Search found 8 matches

by biensoftworks
Tue May 22, 2018 10:07 pm
Forum: Ren'Py Questions and Announcements
Topic: Help with Battle Animation Sequence and ATL
Replies: 6
Views: 1473

Re: Help with Battle Animation Sequence and ATL

@kivik I tried using hard pause, I replaced the regular pause with it and it indeed worked, I used it like this: label attack: $ attack = "normal" hide_screen command ##The character will dash toward the enemy play voice "take_this.wav" show char dash at move_dash $ renpy.pause(d...
by biensoftworks
Mon May 14, 2018 1:50 am
Forum: Ren'Py Questions and Announcements
Topic: Help with Battle Animation Sequence and ATL
Replies: 6
Views: 1473

Re: Help with Battle Animation Sequence and ATL

I managed to follow kivik's advice and it worked the way I wanted it. @gas, I know what Ren'py is capable of doing and I'm aware thatit's not a movie making app. What I wanted to do was an arcade style battle screen (e.g Fate: Grand Order, Granblue Fantasy, Final Fantasy) Now I have another question...
by biensoftworks
Tue May 08, 2018 1:01 pm
Forum: Ren'Py Questions and Announcements
Topic: Help with Battle Animation Sequence and ATL
Replies: 6
Views: 1473

Help with Battle Animation Sequence and ATL

Greetings to the knowledgeable guys and gals of this wonderful forum! I made a separate thread of the animation question I had from my original thread. https://lemmasoft.renai.us/forums/viewtopic.php?f=8&t=49150 I just got home from a month long trip and lost some knowledge about the coding and ...
by biensoftworks
Wed Apr 11, 2018 10:07 pm
Forum: Ren'Py Questions and Announcements
Topic: Battle GUI Help and how to code?
Replies: 3
Views: 618

Re: Battle GUI Help and how to code?

@ kivik Sadly, I can't post the codes at the moment, I'm on a trip and far away from my main PC. Anyway I have programmed the battle codes from scratch so it's a bit messy. It mostly contains a lot of elif statements and in regards with the attacks, there's a specific "movetag" varialble t...
by biensoftworks
Wed Apr 11, 2018 11:18 am
Forum: Ren'Py Questions and Announcements
Topic: Battle GUI Help and how to code?
Replies: 3
Views: 618

Battle GUI Help and how to code?

Hi again everyone in this lovely and educational thread! I am currently working on an urban fantasy visual novel for almost a year now and recently, I coded my own battle engine from scratch and tried to implement it in my game. Here, I have visualization of the UI I want for the battle. I tried cod...
by biensoftworks
Wed Jan 24, 2018 11:08 pm
Forum: Ren'Py Questions and Announcements
Topic: Trading/ Collectible Card like Game for Ren'py?
Replies: 7
Views: 2180

Re: Trading/ Collectible Card like Game for Ren'py?

The solution I would have would be to have NPCs to trade with. Take the pokemon games, you can trade with your friends, but just to keep the theme of trading with people to complete your collection, there were a few npcs around that would trade pokemon with you. Often they'd be trading rare pokemon...
by biensoftworks
Wed Jan 24, 2018 10:50 am
Forum: Ren'Py Questions and Announcements
Topic: Trading/ Collectible Card like Game for Ren'py?
Replies: 7
Views: 2180

Re: Trading/ Collectible Card like Game for Ren'py?

A word of caution: do not consider making it commercial. An international law was very recently passed that classes such games as gambling and makes for a very messy headache for the developer. This law hasn't yet ruled microtransactions as gambling, but its currently a very hot topic in the indust...
by biensoftworks
Mon Jan 22, 2018 11:44 pm
Forum: Ren'Py Questions and Announcements
Topic: Trading/ Collectible Card like Game for Ren'py?
Replies: 7
Views: 2180

Trading/ Collectible Card like Game for Ren'py?

Greetings to everyone here in this forum! I'm kinda new for the new programming system for Ren'py so I'm just curious. Is it possible to make a trading card/ collectible card style game for Ren'py. For example like Fate: Grand Order, Love Live: School Idol Festival and Idolm@ster: Cinderella Girls. ...