Search found 8 matches
- Wed Aug 19, 2020 11:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Change the position of the text box for a specific character
- Replies: 2
- Views: 423
Re: Change the position of the text box for a specific character
Thanks Per, I managed to make it work after some struggling! I think I saw this on the renpy documentation page too, but wasn't sure how to implement it.
- Wed Apr 29, 2020 12:36 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Change the position of the text box for a specific character
- Replies: 2
- Views: 423
[SOLVED] Change the position of the text box for a specific character
So, for one character I want to see the textbox displayed in the middle of the screen, the textbox for now will be the stock one in Renpy. I've seen a bunch of posts going about the position of Name boxes, but the text box position is not clear for me, I saw one posts where they edited the screens t...
- Mon Apr 27, 2020 1:53 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Using Images in Show and Scene statements without declaring them in Init.
- Replies: 6
- Views: 827
Re: Using Images in Show and Scene statements without declaring them in Init.
Okay I think I got it, seems it was a mistake in how I was telling renpy what image to use. Looking carefully at the renpy doc, i realized that i had to use the name of the image with no quotation marks, all lower case, and use the spaces as normal instead of adding lower bar in the spaces "_&q...
- Sat Apr 25, 2020 2:08 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Using Images in Show and Scene statements without declaring them in Init.
- Replies: 6
- Views: 827
Re: Using Images in Show and Scene statements without declaring them in Init.
Thanks guys, I'll try this out and see if I can get the expected results. As Philat says, I read that the images were supposed to be auto-defined but it has never work for me, is it perhaps because I use the path from "imaes/..." and not the whole "game/images/..." ? The expressi...
- Wed Apr 15, 2020 2:26 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Using Images in Show and Scene statements without declaring them in Init.
- Replies: 6
- Views: 827
[SOLVED] Using Images in Show and Scene statements without declaring them in Init.
Hey, so recently I've been working a lot on my VN but everytime I add and image I have to declare it in the init before the start label or otherwise I get an error when loading the game or I get a white screen with the name of the image. Since going through the motion of declaring first in a LOOOONG...
- Thu Oct 03, 2019 10:42 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Getting the music to play after loading a save game
- Replies: 2
- Views: 702
Getting the music to play after loading a save game
Here is the situation: - I have a scene where music begins playing after some dialogue, then the music is supposed to stay on loop. Next, I saved after the music begins playing. - When I reload this save, there is no music playing only the background ambience that I have on a separate audio channel....
- Tue Jan 09, 2018 4:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Imagebuttons not displaying, jumping straight to next label.
- Replies: 4
- Views: 786
Re: Imagebuttons not displaying, jumping straight to next label.
Thanks I managed to make it work using both the call screen method for the use of the screen and the return command at the end of the label that calls the screen so it that it doesn't default to the next label without clicking on the exit button for the screen. I don't know if it's efficient but it ...
- Tue Jan 09, 2018 7:52 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Imagebuttons not displaying, jumping straight to next label.
- Replies: 4
- Views: 786
[SOLVED] Imagebuttons not displaying, jumping straight to next label.
Hi, I'm new to the forum, and new to renpy, and coding in general. I'm working on my first game, is a visual novel but i wanted to add sections in which the player is in room or a place and is tasked with finding objects in order to discover bits of the plot and also to set up flags for future inter...