forum: Ren'Py Questions and Announcements
Topic: Any advice on delaying people clicking over films
Replies: 2
Views: 273

Re: Any advice on delaying people clicking over films

ok. Sorry I copy/pasted the wrong thing on my previous text :)