Search found 753 matches

by rayminator
Tue May 31, 2022 8:43 am
Forum: Ren'Py Questions and Announcements
Topic: Show image path error
Replies: 9
Views: 312

Re: Show image path error

it's because you are putting it the wrong way

blah blah blah = hover "" action call

wrong:

Code: Select all

imagebutton idle "MyGame/game/images/character/clothes.png" blah blah blah
right:

Code: Select all

imagebutton idle "images/character/clothes/clothes_01.png" blah blah blah
by rayminator
Sun May 29, 2022 5:16 pm
Forum: Ren'Py Questions and Announcements
Topic: Some people can't play my game
Replies: 9
Views: 467

Re: Some people can't play my game

are you sure they are double clicking the game.exe instead of the game-32.exe

if they are hitting the game-32.exe and they have a 64-bit window they should be hitting the game.exe not the game-32.exe cause hitting the game-32.exe with a 64-bit window it will not run
by rayminator
Sat May 28, 2022 12:41 am
Forum: Ren'Py Questions and Announcements
Topic: Displaying Earned Points?
Replies: 5
Views: 335

Re: Displaying Earned Points?

it's best to use default instead of init if you insist of using init then I would suggest using class
by rayminator
Tue May 24, 2022 10:50 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Need help with side images and imagebuttons
Replies: 6
Views: 440

Re: Need help with side images and imagebuttons

for your imagebuttons it should be something like this imagebutton: focus_mask True idle "bg_male_%s" hovered SetVariable("screen_tooltip", "male") unhovered SetVariable("screen_tooltip", "") action Jump ("choose_male") I just tested the side images and it works fine for me example only: define eile...
by rayminator
Sun May 22, 2022 11:39 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Need help with side images and imagebuttons
Replies: 6
Views: 440

Re: Need help with side images and imagebuttons

change define player = Character("player", image="side_male_normal.png", xalign=0, yalign=1.0) to define player = Character("player", image="player", xalign=0, yalign=1.0) and put a full location it best to do so image side player normal = ("side_male_normal.png") like so image side player normal = ...
by rayminator
Sun May 22, 2022 4:09 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 8.0.0 and 7.5.0 Prereleased
Replies: 45
Views: 4471

Re: Ren'Py 8.0.0 and 7.5.0 Preleased

thanks for the update

I think it's time to create a new forum for support for Ren'Py 8.0.0 cause it uses python 3
this way user won't be confused which is what for

is it for renpy 8 or is it for renpy 7
by rayminator
Sat May 21, 2022 11:37 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Buttons on screen are clickable through other screen.
Replies: 6
Views: 267

Re: Buttons on screen are clickable through other screen.

you use model True like so

Code: Select all

screen screen_one:
     model True
     #yours screen codes go here
I would suggest to start learning how to code by reading the document & watching some video

https://www.renpy.org/doc/html/
https://www.youtube.com/
by rayminator
Sat May 21, 2022 5:03 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Problem showing screens.
Replies: 6
Views: 293

Re: Problem showing screens.

I have recreated what you are trying to do it's working just fine for label start: call screen test_one return screen test_one: add "images/fsm_trolley01.png" imagebutton: idle "images/Alice1.png" hover "images/Alice1.png" action [Hide("test_one"), Show("test_two")] screen test_two: add "images/fsm_...
by rayminator
Sat May 21, 2022 3:21 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Problem showing screens.
Replies: 6
Views: 293

Re: Problem showing screens.

this should work try not to put numbers inside a screen/label names it can through renpy off a bit screen screen_one: add "gui/game_menu.png" add "gui/screen1/map_bg.png" imagebutton: auto "gui/button/choice_L_%s.png" at button_choice xpos -0.24 ypos 0.05 activate_sound "audio/sfx/menu_click.wav" ho...
by rayminator
Sun May 15, 2022 11:28 pm
Forum: Ren'Py Questions and Announcements
Topic: imagebuttons display text for map?
Replies: 8
Views: 320

Re: imagebuttons display text for map?

how they did it this way that they have two images one idle and one hover with image and text combined
Untitled-2.png
Untitled-1.png
by rayminator
Thu May 12, 2022 11:02 pm
Forum: Ren'Py Questions and Announcements
Topic: Making a movie background play when a image button is hovered
Replies: 9
Views: 406

Re: Making a movie background play when a image button is hovered

you properly can use Mousearea for this (it might work or it might not work)
https://www.renpy.org/doc/html/screens. ... -mousearea

for the error that you gotten you have this [ in the wrong spot

Code: Select all

hovered SetVariable[("selection_hovered", 7), Jump("test_movie")] 
by rayminator
Thu May 12, 2022 9:30 am
Forum: Ren'Py Questions and Announcements
Topic: newbie asks: how to make a game look like "this"
Replies: 9
Views: 662

Re: newbie asks: how to make a game look like "this"

all that can be done by using call/screens/class/def and that but first thing to do is to start slow and don't rush learn: python: there a lot of video and documentation online styling: there a lot of video and documentation online renpy: there a lot of video and documentation online start: small pr...
by rayminator
Thu May 12, 2022 8:14 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Using a screen to make an interactive map
Replies: 4
Views: 393

Re: Using a screen to make an interactive map

you don't need to add this to the call
(npc, script, x_pos, y_pos, scroll_x, scroll_y, True)

and your zorder is at -100 so your screen will never be shown regardless you called it or show it