Thank you, this worked perfectly! And thank you also for the screens tip.
Search found 27 matches
- Mon Sep 19, 2022 11:08 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to disable hover_sound of a textbutton on a specific screen?
- Replies: 4
- Views: 426
- Mon Sep 12, 2022 9:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to disable hover_sound of a textbutton on a specific screen?
- Replies: 4
- Views: 426
Re: How to disable hover_sound of a textbutton on a specific screen?
Thank you for the answer! I'm not quite sure how to use it to solve my question, I probably just don't understand it. :oops: Nonetheless, I currently solved the problem like this: textbutton _([preferencestext]): activate_sound "audio/blip1.mp3" action ShowMenu("preferences") if not renpy.get_screen...
- Sat Sep 10, 2022 3:40 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to disable hover_sound of a textbutton on a specific screen?
- Replies: 4
- Views: 426
How to disable hover_sound of a textbutton on a specific screen?
I'm using the default Main and Game Menu Screens. I've added hover_sound and activate_sound to the textbuttons. That works otherwise nicely, but the hover_sound activates also in cases where the hover colour does not. For example, if the user is on Preferences page and hovers over the menu textbutto...
- Thu Jan 27, 2022 5:52 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Does renpy.random.randint not work inside options.rpy?
- Replies: 4
- Views: 276
- Thu Jan 27, 2022 5:39 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Does renpy.random.randint not work inside options.rpy?
- Replies: 4
- Views: 276
Re: Does renpy.random.randint not work inside options.rpy?
define executes in init phase. Rest of code you wrote executes during normal script execution. Your code is equivalent to: Place all your code inside init block if you want it to execute during init phase. Thank you for the answer! Unfortunately I don't know how to do that in practice. What should ...
- Thu Jan 27, 2022 3:32 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Does renpy.random.randint not work inside options.rpy?
- Replies: 4
- Views: 276
[Solved] Does renpy.random.randint not work inside options.rpy?
I'm trying to have a randomly selected audio file play while the player is at the main menu. However, for some reason I can't get the random selection to work there. The last option is always selected. Is renpy.random.randint not supposed to work inside options.rpy , or am I just making some daft mi...
- Fri Dec 24, 2021 9:09 am
- Forum: Asset Creation: Art
- Topic: Which sprite style would you prefer?
- Replies: 3
- Views: 1906
Re: Which sprite style would you prefer?
Thank you both for the assessment, much appreciated!
- Fri Dec 24, 2021 9:03 am
- Forum: Anime, Games, and Japan
- Topic: Visual Novels and serious literature?
- Replies: 4
- Views: 6854
Re: Visual Novels and serious literature?
I always recommend Ever17 -The Out of Infinity-, it is one of the best sci-fi stories I've read in any medium. Unfortunately the studio behind it has long been defunct, so tricky to find. Lucy - The Eternity She Wished For - was the first visual novel I ever read, and it originally convinced me that...
- Sat Dec 18, 2021 9:58 pm
- Forum: Asset Creation: Art
- Topic: Which sprite style would you prefer?
- Replies: 3
- Views: 1906
Which sprite style would you prefer?
I have currently two different sprite styles, and I'd need to pick only one or the other. The sprite styles are as follows: Old sprite style: https://i.imgur.com/0ow2Hh4.jpg New sprite style: https://i.imgur.com/SuhJH4y.jpg To me, both sets have pros and cons. Old set looks a bit more "crude" and 3D...
- Fri Aug 14, 2020 3:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Transition/animation for default GUI items?
- Replies: 2
- Views: 241
Re: Transition/animation for default GUI items?
Ah, so basically I need to replace the default item with my own solution? Thank you, I'll try out what you suggested.
- Fri Aug 14, 2020 10:18 am
- Forum: Ren'Py Questions and Announcements
- Topic: Transition/animation for default GUI items?
- Replies: 2
- Views: 241
Transition/animation for default GUI items?
Is it possible to add transition/animation for the default GUI items? For example, choice buttons: I'd like to have my choice_idle_background.png to fade out and simultaneously choice_hover_background.png to fade in when user hovers over a choice button, and the gui.choice_button_text_idle_color to ...
- Tue Jun 25, 2019 8:38 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Is it possible to use variables in Ren'Py statements?
- Replies: 3
- Views: 618
Re: Is it possible to use variables in Ren'Py statements? [SOLVED]
Thank you kindly for the answers, worked perfectly!
Just in case someone has the exact same problem I had, as my status was an integer, I had to make it a string first to get it work with the first solution:
show expression "status"+str(status)+".png"
Just in case someone has the exact same problem I had, as my status was an integer, I had to make it a string first to get it work with the first solution:
show expression "status"+str(status)+".png"
- Mon Jun 24, 2019 6:51 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Is it possible to use variables in Ren'Py statements?
- Replies: 3
- Views: 618
[SOLVED] Is it possible to use variables in Ren'Py statements?
This is probably a very daft question, but I couldn't find an answer anywhere. Is it possible to use a variable as part of Ren'Py statements, and if yes, how? For example, say that I have five status images (status1.png ... status5.png), and at times during the game I wish to show one that matches t...
- Fri Jul 27, 2018 1:32 pm
- Forum: Creator Discussion
- Topic: How to keep artists committed?
- Replies: 28
- Views: 4360
Re: How to keep artists committed?
Two more personalized replies still: It's a bit too late now, but for future, and for others, I have an idea. Try to ask artist to draw batch in stages. For example - sketches of all characters first, so you can check if they're similar in style. Then, lineart of all characters. This will also help ...
- Fri Jul 27, 2018 12:59 pm
- Forum: Creator Discussion
- Topic: How to keep artists committed?
- Replies: 28
- Views: 4360
Re: How to keep artists committed?
Is it not possible to get a different artist to complete the job in a sufficiently similar style? This is definitely a possibility, I'm currently trying to do this before ordering a third set, but so far no luck. Most artists don't seem to be interested in and/or comfortable trying to duplicate som...