Search found 23 matches
- Sat Jun 25, 2022 11:52 am
- Forum: Ren'Py Cookbook
- Topic: Adding Stats to Characters ... easily
- Replies: 33
- Views: 40897
Re: Adding Stats to Characters ... easily
Not sure if you're still maintaining this, or if there's a better way in python 3, but the code seems to work in the 8.0 preview as long as you update the raise command's syntax.
- Sat Jun 25, 2022 11:48 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 8.0.0 and 7.5.0 Prereleased
- Replies: 45
- Views: 5925
Re: Ren'Py 8.0.0 and 7.5.0 Prereleased
Just did a little testing with the latest version and other than one python change (raise syntax), no issues. Gallery, video, audio, all seem stable.
Note, however, that I'm not one to use a lot of python or complex ATLs, so take my successful test with a pinch of salt
Note, however, that I'm not one to use a lot of python or complex ATLs, so take my successful test with a pinch of salt
- Thu Feb 10, 2022 6:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Change Main Menu background when hovering over an imagebutton [SOLVED]
- Replies: 2
- Views: 349
- Thu Feb 10, 2022 6:31 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Remove Save, Load, etc Menu page titles [SOLVED]
- Replies: 2
- Views: 322
Re: Remove Save, Load, etc Menu page titles
Thank you!
- Thu Feb 10, 2022 8:11 am
- Forum: Ren'Py Questions and Announcements
- Topic: Remove Save, Load, etc Menu page titles [SOLVED]
- Replies: 2
- Views: 322
Remove Save, Load, etc Menu page titles [SOLVED]
I'm trying to put together an interactive navigation bar using imagebuttons where the button for the page you're on switches to the hover version when you're on that page, and I can get that working easily enough, but I can't for the life of me find where Ren'Py displays the menu page name (i.e., sa...
- Thu Feb 10, 2022 8:07 am
- Forum: Ren'Py Questions and Announcements
- Topic: Change Main Menu background when hovering over an imagebutton [SOLVED]
- Replies: 2
- Views: 349
Change Main Menu background when hovering over an imagebutton [SOLVED]
Hi,
I've added an imagebutton to my main menu, and I want to show a different main menu background when the player hovers over that button.
How do I do that?
I've added an imagebutton to my main menu, and I want to show a different main menu background when the player hovers over that button.
How do I do that?
- Mon Jan 11, 2021 2:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Game not launching at all.
- Replies: 1
- Views: 724
Game not launching at all.
Ok, so I released an update using 7.4.0 that works for most people, but one dude is getting the following: Mon Jan 11 15:49:37 2021 Windows-10-10.0.19041 Ren'Py 7.4.0.1167 Bootstrap to the start of init.init took 0.16s Early init took 0.01s Loader init took 0.04s Loading error handling took 0.05s Lo...
- Wed Sep 02, 2020 7:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Allow movie to finish after keypress
- Replies: 4
- Views: 461
Re: Allow movie to finish after keypress
I'll try that out, Exiscoming... Thank you!
- Fri Aug 28, 2020 3:30 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Allow movie to finish after keypress
- Replies: 4
- Views: 461
[Solved] Allow movie to finish after keypress
Hi,
What I'm trying to achieve is the following:
Play movie animation 1 on a loop.
Player presses a key.
Continue the previous animation until it ends the current loop
Start playing a linking animation
Then play movie animation 2 on a loop.
Is this possible?
What I'm trying to achieve is the following:
Play movie animation 1 on a loop.
Player presses a key.
Continue the previous animation until it ends the current loop
Start playing a linking animation
Then play movie animation 2 on a loop.
Is this possible?
- Thu Aug 22, 2019 6:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Game errors on startup only if rpy and rpyc files are in an archive
- Replies: 1
- Views: 452
Game errors on startup only if rpy and rpyc files are in an archive
I had a weird issue with the latest version of Ren'Py.
In the launcher, the game works fine.
Built with rpy and rpyc files in an archive, and game crashes.
Built with loose rpy and rpyc files, and the game works fine.
Just wondering if anyone else is experiencing this.
In the launcher, the game works fine.
Built with rpy and rpyc files in an archive, and game crashes.
Built with loose rpy and rpyc files, and the game works fine.
Just wondering if anyone else is experiencing this.
- Mon Dec 31, 2018 5:48 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Show Character doesn't work in screens?
- Replies: 6
- Views: 638
Re: Show Character doesn't work in screens?
You might want to have a look at how layers work: https://www.renpy.org/doc/html/displaying_images.html Usually, I just make sure my UI elements don't block the area where my characters will appear, but that's just me looking for an easy life. In the rare occasion where I need a character to appear ...
- Mon Dec 31, 2018 5:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Get back to previous label
- Replies: 2
- Views: 453
Re: Get back to previous label
You should use the renpy.jump() command if you want to jump to a label that's stored in a variable: https://www.renpy.org/doc/html/statemen ... renpy.jump
For example:
For example:
Code: Select all
$ renpy.jump([label_callback])
- Mon Dec 31, 2018 5:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Jump to label from variable
- Replies: 4
- Views: 574
Re: Jump to label from variable
You can use the renpy.jump() command here: https://www.renpy.org/doc/html/statemen ... renpy.jump
For example:
For example:
Code: Select all
$ renpy.jump([labVar])
- Mon Dec 31, 2018 5:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Show Character doesn't work in screens?
- Replies: 6
- Views: 638
Re: Show Character doesn't work in screens?
The way I do it is to use the scene command for the background, and then show screen for the UI, and show for the character. scene livingroom # Needs an image defined, or an image file called livingroom. show screen calendar # Or whatever screen name you're using show character You can then use show...
- Wed Dec 26, 2018 7:15 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Change fonts from preferences screen
- Replies: 2
- Views: 431
Re: [Solved] Change fonts from preferences screen
Thanks!
That led me to this: https://www.renpy.org/doc/html/gui_adva ... references and it had the code I needed right there
That led me to this: https://www.renpy.org/doc/html/gui_adva ... references and it had the code I needed right there