Search found 26 matches
- Mon Aug 19, 2019 3:15 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Resolved] Automatically pick a character sprite from 6 variations
- Replies: 2
- Views: 478
Re: Coding: Automatically pick a character sprite from 6 variations
I'm not very experienced with this myself, but this tutorial by Jaime Scribbles seems like it might help. OMG, I could kiss you. My sprite system is a bit different than what is listed here, but that tutorial DID point me to the ConditionSwitch tab in the Renpy documentation. If anyone is curious, ...
- Mon Aug 19, 2019 2:26 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Resolved] Automatically pick a character sprite from 6 variations
- Replies: 2
- Views: 478
[Resolved] Automatically pick a character sprite from 6 variations
Hello! I'd appreciate any help on this. I'm not very skilled in programming, so it's possible that there is an easy fix for this. This is the situation in my game: Players have the option to pick between 6 variations of MC's appearance. Files are already named to reflect the variations (ie: A1_neutr...
- Thu Jan 24, 2019 5:08 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Java heap space error (Android build)
- Replies: 5
- Views: 495
Re: Java heap space error (Android build)
Just to double check - this is the right JDK, correct? Maybe I made a mistake?
- Thu Jan 24, 2019 1:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Java heap space error (Android build)
- Replies: 5
- Views: 495
Java heap space error (Android build)
Another day, another error. I was building the Android package for my game, when I encountered this error: Ren'Py 7.1.3.1092 Updating project. Creating assets directory. Packaging internal data. I'm using Gradle to build the package. Starting a Gradle Daemon, 3 stopped Daemons could not be reused, u...
- Mon Dec 24, 2018 12:52 am
- Forum: Ren'Py Questions and Announcements
- Topic: Android Build: CalledProcessError
- Replies: 12
- Views: 2279
Re: Android Build: CalledProcessError
So... I thought (think???) that I did have the 64bit version downloaded, but let me add some screenshots of what I can see/have done on my end. It's possible (very possible) that I'm doing something really stupid and missing something obvious. :lol: First, I followed the link provided here to get to...
- Sat Dec 22, 2018 11:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Android Build: CalledProcessError
- Replies: 12
- Views: 2279
Re: Android Build: CalledProcessError
Loathe as I am to bump a post, the launch date of my game is approaching, and I still can't work out a solution. Also, the same error message has happened to someone else. Not sure if it's relevant, but it looks like both of us are working off macOS, so I wonder if any other Mac users are getting th...
- Wed Dec 05, 2018 6:51 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Android Build: CalledProcessError
- Replies: 12
- Views: 2279
Re: Android Build: CalledProcessError
Mameshiba, is it the exact same error? Post your traceback/error message here as well! Someone might be able to make sense of it
- Mon Dec 03, 2018 3:03 am
- Forum: Ren'Py Questions and Announcements
- Topic: Android Build: CalledProcessError
- Replies: 12
- Views: 2279
Re: Android Build: CalledProcessError
Yes, I have Java 8.
- Tue Nov 27, 2018 12:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Android Build: CalledProcessError
- Replies: 12
- Views: 2279
Re: Trying to do an Android Build... what is this error?
Just as clarification, this error appears after I select "Install SDK & Create Keys" and right after the launcher says that it is running a test program to see if I have a JDK program, which I have already installed. Also, this happens on every single project in Ren'py, even the Tutori...
- Sun Nov 25, 2018 8:25 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Android Build: CalledProcessError
- Replies: 12
- Views: 2279
Android Build: CalledProcessError
I'm trying to do an Android build for my game, but I got this error. I honestly have no idea what's wrong - I'm terrible with this sort of thing. I tried uninstalling/reinstalling renpy and RAPT, and that didn't work. Any help? I'm sorry, but an uncaught exception occurred. While running game code: ...
- Sun Oct 14, 2018 7:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Extend "" and transform not working with replay
- Replies: 1
- Views: 292
Extend "" and transform not working with replay
Hello! I'm quite puzzled over this issue, and I'd love if someone could help me. On the menus of my game, I use extend "" to keep the text box in place while a user makes a choice. After the player makes a choice, I have a call set up that shows the player if they've made a good/bad choice...
- Thu Jul 26, 2018 5:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Affection Points Animation [Solved]
- Replies: 6
- Views: 894
Re: Affection Points Animation
Got it! Thanks for all the help!
- Thu Jul 26, 2018 5:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Affection Points Animation [Solved]
- Replies: 6
- Views: 894
Re: Affection Points Animation
Wait - can you be more specific about where to put the quotations? I wrapped them around the "alex_affection_action" and the "up/down" (and combinations of either), and I'm still getting Syntaxerror messages.
Also, moved the character_affection variables.
Also, moved the character_affection variables.
- Thu Jul 26, 2018 4:48 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Affection Points Animation [Solved]
- Replies: 6
- Views: 894
Re: Affection Points Animation
I'm getting an error message. :cry: I'm sorry, but an uncaught exception occurred. While running game code: File "game/script.rpy", line 1287, in script call call alex_affection_animation File "game/script.rpy", line 637, in script if alex_affection_action = up: SyntaxError: inva...
- Thu Jul 26, 2018 3:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Affection Points Animation [Solved]
- Replies: 6
- Views: 894
Affection Points Animation [Solved]
Hi! In my game, endings are based on the standard affection point system, and I have an animation attached to choices that helps players understand when they've picked a "good" or "bad" answer. I want to declare the animation at the top of my game so that I don't have to type out...