what i mean is that i have this code where the player can move around with a sprite like those retro games like undertale..
what i want is when the sprite walks into an object and touches it and when the player presses a certain key something happens or a screen pops up.
Search found 17 matches
- Thu Mar 29, 2018 8:00 am
- Forum: Ren'Py Questions and Announcements
- Topic: How can you interact with objects when touching or near them?
- Replies: 3
- Views: 673
- Thu Mar 29, 2018 7:54 am
- Forum: Ren'Py Questions and Announcements
- Topic: Game freezes when I attempt to run main game loop method?
- Replies: 8
- Views: 4232
Re: Game freezes when I attempt to run main game loop method?
Hello I have modified your code to make a 4 point walking position but got me really stuck with how you can add a walking animation.... and I also added some speed to the walking so it wouldn't take too much time to get from one point to another. init python: class Coordinate: def __init__(self,x,y,...
- Wed Mar 28, 2018 7:45 am
- Forum: Ren'Py Questions and Announcements
- Topic: How can you interact with objects when touching or near them?
- Replies: 3
- Views: 673
How can you interact with objects when touching or near them?
I have been figuring this out for a while but I can't seem to find a better solution..
Can anyone help me with this?
Can anyone help me with this?
- Sun Mar 18, 2018 1:53 am
- Forum: General Discussion
- Topic: How do you solve this math problem?...
- Replies: 47
- Views: 7636
Re: How do you solve this math problem?...
Actually it is really 0
10 + 10 x 0 = 0
because when you add 10 + 10 = 20
multiply it to 0
20 x 0 = 0
because any number multiplied by 0 is always 0
10 + 10 x 0 = 0
because when you add 10 + 10 = 20
multiply it to 0
20 x 0 = 0
because any number multiplied by 0 is always 0
- Sun Mar 04, 2018 12:40 am
- Forum: Ren'Py Questions and Announcements
- Topic: Disabling clicking during transitions?
- Replies: 13
- Views: 2956
Re: Disabling clicking during transitions?
I've seen a game called DDLC and it uses hard pauses globally without defining it all over again, i'm looking forward for some help on how to do it.
- Sun Mar 04, 2018 12:40 am
- Forum: Ren'Py Questions and Announcements
- Topic: Disabling clicking during transitions?
- Replies: 13
- Views: 2956
Re: Disabling clicking during transitions?
I've seen a game called DDLC and it uses hard pauses globally without defining it all over again, i'm looking forward for some help on how to do it.
- Sun Feb 25, 2018 9:07 am
- Forum: Ren'Py Questions and Announcements
- Topic: Minigames
- Replies: 4
- Views: 1247
Re: Minigames
it is kinda hard as you can see
- Sun Feb 25, 2018 9:06 am
- Forum: Ren'Py Questions and Announcements
- Topic: Minigames
- Replies: 4
- Views: 1247
Re: Minigames
idk... init python: import random # This class holds a word, and point values for each of the four heroines class PoemWord: def __init__(self, word, sPoint, nPoint, yPoint, glitch=False): self.word = word self.sPoint = sPoint self.nPoint = nPoint self.yPoint = yPoint self.glitch = glitch # Static va...
- Sun Feb 25, 2018 9:03 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to force move mouse?
- Replies: 6
- Views: 3619
Re: How to force move mouse?
You could do it like this... default currposition = 0 init python: def MoveMouseFunc(): currposition = renpy.get_mouse_pos() tpos = [640, 345] if currposition[1] < tpos[1]: renpy.display.draw.set_mouse_pos((currposition[0] * 9 + tpos[0]) / 10.0, (currposition[1] * 9 + tpos[1]) / 10.0) now define a s...
- Sun Feb 25, 2018 8:54 am
- Forum: Ren'Py Questions and Announcements
- Topic: Programmer needed
- Replies: 6
- Views: 1250
Re: Programmer needed
Well, you can delete files by
but i don't know how I would make the game or code manage and detect files to continue the story if they have been deleted
Code: Select all
python:
import os
os.remove("path")
- Sun Feb 25, 2018 8:54 am
- Forum: Ren'Py Questions and Announcements
- Topic: Programmer needed
- Replies: 6
- Views: 1250
Re: Programmer needed
Well, you can delete files by
but i don't know how I would make the game or code manage and detect files to continue the story if they have been deleted
Code: Select all
python:
import os
os.remove("path")
- Sun Feb 25, 2018 8:48 am
- Forum: Ren'Py Questions and Announcements
- Topic: renpy.input boxed in center of the screen?
- Replies: 12
- Views: 10895
Re: renpy.input boxed in center of the screen?
Umm... if you would want it to be in a frame, you would want to do this... This example is what i used for a mod, the game is a game I made that I call "Roll": screen guess_input(roll_action, roll_act): modal True zorder 200 style_prefix "confirm" add "gui/overlay/confirm.pn...
- Sun Feb 25, 2018 6:50 am
- Forum: Ren'Py Questions and Announcements
- Topic: How do you hide the textbox or say screen and show it again in a screen?
- Replies: 1
- Views: 1170
How do you hide the textbox or say screen and show it again in a screen?
I have been using Ren'Py for months and I have been searching to find a way to hide the say screen and show it again in a screen...
Please, can someone help me?
Please, can someone help me?
- Sat Feb 24, 2018 5:22 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]How do you show images in a screen textbutton?
- Replies: 3
- Views: 591
Re: How do you show images in a screen textbutton?
Ok thanks for the help, I have already used the show screen with the image thing before you even commented but anyway, thanks!
- Wed Feb 21, 2018 6:42 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]How do you show images in a screen textbutton?
- Replies: 3
- Views: 591
[SOLVED]How do you show images in a screen textbutton?
Well I know this is just a simple question but Ren'py is freaking me out at some times... But again how do you like show images with screen textbuttons like for example: screen select_music(): modal True add "music_overlay" add "pause_noclick" add "play_noclick" add &qu...