Search found 31 matches
- Wed Apr 19, 2023 6:25 pm
- Forum: Asset Creation: Writing
- Topic: Should choices be omitted when there are no POV characters?
- Replies: 3
- Views: 1479
Re: Should choices be omitted when there are no POV characters?
Thank you for the very astute reply! From story telling perspective the choices are not at all essential in this case. They would just add more interactivity and (hopefully) feeling of involvement, which could make the story more interesting to the reader. I know it's hard to give a detailed answer ...
- Wed Apr 19, 2023 10:20 am
- Forum: Asset Creation: Writing
- Topic: Should choices be omitted when there are no POV characters?
- Replies: 3
- Views: 1479
Should choices be omitted when there are no POV characters?
My current project is at a point where I need to decide whether it will be pure kinetic novel, or have some choices that affect some aspects of the story. There can't be many of them, and/or they can't be major simply to keep the scope manageable, but the reason I'm thinking it could be best to omit...
- Sat Nov 12, 2022 5:25 am
- Forum: Works in Progress
- Topic: AI generated VN – first experiences!
- Replies: 2
- Views: 891
Re: AI generated VN – first experiences!
This is a very interesting topic, and I'd like to follow the news posts, but unfortunately the web site is currently unreadable. Text cropping does not work correctly (my guess would be this is due to overlong code example lines breaking the layout), and as a result the white text spreads out to the...
- Wed Nov 09, 2022 1:52 pm
- Forum: Works in Progress
- Topic: Somnium [Sci-fi, Mystery]
- Replies: 1
- Views: 545
Somnium [Sci-fi, Mystery]
https://i.imgur.com/2XjiMVV.png BACKGROUND I've been working on two other "main" projects. With the first one I hired people to do different aspects; it was especially hard to find artists who would be committed to the project, and after a while I ran out of money. That project will be co...
- Mon Sep 19, 2022 11:08 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to disable hover_sound of a textbutton on a specific screen?
- Replies: 4
- Views: 538
- Mon Sep 12, 2022 9:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to disable hover_sound of a textbutton on a specific screen?
- Replies: 4
- Views: 538
Re: How to disable hover_sound of a textbutton on a specific screen?
Thank you for the answer! I'm not quite sure how to use it to solve my question, I probably just don't understand it. :oops: Nonetheless, I currently solved the problem like this: textbutton _([preferencestext]): activate_sound "audio/blip1.mp3" action ShowMenu("preferences") if ...
- Sat Sep 10, 2022 3:40 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to disable hover_sound of a textbutton on a specific screen?
- Replies: 4
- Views: 538
How to disable hover_sound of a textbutton on a specific screen?
I'm using the default Main and Game Menu Screens. I've added hover_sound and activate_sound to the textbuttons. That works otherwise nicely, but the hover_sound activates also in cases where the hover colour does not. For example, if the user is on Preferences page and hovers over the menu textbutto...
- Thu Jan 27, 2022 5:52 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Does renpy.random.randint not work inside options.rpy?
- Replies: 4
- Views: 385
- Thu Jan 27, 2022 5:39 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Does renpy.random.randint not work inside options.rpy?
- Replies: 4
- Views: 385
Re: Does renpy.random.randint not work inside options.rpy?
define executes in init phase. Rest of code you wrote executes during normal script execution. Your code is equivalent to: Place all your code inside init block if you want it to execute during init phase. Thank you for the answer! Unfortunately I don't know how to do that in practice. What should ...
- Thu Jan 27, 2022 3:32 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Does renpy.random.randint not work inside options.rpy?
- Replies: 4
- Views: 385
[Solved] Does renpy.random.randint not work inside options.rpy?
I'm trying to have a randomly selected audio file play while the player is at the main menu. However, for some reason I can't get the random selection to work there. The last option is always selected. Is renpy.random.randint not supposed to work inside options.rpy , or am I just making some daft mi...
- Fri Dec 24, 2021 9:09 am
- Forum: Asset Creation: Art
- Topic: Which sprite style would you prefer?
- Replies: 3
- Views: 3278
Re: Which sprite style would you prefer?
Thank you both for the assessment, much appreciated!
- Fri Dec 24, 2021 9:03 am
- Forum: Anime, Games, and Japan
- Topic: Visual Novels and serious literature?
- Replies: 4
- Views: 10030
Re: Visual Novels and serious literature?
I always recommend Ever17 -The Out of Infinity-, it is one of the best sci-fi stories I've read in any medium. Unfortunately the studio behind it has long been defunct, so tricky to find. Lucy - The Eternity She Wished For - was the first visual novel I ever read, and it originally convinced me that...
- Sat Dec 18, 2021 9:58 pm
- Forum: Asset Creation: Art
- Topic: Which sprite style would you prefer?
- Replies: 3
- Views: 3278
Which sprite style would you prefer?
I have currently two different sprite styles, and I'd need to pick only one or the other. The sprite styles are as follows: Old sprite style: https://i.imgur.com/0ow2Hh4.jpg New sprite style: https://i.imgur.com/SuhJH4y.jpg To me, both sets have pros and cons. Old set looks a bit more "crude&qu...
- Fri Aug 14, 2020 3:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Transition/animation for default GUI items?
- Replies: 2
- Views: 286
Re: Transition/animation for default GUI items?
Ah, so basically I need to replace the default item with my own solution? Thank you, I'll try out what you suggested.
- Fri Aug 14, 2020 10:18 am
- Forum: Ren'Py Questions and Announcements
- Topic: Transition/animation for default GUI items?
- Replies: 2
- Views: 286
Transition/animation for default GUI items?
Is it possible to add transition/animation for the default GUI items? For example, choice buttons: I'd like to have my choice_idle_background.png to fade out and simultaneously choice_hover_background.png to fade in when user hovers over a choice button, and the gui.choice_button_text_idle_color to ...