Search found 10 matches

by Vluut Games
Thu Jul 05, 2018 2:57 pm
Forum: Ren'Py Questions and Announcements
Topic: Get the current dimensions of the dialogue box
Replies: 1
Views: 383

Get the current dimensions of the dialogue box

Is there a way to get the current dimensions of the dialogue box as a query? I am going to use an auto-expanding frame with yfill, and I would like to know the current position and size of the dialogue box so that I can dynamically position things around it.

Thanks!
by Vluut Games
Thu Jul 05, 2018 5:07 am
Forum: Ren'Py Questions and Announcements
Topic: Problem scaling background frame with dialogue
Replies: 4
Views: 752

Re: Problem scaling background frame with dialogue

Okay - so namebox appears to break the auto height in the frame. With the namebox, the window frame takes the default height of the game, which in my case is 720. Without, it scales properly to the dialogue as long as I turn on yfill and turn off ysize. The only last option I can think of is to use ...
by Vluut Games
Tue Jul 03, 2018 4:19 am
Forum: Ren'Py Questions and Announcements
Topic: Problem scaling background frame with dialogue
Replies: 4
Views: 752

Re: Problem scaling background frame with dialogue

Aha! The namebox is making it go crazy! I'll have to figure that one out - with name="None" it works, but with any actual name it does not - it blows up y to full size of the screen. I am guessing this is due to multiple uses of the "windows" style. Looks like defining my own cus...
by Vluut Games
Tue Jul 03, 2018 4:01 am
Forum: Ren'Py Questions and Announcements
Topic: Problem scaling background frame with dialogue
Replies: 4
Views: 752

Re: Problem scaling background frame with dialogue

Thank you for the advice - the Shift I did reveal something that I was missing. I seem to have mostly gotten it to work. Key was in the screens.rpy - I set the xfill to False and commented out the ysize. The yminimum then only works in the style declaration - I believe that the problem was that the ...
by Vluut Games
Mon Jul 02, 2018 1:50 am
Forum: Ren'Py Questions and Announcements
Topic: Problem scaling background frame with dialogue
Replies: 4
Views: 752

Problem scaling background frame with dialogue

I seem to be unable to get the automatic scaling of the window background frame to work. In the following example, I replaced the textbox with a custom png image (500 x 240px), and then added the following to script.rpy of "The Question" under the other defines. I then added a "n"...
by Vluut Games
Sun Jan 28, 2018 8:27 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 6.99.14 Released
Replies: 18
Views: 4370

Re: Ren'Py 6.99.14 Released

There's been a change in 6.99.14 to resolve the conflict that occurs between xalign and yalign in favor of xpos. I wouldn't set the position in two different places like that. What I'd suggest is something like: image night_of_fire_bg_movie = Movie(play="/images/animations/nightoffire02.ogv) s...
by Vluut Games
Sun Jan 28, 2018 7:30 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 6.99.14 Released
Replies: 18
Views: 4370

Re: Ren'Py 6.99.14 Released

Also having an xalign issue with .14: image night_of_fire_bg_movie = Movie(size=(1280, 720), play="/images/animations/nightoffire02.ogv", loop=-1, xalign=-1.0 , ypos=0, xanchor=0, yanchor=0) show night_of_fire_bg_movie with dissolve: ease 10.0 xpos -0.95 The movie is used as a bg that slid...
by Vluut Games
Thu Jan 11, 2018 10:55 pm
Forum: Ren'Py Questions and Announcements
Topic: (Solved)Need a Persistent/Hidable Image to display on top of textbox
Replies: 4
Views: 916

Re: (Solved)Need a Persistent/Hidable Image to display on top of textbox

Brilliant! Thank you! That worked! Now that I understand layers I'm going to make a million of them!
by Vluut Games
Thu Jan 11, 2018 4:02 am
Forum: Ren'Py Questions and Announcements
Topic: (Solved)Need a Persistent/Hidable Image to display on top of textbox
Replies: 4
Views: 916

(Solved)Need a Persistent/Hidable Image to display on top of textbox

I am using 6.99.13 and trying to figure out how to display (and hide) an image above the say_window, like a side image, but I want it to be persistent regardless of whose talking and only hide when I tell it to. This will be the protagonist, so it won't just be one image as they will display emotion...
by Vluut Games
Tue Jan 09, 2018 1:54 am
Forum: I am an Artist
Topic: GeckosArt Shoppe - [CLOSED]
Replies: 5
Views: 2155

Re: GeckosArt Shoppe - Open! (Sprites, Cgs, Concepts, etc)

Working with Sita is fantastic! She's super fast - listens to feedback - and goes way beyond what I was expecting. I loved her work in Brilliant Shadows/Pale Spectrum - so I couldn't believe that I could actually hire her to help me on my own VN, The Red Seed. I asked for some difficult things to po...