Another solution:
Here is a tutorial "How to make Movie Sprites with Transparency in Renpy".
https://www.youtube.com/watch?v=6tNE5fRhIzM
Search found 133 matches
- Mon Dec 05, 2022 7:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]Live2D character as an animated side image
- Replies: 7
- Views: 657
- Sun Dec 04, 2022 4:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Creating a glossary page. Better way of doing it?
- Replies: 4
- Views: 552
- Thu Dec 01, 2022 7:29 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] expected 'label_name_declare' not found
- Replies: 6
- Views: 403
Re: expected 'label_name_declare' not found
... # (...) frame: background "#fcfaf2" # shironeri xmaximum 800 xalign 0.5 yalign 0.5 has vbox: ########################################################## :D :D :D textbutton "Click here :D" action Show("translator_note_test") ####### :D :D :D label start: show screen...
- Thu Dec 01, 2022 6:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] expected 'label_name_declare' not found
- Replies: 6
- Views: 403
Re: expected 'label_name_declare' not found
label "translator_note_test": text 'A Translator Note Here' color "#171412" # kokushoku Text belongs to the screen language, so it does not correspond to label In this case use a custom character define e = Character("Eileen", who_color="#171412") label start...
- Thu Dec 01, 2022 6:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] expected 'label_name_declare' not found
- Replies: 6
- Views: 403
Re: expected 'label_name_declare' not found
I'm currently working on adding a "Translator Note" button to my game that I can display when there's content to show and hide when there isn't. The current plan is to set it up so that a translator_note variable can be set and unset, telling the system to show the button. Tapping the but...
- Sun Nov 27, 2022 8:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] How to intentionally display a string in a language other than the current one
- Replies: 4
- Views: 355
Re: [SOLVED] How to intentionally display a string in a language other than the current one
¿And "multiple"^? To make 2 or more dialogs appear simultaneously, use "multiple" (if 2, multiple=2; if 3, multiple=3 and so....). This is an example: label start: "Alice" "I want to tell you something." "Edward" "What?!" "Alice" ...
- Sat Nov 19, 2022 1:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved]How to create customized tags?
- Replies: 2
- Views: 349
Re: How to create customized tags?
Thank you for taking the time and patience to answer my question. init python: def play(tag, argument, contents): renpy.play(argument) return contents config.custom_text_tags["play"] = play This code is very useful to me. I tested it in the dictionary project and it works :D and even gives...
- Fri Nov 18, 2022 10:51 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved]How to create customized tags?
- Replies: 2
- Views: 349
[Solved]How to create customized tags?
Good afternoon everyone. I have searched everywhere and I don't understand how to create a tag associated with playing music or sound when clicking on the text.
Example:
{play="ex.mp3"}example sound{/play} #as it is not defined it generates error.
Thanks in advance
Example:
{play="ex.mp3"}example sound{/play} #as it is not defined it generates error.
Thanks in advance
- Fri Nov 18, 2022 8:53 pm
- Forum: Ren'Py Cookbook
- Topic: [CODE] Glossary Screen Implementation
- Replies: 16
- Views: 8446
Re: [CODE] Glossary Screen Implementation
I leave this code for backup: Glossary modification in alphabetical order, unlockable and can reverse the order (RLinZ code modification). EDIT: I add pronunciation of words (thanks to enaielei): https://lemmasoft.renai.us/forums/viewtopic.php?f=8&t=65672&p=556534#p556522 screen.rpy init pyt...
- Tue Apr 19, 2022 4:50 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Thought Bubbles or something similar for Interior Monologue
- Replies: 28
- Views: 2078
Re: Thought Bubbles or something similar for Interior Monologue
I want to be able to show a character thinking or speaking inside their head. Can this be done easily? For example I've used Italics but sometimes it doesn't look strong enough for players to see the difference from plain text, since italics are used to convey "Interior Monologue". One of...
- Sat Apr 16, 2022 10:45 pm
- Forum: Development of Ren'Py
- Topic: [Suggestion] PDF or epub of Renpy Documentation
- Replies: 1
- Views: 2608
Re: [Suggestion] PDF or epub of Renpy Documentation
Instead of having to open up my browser and cycle through the pages, I would suggest a option of being able to download the documentation. You could use "Sumatra PDF" (if you are a Windows user) as an alternative. It is lightweight and easy to use. Or you can use other pdf reader alternat...
- Wed Apr 13, 2022 9:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: I need a tutorial to export my project to android
- Replies: 0
- Views: 1107
I need a tutorial to export my project to android
Hello everyone. I would like to know how to export my game to android. Do you know any tutorial that is easy to follow?
Thanks in advance.
Thanks in advance.
- Sun Mar 27, 2022 7:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved]Don't show Chinese phrases (square sign instead) in Spanish project
- Replies: 4
- Views: 375
Re: Don't show Chinese phrases (square sign instead) in Spanish project
Here is the solution (thanks Ocelot): # A character is defined who will use Chinese as a base language. init: $ Lili = Character(None, who_language = "schinese", what_font = "font/SourceHanSansLite.ttf", what_size=30) # A character is defined who will use Chinese as a base langua...
- Sun Mar 27, 2022 2:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved]Don't show Chinese phrases (square sign instead) in Spanish project
- Replies: 4
- Views: 375
- Sun Mar 27, 2022 1:26 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved]Don't show Chinese phrases (square sign instead) in Spanish project
- Replies: 4
- Views: 375
[Solved]Don't show Chinese phrases (square sign instead) in Spanish project
Hello everyone. I have the following problem. It is about making a Spanish-Chinese, Chinese-Spanish dictionary. The problem is that when I want to display on screen, for example, |---------------------|---------------| | Español | 中文 | |---------------------|---------------| | (...) | (... ) | | Me ...