Search found 2 matches

by Yoto
Sun Apr 14, 2013 3:06 pm
Forum: Asset Creation: Writing
Topic: Defining branches/choices in a non-linear story
Replies: 4
Views: 2908

Re: Defining branches/choices in a non-linear story

Thanks for the advise. Based on that and an additional search on the forums I've decided on a couple of things. First of all I decided I'm actually creating a RPG with VN elements not the other way around. So I'm going to scrap everything I have in Ren'Py and use RPG Maker which I already have layin...
by Yoto
Fri Apr 12, 2013 4:57 pm
Forum: Asset Creation: Writing
Topic: Defining branches/choices in a non-linear story
Replies: 4
Views: 2908

Defining branches/choices in a non-linear story

I'm a programmer and I'm working on a non-linear story as a hobby for almost a year now(on and off). The game/story is made out of successive events that occur based on certain conditions, while the player can make choices along the way. Pretty similar to a dating sim, only without the dating in thi...