Search found 241 matches
- Fri Jul 26, 2019 1:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Gallery Won't Exit
- Replies: 8
- Views: 823
Re: Gallery Won't Exit
Oh, hm... it still sticks, for some reason, if you click on anything else. I only added this imagebutton: imagebutton auto "gui/gui_exitbutton_%s.png" xpos 1750 ypos 100 focus_mask True: hovered [Play("system",guisfx_button_hover), Show("gui_tooltip", tt_text="ESC&...
- Fri Jul 26, 2019 1:51 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Weird NVL Thing [SOLVED]
- Replies: 5
- Views: 630
Weird NVL Thing [SOLVED]
This is my code: nvl show dissolve z "..." z "Just testing out nvl." z "This game is going to make me diiiie." z "anyway." nvl hide fade window hide e "Wow, way to take over." The thing is, when it fades, it fades back into the nvl screen, then abrup...
- Fri Jul 26, 2019 1:31 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Custom Notify Screen Background won't really scale? [SOLVED}
- Replies: 13
- Views: 1048
Re: Custom Notify Screen Background won't really scale?
That fixed it-- looking in the default settings was a huge help and the Frame thing was good to know for future reference. Thank you!
- Fri Jul 26, 2019 12:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Animate Choices [SOLVED]
- Replies: 4
- Views: 800
Re: Animate Choices
Oh! Alright, that worked. I guess I need to put in bigger numbers for yoffset xD
Thank you!
Thank you!
- Fri Jul 26, 2019 8:01 am
- Forum: Ren'Py Questions and Announcements
- Topic: Animate Choices [SOLVED]
- Replies: 4
- Views: 800
Re: Animate Choices
I don't think I'm supposed to put quotation marks around the transform? I've never done it before. (Nope, I'm not, just tested it.)
I really don't know why the transform isn't applying to the choice? Or if there's a different way you're supposed to animate choices.
I really don't know why the transform isn't applying to the choice? Or if there's a different way you're supposed to animate choices.
- Fri Jul 26, 2019 7:53 am
- Forum: Ren'Py Questions and Announcements
- Topic: Custom Notify Screen Background won't really scale? [SOLVED}
- Replies: 13
- Views: 1048
Re: Custom Notify Screen Background won't really scale?
The reason I redid the screen is because for some reason, it doesn't do that for me-- it just doesn't use the notify.png as a background anymore. It's just the text. style notifytext: font gui.advname_font_face color Color(color=gui.advname_font_color) text_align 0.08 screen notify(message): zorder ...
- Thu Jul 25, 2019 9:42 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Custom Notify Screen Background won't really scale? [SOLVED}
- Replies: 13
- Views: 1048
Re: Custom Notify Screen Background won't really scale?
Here it is! Thank you for the help
- Thu Jul 25, 2019 8:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Custom Notify Screen Background won't really scale? [SOLVED}
- Replies: 13
- Views: 1048
Re: Custom Notify Screen Background won't really scale?
Now the primary issue is that the text align for notifytext simply doesn't... do anything? It's still flush against the side.
Also the notify won't scale down, still; but the notify screen style at least works.
Also the notify won't scale down, still; but the notify screen style at least works.
- Thu Jul 25, 2019 8:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Animate Choices [SOLVED]
- Replies: 4
- Views: 800
Animate Choices [SOLVED]
I want the choices to animate slightly-- for example when I hover over them, they rise slightly or whatnot-- and have put an ATL in there as follows: transform choiceappear: alpha 0.0 yoffset -1.0 pause 0.0 easein 0.5 alpha 1.0 yoffset 0 on idle: alpha 1.0 yoffset 0 on hover: alpha 1.0 yoffset 0 eas...
- Thu Jul 25, 2019 5:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Choice Screen is All Wonky [SOLVED]
- Replies: 23
- Views: 1715
Re: Choice Screen is All Wonky
Ah, Alex PMed me: the choice should've been defined like this: for i in items: button: xysize (350, 600) left_padding 50 right_padding 50 top_padding 0 background "gui/choice/choice_idle_background.png" hover_background "gui/choice/choice_hover_background.png" text i.caption xali...
- Thu Jul 25, 2019 3:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Customizable Sprite with Blinking? [SOLVED]
- Replies: 38
- Views: 2935
Re: Customizable Sprite with Blinking?
A similar result pops up both ways if I try to run the python and the renpy language: I'm sorry, but an uncaught exception occurred. After initialization, but before game start. SyntaxError: non-keyword arg after keyword arg (player definitions.rpy, line 1109) -- Full Traceback ---------------------...
- Thu Jul 25, 2019 1:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Customizable Sprite with Blinking? [SOLVED]
- Replies: 38
- Views: 2935
Re: Customizable Sprite with Blinking?
I adjusted the code to have this: image player = LiveComposite( (740, 1110), (0,0), "player/player_base.png", (0,0), "player/player_skin_%s.png"%(skin), (0,0), "player/player_hair_%s.png"%(hair) (0,0), "player_eyes_%s"%(eye) (0,0), ConditionSwitch( "pbrow...
- Thu Jul 25, 2019 1:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Choice Screen is All Wonky [SOLVED]
- Replies: 23
- Views: 1715
Re: Choice Screen is All Wonky
I attached the two choice files that can be edited in the gui since the center one's still off-kilter, unfortunately; though what I am noticing is that the text is also unevenly spaced-- the one in the middle is farther from the left and closer to the right. Sorry about the inconvenience; and this i...
- Thu Jul 25, 2019 11:25 am
- Forum: Ren'Py Questions and Announcements
- Topic: NameError: Not Defined; but I Defined It. [SOLVED]
- Replies: 5
- Views: 605
Re: NameError: Not Defined; but I Defined It.
Ah, I see! Thank you for the help-- and sorry for that confusion xD
- Thu Jul 25, 2019 10:36 am
- Forum: Ren'Py Questions and Announcements
- Topic: Choice Screen is All Wonky [SOLVED]
- Replies: 23
- Views: 1715
Re: Choice Screen is All Wonky
Holy crap-- you're a godsend; it finally worked! The only problem is that if I add more text-- for example, like this: menu: "Cool.": "I'm glad you think so!" e "Yeah!" "Ugh. Boring. Putting more here just to test a little thing...": "Well, jeez, sorry.&q...