Search found 60 matches

by bonnie_641
Sat Oct 17, 2020 7:23 am
Forum: Ren'Py Questions and Announcements
Topic: Problems with Splinemotion
Replies: 0
Views: 74

Problems with Splinemotion

In this topic http://lemmasoft.renai.us/forums/viewtopic.php?p=55676 Aenakume gives an easy way to give the movement coordinates of any object. However, when I execute the code with the Renpy launcher the following error appears: I'm sorry, but an uncaught exception occurred. While running game code...
by bonnie_641
Tue Apr 21, 2020 8:29 am
Forum: Ren'Py Cookbook
Topic: Dynamic Text Bleeps/Animalese/Phonemes
Replies: 4
Views: 1017

Re: Dynamic Text Bleeps/Animalese/Phonemes

I tried the animal language in my project and it was great, because I could hear my voice like an Animal Crossing character XD But I don't know if you can help me with this detail: In my code, I customized the speed at which my character speaks, however, since he has different speeds I don't know ho...
by bonnie_641
Tue Apr 14, 2020 3:16 pm
Forum: Links to CC Resources
Topic: Background Linearts
Replies: 1
Views: 982

Re: Background Linearts

Thank you :D
by bonnie_641
Tue Apr 14, 2020 2:35 pm
Forum: Ren'Py Cookbook
Topic: Dynamic Text Bleeps/Animalese/Phonemes
Replies: 4
Views: 1017

Re: Dynamic Text Bleeps/Animalese/Phonemes

Thank you so much :D
by bonnie_641
Sat Aug 24, 2019 10:41 pm
Forum: Ren'Py Questions and Announcements
Topic: Jumping back to the intro instead of the main menu?
Replies: 7
Views: 607

Re: Jumping back to the intro instead of the main menu?

I'm sorry, but it works on every project I have.

Alternative 1:

Code: Select all

$ renpy.full_restart(transition=False, label='splashscreen', target='_splashscreen')
Alternative 2:

Code: Select all

$ renpy.utter_restart()
Source: Plugin for Renpy in Sublime Text editor
by bonnie_641
Thu Aug 22, 2019 9:45 pm
Forum: Ren'Py Questions and Announcements
Topic: Jumping back to the intro instead of the main menu?
Replies: 7
Views: 607

Re: Jumping back to the intro instead of the main menu?

Try this one: #variables #(...) #------- #code intro label splashscreen: #(...) #----------- label start: # More code here.... #------------ label final: "This is the end. Goodbye." # Reset splashscreen label game $ renpy.full_restart(transition=False, label='splashscreen', target='_splashscreen') #...
by bonnie_641
Thu Aug 15, 2019 7:47 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Hide image in screen
Replies: 2
Views: 364

Re: Hide image in screen

Thank you so much Kia :D
I'll finally be able to hide the image on a screen.
by bonnie_641
Wed Aug 14, 2019 6:21 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Hide image in screen
Replies: 2
Views: 364

[Solved]Hide image in screen

When I add an image to a screen: screen show_image: add image_ But... This image is " pinned" to a large number of events (with DynamicImage). Nowhere do I find a solution. default avatar = 1 image token: <----------------------------------This image DynamicImage("token[avatar]" ) size (50,50) Examp...
by bonnie_641
Wed Aug 14, 2019 5:57 pm
Forum: Ren'Py Questions and Announcements
Topic: MouseTooltip - how to usage image with solid color?
Replies: 11
Views: 531

Re: MouseTooltip - how to usage image with solid color?

In "screen main_menu": imagebutton auto "gui/main_start_%s.png" xpos 760 ypos 60 focus_mask True action Start() hovered [ Play ("test_one", "sfx/click.wav"), Show("gui_tooltip", my_picture="gui/tooltip_main_menu_start.png", my_tt_xpos=19, my_tt_ypos=680) ] unhovered [Hide("gui_tooltip")] at main_eff...
by bonnie_641
Wed Aug 14, 2019 5:48 pm
Forum: Ren'Py Questions and Announcements
Topic: MouseTooltip - how to usage image with solid color?
Replies: 11
Views: 531

Re: MouseTooltip - how to usage image with solid color?

In one project, I saw an example of how to use tooltip.
Give me a few minutes to copy and paste the code.
by bonnie_641
Wed Aug 14, 2019 2:24 pm
Forum: Ren'Py Questions and Announcements
Topic: saying something before you quit the game
Replies: 4
Views: 428

Re: saying something before you quit the game

(....) If you want change the message style before quit game, read this: https://lemmasoft.renai.us/forums/viewtopic.php?f=51&t=22565&start=75#p455107 If you have some experience in reading code and understanding, download this file. In my case I understand something, so I'm using it as a reference...
by bonnie_641
Wed Aug 14, 2019 11:58 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]Problems with Sublime Text 3
Replies: 1
Views: 296

Re: Problems with Sublime Text 3

Thanks to Remix (from the Discord group) who gave me the instruction to make Renpy's syntax work in Sublime Text 3. General information on putting syntax packages can be found at https://packagecontrol.io/installation Now, the case I exposed: Download the Renpy package: https://github.com/koroshiya/...
by bonnie_641
Wed Aug 14, 2019 9:33 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]Problems with Sublime Text 3
Replies: 1
Views: 296

[SOLVED]Problems with Sublime Text 3

I can't run the autocomplete in the editor. I downloaded the plugin from here:
https://github.com/koroshiya/Sublime-Renpy

In which folder do I add the plugin?
Thank you in advance. :D
by bonnie_641
Tue Aug 13, 2019 6:56 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]How do grids work?
Replies: 14
Views: 969

Re: How do grids work?

According to all of Alex's help, I'll take this matter for solved.

When I have the dice incorporated into the game I will add it.
by bonnie_641
Sun Aug 11, 2019 7:34 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]How do grids work?
Replies: 14
Views: 969

Re: How do grids work?

Thank you, Alex :D
It's working! :wink: I really appreciate your help. :D

With all the code you shared, it's almost ready to have the mini-game (I still have to implement the dice to make it look like a board game).