Search found 6 matches

by XenoStaR
Mon Aug 06, 2018 12:36 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Converting UI to Screen
Replies: 12
Views: 566

Re: Converting UI to Screen

Adding a little bit more: default morals_points = 500 default max_morals = 1000 screen stats_overlay(): frame: vbox: text "Morals: [morals_points]" bar: value AnimatedValue(value=morals_points, range=max_morals, delay=0.5) left_bar Solid( Color("#F00").interpolate(Color("#0F0"), float(morals_points...
by XenoStaR
Tue Jul 31, 2018 2:07 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Converting UI to Screen
Replies: 12
Views: 566

[SOLVED] Converting UI to Screen

Hello clever people! I recently started using that old love bar script but I hate the fact it uses ui instead of the updated screens, I have tried myself but I cannot get my head around it. How would this be converted? init python: morals_points = 500 max_morals = 1000 minimum_morals = 0 show_morals...
by XenoStaR
Tue May 29, 2018 9:47 pm
Forum: Ren'Py Questions and Announcements
Topic: Zoom in when selecting main menu imagemaps.
Replies: 2
Views: 213

Re: Zoom in when selecting main menu imagemaps.

Thanks for the reply, unfortunately it just holds on the load_screen_country for five seconds then starts then game, no zooming or going to the correct menu.

I'm thinking an animation may just be the best way to do it but thought it would be possible using the method you said.
by XenoStaR
Sat May 26, 2018 5:20 pm
Forum: Ren'Py Questions and Announcements
Topic: Zoom in when selecting main menu imagemaps.
Replies: 2
Views: 213

Zoom in when selecting main menu imagemaps.

So I am not sure if this is possible. I am using imagemaps for the main menu. The idea is that the main menu would be a world map and when you select options/load/about the map would zoom into a country and then the screen needed would appear, making the screens is easy enough but I have no idea how...
by XenoStaR
Fri Jan 19, 2018 5:43 pm
Forum: Ren'Py Questions and Announcements
Topic: Different fonts for each menu screen.
Replies: 3
Views: 317

Re: Different fonts for each menu screen.

The problem is I don't understand the style and style prefix and how to set these up, I have looked at the documentation and looked at people who want similar things but nothing helps. Below is an example of what I want, at the moment the font for these is the interface font and I want it to be anot...
by XenoStaR
Fri Jan 19, 2018 4:16 pm
Forum: Ren'Py Questions and Announcements
Topic: Different fonts for each menu screen.
Replies: 3
Views: 317

Different fonts for each menu screen.

Hello, I am new to the screen side of renpy and in my current project I need to have different fonts on each of the menu's e.g. preferences/about/help ect.. Basically I would like one font for the main menu and then different fonts for the in game menu and any frame pop ups I need. Ideally I would l...