Search found 27 matches

by vorgbardo
Mon Sep 19, 2022 11:08 am
Forum: Ren'Py Questions and Announcements
Topic: How to disable hover_sound of a textbutton on a specific screen?
Replies: 4
Views: 426

Re: How to disable hover_sound of a textbutton on a specific screen?

enaielei wrote:
Tue Sep 13, 2022 12:13 am
Prefix your styles with text_. underline -> text_underline.
Thank you, this worked perfectly! And thank you also for the screens tip.
by vorgbardo
Mon Sep 12, 2022 9:23 pm
Forum: Ren'Py Questions and Announcements
Topic: How to disable hover_sound of a textbutton on a specific screen?
Replies: 4
Views: 426

Re: How to disable hover_sound of a textbutton on a specific screen?

Thank you for the answer! I'm not quite sure how to use it to solve my question, I probably just don't understand it. :oops: Nonetheless, I currently solved the problem like this: textbutton _([preferencestext]): activate_sound "audio/blip1.mp3" action ShowMenu("preferences") if not renpy.get_screen...
by vorgbardo
Sat Sep 10, 2022 3:40 pm
Forum: Ren'Py Questions and Announcements
Topic: How to disable hover_sound of a textbutton on a specific screen?
Replies: 4
Views: 426

How to disable hover_sound of a textbutton on a specific screen?

I'm using the default Main and Game Menu Screens. I've added hover_sound and activate_sound to the textbuttons. That works otherwise nicely, but the hover_sound activates also in cases where the hover colour does not. For example, if the user is on Preferences page and hovers over the menu textbutto...
by vorgbardo
Thu Jan 27, 2022 5:52 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Does renpy.random.randint not work inside options.rpy?
Replies: 4
Views: 276

Re: Does renpy.random.randint not work inside options.rpy?

Ocelot wrote:
Thu Jan 27, 2022 5:43 am
Yes, got it to work, edited my reply above to show what I had missed. Thanks for the help!
by vorgbardo
Thu Jan 27, 2022 5:39 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Does renpy.random.randint not work inside options.rpy?
Replies: 4
Views: 276

Re: Does renpy.random.randint not work inside options.rpy?

define executes in init phase. Rest of code you wrote executes during normal script execution. Your code is equivalent to: Place all your code inside init block if you want it to execute during init phase. Thank you for the answer! Unfortunately I don't know how to do that in practice. What should ...
by vorgbardo
Thu Jan 27, 2022 3:32 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Does renpy.random.randint not work inside options.rpy?
Replies: 4
Views: 276

[Solved] Does renpy.random.randint not work inside options.rpy?

I'm trying to have a randomly selected audio file play while the player is at the main menu. However, for some reason I can't get the random selection to work there. The last option is always selected. Is renpy.random.randint not supposed to work inside options.rpy , or am I just making some daft mi...
by vorgbardo
Fri Dec 24, 2021 9:09 am
Forum: Asset Creation: Art
Topic: Which sprite style would you prefer?
Replies: 3
Views: 1906

Re: Which sprite style would you prefer?

Thank you both for the assessment, much appreciated!
by vorgbardo
Fri Dec 24, 2021 9:03 am
Forum: Anime, Games, and Japan
Topic: Visual Novels and serious literature?
Replies: 4
Views: 6854

Re: Visual Novels and serious literature?

I always recommend Ever17 -The Out of Infinity-, it is one of the best sci-fi stories I've read in any medium. Unfortunately the studio behind it has long been defunct, so tricky to find. Lucy - The Eternity She Wished For - was the first visual novel I ever read, and it originally convinced me that...
by vorgbardo
Sat Dec 18, 2021 9:58 pm
Forum: Asset Creation: Art
Topic: Which sprite style would you prefer?
Replies: 3
Views: 1906

Which sprite style would you prefer?

I have currently two different sprite styles, and I'd need to pick only one or the other. The sprite styles are as follows: Old sprite style: https://i.imgur.com/0ow2Hh4.jpg New sprite style: https://i.imgur.com/SuhJH4y.jpg To me, both sets have pros and cons. Old set looks a bit more "crude" and 3D...
by vorgbardo
Fri Aug 14, 2020 3:04 pm
Forum: Ren'Py Questions and Announcements
Topic: Transition/animation for default GUI items?
Replies: 2
Views: 241

Re: Transition/animation for default GUI items?

Ah, so basically I need to replace the default item with my own solution? Thank you, I'll try out what you suggested.
by vorgbardo
Fri Aug 14, 2020 10:18 am
Forum: Ren'Py Questions and Announcements
Topic: Transition/animation for default GUI items?
Replies: 2
Views: 241

Transition/animation for default GUI items?

Is it possible to add transition/animation for the default GUI items? For example, choice buttons: I'd like to have my choice_idle_background.png to fade out and simultaneously choice_hover_background.png to fade in when user hovers over a choice button, and the gui.choice_button_text_idle_color to ...
by vorgbardo
Tue Jun 25, 2019 8:38 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Is it possible to use variables in Ren'Py statements?
Replies: 3
Views: 618

Re: Is it possible to use variables in Ren'Py statements? [SOLVED]

Thank you kindly for the answers, worked perfectly!

Just in case someone has the exact same problem I had, as my status was an integer, I had to make it a string first to get it work with the first solution:

show expression "status"+str(status)+".png"
by vorgbardo
Mon Jun 24, 2019 6:51 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Is it possible to use variables in Ren'Py statements?
Replies: 3
Views: 618

[SOLVED] Is it possible to use variables in Ren'Py statements?

This is probably a very daft question, but I couldn't find an answer anywhere. Is it possible to use a variable as part of Ren'Py statements, and if yes, how? For example, say that I have five status images (status1.png ... status5.png), and at times during the game I wish to show one that matches t...
by vorgbardo
Fri Jul 27, 2018 1:32 pm
Forum: Creator Discussion
Topic: How to keep artists committed?
Replies: 28
Views: 4360

Re: How to keep artists committed?

Two more personalized replies still: It's a bit too late now, but for future, and for others, I have an idea. Try to ask artist to draw batch in stages. For example - sketches of all characters first, so you can check if they're similar in style. Then, lineart of all characters. This will also help ...
by vorgbardo
Fri Jul 27, 2018 12:59 pm
Forum: Creator Discussion
Topic: How to keep artists committed?
Replies: 28
Views: 4360

Re: How to keep artists committed?

Is it not possible to get a different artist to complete the job in a sufficiently similar style? This is definitely a possibility, I'm currently trying to do this before ordering a third set, but so far no luck. Most artists don't seem to be interested in and/or comfortable trying to duplicate som...