Search found 7 matches

by Foray
Thu Feb 08, 2018 4:04 am
Forum: Ren'Py Questions and Announcements
Topic: Disabling Continue/Dismiss Function
Replies: 5
Views: 452

Re: Disabling Continue/Dismiss Function

That did the trick. Thank-you!
by Foray
Wed Feb 07, 2018 5:57 pm
Forum: Ren'Py Questions and Announcements
Topic: Disabling Continue/Dismiss Function
Replies: 5
Views: 452

Re: Disabling Continue/Dismiss Function

The code "key 'dismiss' action NullAction()" added to screen "blockprogress" works exactly as it should normally (ie: injected midway through dialogue). However, once the minigame starts, the enter/LMB still automatically jumps to "if firststat <= 0:" Is it possibly somehow tied to either: 1) The "w...
by Foray
Wed Feb 07, 2018 5:30 am
Forum: Ren'Py Questions and Announcements
Topic: Disabling Continue/Dismiss Function
Replies: 5
Views: 452

Disabling Continue/Dismiss Function

I have a mini-game (essentially a quick-time event), and I want to prevent the player from being able to used the standard "dismiss/continue" options (LMB, Enter key, etc.) that progress dialogue for its duration. The trouble is that hitting the Enter key during this sequence tries to skip over the ...
by Foray
Mon Jan 22, 2018 10:09 pm
Forum: Ren'Py Questions and Announcements
Topic: Randomizing Display w/ Corresponding Options (& Disabling U.I.)
Replies: 2
Views: 249

Re: Randomizing Display w/ Corresponding Options (& Disabling U.I.)

What a coincidence! Your code sample helped wonders, and after a few hours of adjusting it to my scenario, I think I'm all sorted out. Thank-you so much!

I have to say, in my limited time here, I have witnessed some of the most prompt, helpful and friendly people on any forum. You are all amazing.
by Foray
Mon Jan 22, 2018 3:18 am
Forum: Ren'Py Questions and Announcements
Topic: Randomizing Display w/ Corresponding Options (& Disabling U.I.)
Replies: 2
Views: 249

Randomizing Display w/ Corresponding Options (& Disabling U.I.)

So I'm trying to make a rock/paper/scissors-like mini-game whereby the player is only allowed to continue upon multiple victories. However, I wish there to be a prompt telegraphing the computer's choice with an image before the player chooses. To work this, I'm creating a loop of sorts which pauses ...
by Foray
Sun Jan 21, 2018 8:45 pm
Forum: Ren'Py Questions and Announcements
Topic: Manual Key Binding to Variables/Show Image
Replies: 2
Views: 255

Re: Manual Key Binding to Variables/Show Image

That answers my question perfectly! I actually tried the SetVariable before, but I formatted it wrong (now I feel like such a klutz). Thank-you so much! Unless I work out a new conundrum of mine I may be asking another question here soon, but I think the admin would prefer that it be under a new thr...
by Foray
Sun Jan 21, 2018 8:53 am
Forum: Ren'Py Questions and Announcements
Topic: Manual Key Binding to Variables/Show Image
Replies: 2
Views: 255

Manual Key Binding to Variables/Show Image

I'm afraid I'm a complete novice with Ren'Py and Python code, so I apologize in advance for any confusing vocabulary or oversights. I am currently trying to assign keyboard keys to specific actions. I've managed to bind keys to jump to specific scenes, but other commands that I can enter normally (o...