Search found 78 matches
- Sun Mar 04, 2018 1:20 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved]
- Replies: 14
- Views: 1625
Re: I can't tell what this error means or what I need to change
You skip the tutorial if the player has already seen it, which is the only place you're setting povname. You need to set it somewhere else, make it persistent, or give it a default value.
- Sat Mar 03, 2018 10:18 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved]
- Replies: 14
- Views: 1625
Re: I can't tell what this error means or what I need to change
It wasn't indented properly but that's not the error it was giving you (I assume the spaces just didn't paste properly). Can you post what you have beginning at the start label?
- Sat Mar 03, 2018 9:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to add multiple images to the say screen?
- Replies: 1
- Views: 353
Re: How to add multiple images to the say screen?
Edit screen say(who, what): in screens.rpy.
- Sat Mar 03, 2018 9:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Drinking Potions How To Improve The Code
- Replies: 6
- Views: 997
Re: [RE-OPENED] Drinking Potions How To Improve The Code
If I get what you're trying to do, try: hovered Show("potion_tooltip", item=item) In the imagebutton and change the tooltip screen to: screen potion_tooltip(item): zorder 106 add "gui/text_box4.png" xalign 0.500 yalign 1.000 add item.tooltip_icon yalign 0.988 xalign 0.075 text &q...
- Thu Mar 01, 2018 11:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Imagebutton question
- Replies: 3
- Views: 616
Re: Imagebutton question
You could use Call instead of Jump and include the screen name as an argument. I would say that if you need "A LOT" of screens to go to a particular label there's probably a better way of doing things. You say "remove the help3 image," does that mean you're only using the label t...
- Thu Mar 01, 2018 10:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Dialogue. Am I doing it wrong
- Replies: 2
- Views: 459
Re: Dialogue. Am I doing it wrong
Well, in general, the first word of your image definition is the tag and showing an image with the same tag will replace the existing image. So if your images were named 'tom smile' and 'tom heh', for example, you wouldn't have to hide one before showing the other. More specifically, here it looks l...
- Thu Mar 01, 2018 10:48 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Drinking Potions How To Improve The Code
- Replies: 6
- Views: 997
Re: Drinking Potions How To Improve The Code
Well, I think there are some things that fundamentally look off about the code but to keep it close to what you already have, you could add additional fields to your item class: effect (what field on the player object it is affecting--in your example this value would be equal to "FIRE_RESISTANC...
- Tue Feb 27, 2018 8:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] How to use "SetDict" (screen language)
- Replies: 2
- Views: 1747
Re: How to use "SetDict" (screen language)
Remove the quotes from around "cases":
Code: Select all
action SetDict(cases , i , cases[i]+1)
- Tue Feb 27, 2018 6:18 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Imagebutton Hover And Idle Question
- Replies: 14
- Views: 8511
Re: Imagebutton Hover And Idle Question
Wait a moment :wink: , I'm trying irredeemable's suggestions and I like them more: 2. Put width and height inside the Null screen test_screen(): # <- Don't forget the parenthesis imagebutton: background "test1.png" hover "test2.png" idle Null(width=100, height=150) # <- Here act...
- Tue Feb 27, 2018 5:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Imagebutton Hover And Idle Question
- Replies: 14
- Views: 8511
Re: Imagebutton Hover And Idle Question
imagebutton: background "sad_dummy.png" hover "attack_no_bg.png" idle Null() action NullAction() Isn't working the image just gets frozen I can't interact with it or see the idle-hover animation. Imperf3kt - Yes that is what I'm looking for. Really would like to do it with image...
- Tue Feb 27, 2018 3:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How do I make a menu button call or jump to an event?
- Replies: 5
- Views: 656
Re: How do I make a menu button call or jump to an event?
Code: Select all
textbutton "Hospital" action Jump("Hospital_evt")
- Tue Feb 27, 2018 3:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Indentation Mismatch on line that seems correct?
- Replies: 2
- Views: 474
Re: Indentation Mismatch on line that seems correct?
The preceding lines are indented with 5 spaces. The important thing is that the indentation be consistent.
- Tue Feb 27, 2018 3:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How do you make a button not do anything?
- Replies: 8
- Views: 874
Re: How do you make a button not do anything?
Code: Select all
menu:
"Do nothing.":
pass
"Do more nothing.":
pass
- Tue Feb 27, 2018 2:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Imagebutton Hover And Idle Question
- Replies: 14
- Views: 8511
Re: Imagebutton Hover And Idle Question
Code: Select all
imagebutton:
background "sad_dummy.png"
hover "attack_no_bg.png"
idle Null()
action NullAction()
- Tue Feb 27, 2018 9:58 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]Clear all layered images?
- Replies: 6
- Views: 981
Re: Clear all layered images?
Post your code.