Search found 16 matches

by saetan
Mon Mar 19, 2018 8:11 pm
Forum: WiP: NaNoRenO
Topic: Trembling Roses [GxB||Romance||Otome][NaNo18]
Replies: 3
Views: 2568

Re: Trembling Roses [GxB||Romance||Otome][NaNo18]

You're back XD So excited >u< I loved Genjitsukai! 1. I'm guessing it's a chatroom romance kind of game, which sounds neat :D 2. They all look lovely. I love Rosa's design. Florian seems like he might not be all that he seems... 3. I hope Lily is one of the love interests ( but I can easily imagine ...
by saetan
Sun Mar 04, 2018 8:13 pm
Forum: WiP: NaNoRenO
Topic: A Date With Madness [NaNo18] [GxG] [Romance, Comedy, ...Horror]
Replies: 2
Views: 1219

Re: A Date With Madness [NaNo18] [GxG] [Romance, Comedy, ...Horror]

1. What do you think of the concept? i am ALWAYS up for dating cosmic horrors, this seems very fun 2. What do you think of the characters? the protag's personality seems like the endearing idiot type, i like her, and im curious to find out what the librarians all about 3. Thoughts on the character ...
by saetan
Fri Mar 02, 2018 8:47 pm
Forum: WiP: NaNoRenO
Topic: Get Meowt of here!
Replies: 5
Views: 2345

Re: Get Meowt of here!

Puns are the best :D wish you the best and I'm excited to read this X3
by saetan
Fri Mar 02, 2018 3:17 pm
Forum: WiP: NaNoRenO
Topic: Grotesque Beauty - [Junji Ito Inspired] [Horror] [Mystery] [NaNo'18] DEMO AVAILABLE
Replies: 20
Views: 6971

Re: Grotesque Beauty - Junji Ito Inspired [Horror] [NaNo18]

I can totally feel the Junji Ito in just the art XD Can't wait to see more!
by saetan
Fri Mar 02, 2018 11:52 am
Forum: WiP: NaNoRenO
Topic: A Date With Madness [NaNo18] [GxG] [Romance, Comedy, ...Horror]
Replies: 2
Views: 1219

A Date With Madness [NaNo18] [GxG] [Romance, Comedy, ...Horror]

A Date With Madness *** Hello there (O uO)/ Nanoreno is here and after seeing it pass by without doing anything except fantasizing and regretting, I want to give it a shot Here goes (9O uO)9 *** - story - Rin is a curious girl. You can often find her in the library nestled among such titles as Nive...
by saetan
Thu Mar 01, 2018 11:22 am
Forum: WiP: NaNoRenO
Topic: Do Not Love - Violators Will Be Shot [BxG][NaNo 2018][IntRenAiMo][Dystopia / Romance] BIG Update! Call for Beta Readers!
Replies: 14
Views: 5192

Re: Do Not Love - Violators Will Be Shot [BxG] [NaNo 2018] [IntRenAiMo] [Dystopia / Romance]

An absolutely interesting concept XD The catchphrase was spot on too! Wishing you the best and hope to read it soon :D
by saetan
Mon Feb 12, 2018 2:15 pm
Forum: Creator Discussion
Topic: Having problems with making a "Day cycle" code
Replies: 2
Views: 806

Re: Having problems with making a "Day cycle" code

You could try ( hour +1 ) MODULO 24. In case someone runs into this not knowing the modulo operator, 24 MOD 24 == 0; 25 MOD 24 == 1; essentially A MOD B divides A by B and gives you the remainder. The operator symbol may be written as %. Pseudocode: Function act(action, currentHour, currentDay): # d...
by saetan
Sat Feb 10, 2018 9:46 pm
Forum: Creator Discussion
Topic: Narration, Dialogue, and GUI Design
Replies: 4
Views: 1235

Re: Narration, Dialogue, and GUI Design

I don't know if this is what you're looking for, OP. But, DDLC has narration as plain sentences and dialog in quotes.


[ Saetan thinks about what best to say. ]

[Saetan]
[ "Hopefully this helps, OP!" ]
by saetan
Fri Feb 09, 2018 3:07 pm
Forum: Asset Creation: Music, Sound, and Movies
Topic: How to communicate with composers?
Replies: 5
Views: 4562

Re: How to communicate with composers?

Thanks for the tip! No, I haven't used references; it didn't occur to me, but I could see how that could totally help.
by saetan
Wed Feb 07, 2018 8:44 pm
Forum: Asset Creation: Music, Sound, and Movies
Topic: How to communicate with composers?
Replies: 5
Views: 4562

How to communicate with composers?

So, I have found myself a composer, and she has just provided a sample. My musical vocabulary is... abysmal. So far, I've tried to communicate by explaining through emotions. When I first proposed hiring her, I couldn't really use any musical terms, so I requested a sample that was "sad but hop...
by saetan
Tue Jan 30, 2018 5:50 am
Forum: Creator Discussion
Topic: Climaxes and Player Knowledge
Replies: 15
Views: 2942

Re: Climaxes and Player Knowledge

I am thinking now that if I cause uncertainty in the player about which ending his choices have driven him towards, it'll yank him out of any sort of immersion. So, then a player should know exactly which choices lead to which endings. But, hold a moment. In order for the player to know which choice...
by saetan
Wed Jan 24, 2018 1:25 pm
Forum: Creator Discussion
Topic: Climaxes and Player Knowledge
Replies: 15
Views: 2942

Re: Climaxes and Player Knowledge

Thanks for all the input XD I was thinking of adding a sudden bad end mid-route in my story if certain points weren't accumulated, but to prevent it from being inconsequential, I'll try to give it more weight. Though, I think it shouldn't be so long as to make the player think there's more coming. I...
by saetan
Tue Jan 23, 2018 10:06 pm
Forum: Creator Discussion
Topic: Planning vs improvising
Replies: 14
Views: 3064

Re: Planning vs improvising

Going to go with team planning! Things go exponentially hard to write if you want to connect different parts of the plot together, especially if there's a great span of playtime between the pieces you're connecting. Stuff like foreshadowing and/or Chekov's [insert item here] you'll have to fit into ...
by saetan
Tue Jan 23, 2018 1:20 pm
Forum: Creator Discussion
Topic: Climaxes and Player Knowledge
Replies: 15
Views: 2942

Climaxes and Player Knowledge

I kind of just realized this, and it may be obvious to some, but after thinking about Persona 5 and Katawa Shoujo, interactive mediums kind of have an advantage over movies or books: the player doesn't know what ending they're heading towards. Well, the players that are playing without a guide. I me...
by saetan
Sat Jan 20, 2018 3:48 pm
Forum: Demos & Beta Testing
Topic: Blooming Nightshade Demo [Yuri Game Jam 2017/2018]
Replies: 7
Views: 2539

Re: Blooming Nightshade Demo [Yuri Game Jam 2017]

Hello! Just played through Nanami's route and it was too adorable XD There were some parts during the non-weekend scenes that seemed route independent. Like there were two separate stories going on: going through life as a boarding school student and weekend scenes depending on who you spent it with...