Search found 26 matches

by K0torisan
Mon Aug 19, 2019 3:15 pm
Forum: Ren'Py Questions and Announcements
Topic: [Resolved] Automatically pick a character sprite from 6 variations
Replies: 2
Views: 478

Re: Coding: Automatically pick a character sprite from 6 variations

I'm not very experienced with this myself, but this tutorial by Jaime Scribbles seems like it might help. OMG, I could kiss you. My sprite system is a bit different than what is listed here, but that tutorial DID point me to the ConditionSwitch tab in the Renpy documentation. If anyone is curious, ...
by K0torisan
Mon Aug 19, 2019 2:26 pm
Forum: Ren'Py Questions and Announcements
Topic: [Resolved] Automatically pick a character sprite from 6 variations
Replies: 2
Views: 478

[Resolved] Automatically pick a character sprite from 6 variations

Hello! I'd appreciate any help on this. I'm not very skilled in programming, so it's possible that there is an easy fix for this. This is the situation in my game: Players have the option to pick between 6 variations of MC's appearance. Files are already named to reflect the variations (ie: A1_neutr...
by K0torisan
Thu Jan 24, 2019 5:08 pm
Forum: Ren'Py Questions and Announcements
Topic: Java heap space error (Android build)
Replies: 5
Views: 495

Re: Java heap space error (Android build)

Just to double check - this is the right JDK, correct? Maybe I made a mistake?
Image
by K0torisan
Thu Jan 24, 2019 1:07 pm
Forum: Ren'Py Questions and Announcements
Topic: Java heap space error (Android build)
Replies: 5
Views: 495

Java heap space error (Android build)

Another day, another error. I was building the Android package for my game, when I encountered this error: Ren'Py 7.1.3.1092 Updating project. Creating assets directory. Packaging internal data. I'm using Gradle to build the package. Starting a Gradle Daemon, 3 stopped Daemons could not be reused, u...
by K0torisan
Mon Dec 24, 2018 12:52 am
Forum: Ren'Py Questions and Announcements
Topic: Android Build: CalledProcessError
Replies: 12
Views: 2279

Re: Android Build: CalledProcessError

So... I thought (think???) that I did have the 64bit version downloaded, but let me add some screenshots of what I can see/have done on my end. It's possible (very possible) that I'm doing something really stupid and missing something obvious. :lol: First, I followed the link provided here to get to...
by K0torisan
Sat Dec 22, 2018 11:36 pm
Forum: Ren'Py Questions and Announcements
Topic: Android Build: CalledProcessError
Replies: 12
Views: 2279

Re: Android Build: CalledProcessError

Loathe as I am to bump a post, the launch date of my game is approaching, and I still can't work out a solution. Also, the same error message has happened to someone else. Not sure if it's relevant, but it looks like both of us are working off macOS, so I wonder if any other Mac users are getting th...
by K0torisan
Wed Dec 05, 2018 6:51 pm
Forum: Ren'Py Questions and Announcements
Topic: Android Build: CalledProcessError
Replies: 12
Views: 2279

Re: Android Build: CalledProcessError

Mameshiba, is it the exact same error? Post your traceback/error message here as well! Someone might be able to make sense of it :(
by K0torisan
Mon Dec 03, 2018 3:03 am
Forum: Ren'Py Questions and Announcements
Topic: Android Build: CalledProcessError
Replies: 12
Views: 2279

Re: Android Build: CalledProcessError

Yes, I have Java 8.
by K0torisan
Tue Nov 27, 2018 12:05 pm
Forum: Ren'Py Questions and Announcements
Topic: Android Build: CalledProcessError
Replies: 12
Views: 2279

Re: Trying to do an Android Build... what is this error?

Just as clarification, this error appears after I select "Install SDK & Create Keys" and right after the launcher says that it is running a test program to see if I have a JDK program, which I have already installed. Also, this happens on every single project in Ren'py, even the Tutori...
by K0torisan
Sun Nov 25, 2018 8:25 pm
Forum: Ren'Py Questions and Announcements
Topic: Android Build: CalledProcessError
Replies: 12
Views: 2279

Android Build: CalledProcessError

I'm trying to do an Android build for my game, but I got this error. I honestly have no idea what's wrong - I'm terrible with this sort of thing. I tried uninstalling/reinstalling renpy and RAPT, and that didn't work. Any help? I'm sorry, but an uncaught exception occurred. While running game code: ...
by K0torisan
Sun Oct 14, 2018 7:03 pm
Forum: Ren'Py Questions and Announcements
Topic: Extend "" and transform not working with replay
Replies: 1
Views: 292

Extend "" and transform not working with replay

Hello! I'm quite puzzled over this issue, and I'd love if someone could help me. On the menus of my game, I use extend "" to keep the text box in place while a user makes a choice. After the player makes a choice, I have a call set up that shows the player if they've made a good/bad choice...
by K0torisan
Thu Jul 26, 2018 5:54 pm
Forum: Ren'Py Questions and Announcements
Topic: Affection Points Animation [Solved]
Replies: 6
Views: 894

Re: Affection Points Animation

Got it! Thanks for all the help!
by K0torisan
Thu Jul 26, 2018 5:32 pm
Forum: Ren'Py Questions and Announcements
Topic: Affection Points Animation [Solved]
Replies: 6
Views: 894

Re: Affection Points Animation

Wait - can you be more specific about where to put the quotations? I wrapped them around the "alex_affection_action" and the "up/down" (and combinations of either), and I'm still getting Syntaxerror messages.

Also, moved the character_affection variables.
by K0torisan
Thu Jul 26, 2018 4:48 pm
Forum: Ren'Py Questions and Announcements
Topic: Affection Points Animation [Solved]
Replies: 6
Views: 894

Re: Affection Points Animation

I'm getting an error message. :cry: I'm sorry, but an uncaught exception occurred. While running game code: File "game/script.rpy", line 1287, in script call call alex_affection_animation File "game/script.rpy", line 637, in script if alex_affection_action = up: SyntaxError: inva...
by K0torisan
Thu Jul 26, 2018 3:13 pm
Forum: Ren'Py Questions and Announcements
Topic: Affection Points Animation [Solved]
Replies: 6
Views: 894

Affection Points Animation [Solved]

Hi! In my game, endings are based on the standard affection point system, and I have an animation attached to choices that helps players understand when they've picked a "good" or "bad" answer. I want to declare the animation at the top of my game so that I don't have to type out...