Search found 20 matches

by darckshame
Sat Feb 16, 2019 5:27 pm
Forum: Ren'Py Cookbook
Topic: Inventory Screen
Replies: 82
Views: 38527

Re: Inventory Screen

Hello guys. First of all thanks for the code, secondly I'm sorry to bother you with this but I wrote the code this way: init python: import renpy.store as store import renpy.exports as renpy # we need this so Ren'Py properly handles rollback with classes from operator import attrgetter # we need thi...
by darckshame
Sun Jun 17, 2018 9:56 am
Forum: Ren'Py Questions and Announcements
Topic: Help with condition changes
Replies: 0
Views: 185

Help with condition changes

Hello, I have a question for you regarding condition changing in labels for a patch. I hope that I'll make it clear what I mean. Lets say we have the same conditions set in different labels, but I don't want to go change them manually or with retyping every label and then use config.label_overrides,...
by darckshame
Wed Mar 21, 2018 4:52 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Problem with retaining variables
Replies: 0
Views: 179

[Solved] Problem with retaining variables

Hello guys I'm trying to make a mod for a game and I have a problem with it to retain the variable change. the problem is that i already did a version that does what it must but I wanted to update it and now the new script doesn't work please help me understand what I did wrong and how I can improve...
by darckshame
Sat Mar 17, 2018 11:11 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]How to overwrite or override a screen
Replies: 3
Views: 185

Re: How to overwrite or override a screen

I'm sorry, I found an answer here , but if there are still other ways like the one I asked in the first post I don't mind "hearing" about them...
by darckshame
Sat Mar 17, 2018 10:48 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]How to overwrite or override a screen
Replies: 3
Views: 185

Re: How to overwrite or override a screen

rayminator thank you for your help but I can't find what I'm searching in this thread, and English is not my native language so I apologies for my bad Engrish
by darckshame
Sat Mar 17, 2018 10:09 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]How to overwrite or override a screen
Replies: 3
Views: 185

[SOLVED]How to overwrite or override a screen

Hello, I'm looking to change or override a screen so that I don't need to change the original file, just like for a label. init python: config.label_overrides = {"start": "start_mod"} And I'm looking to do something like init python: config.screen_overrides = {"start": "start_mod"} Can it be done be...
by darckshame
Sat Mar 17, 2018 4:23 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Problems with the Return function
Replies: 11
Views: 443

Re: Problems with the Return function

So far this is how I made it work. So I removed from the equation the label nfo and I think I've solved the problem. ##image mod_cheat_menu_background = "138.jpg" init: $ infoScreenSeen = False init python: config.overlay_screens.append( "cheat" ) screen cheat: order_reverse True key "1" action Func...
by darckshame
Sat Mar 17, 2018 3:35 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Problems with the Return function
Replies: 11
Views: 443

Re: Problems with the Return function

Alex I can't use the call action there because this what I get so that's why I use the function because it's the only way to call something in that context line 16, in keywords key "1" action Call("nfo") ##Function(renpy.call, label="nfo") ##Jump("nfo") NameError: name 'Call' is not defined Call The...
by darckshame
Sat Mar 17, 2018 7:39 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Problems with the Return function
Replies: 11
Views: 443

Re: Problems with the Return function

Alex I had no luck, the same thing happens #################### ##Cheat game name## #################### ##image mod_cheat_menu_background = "138.jpg" init python: config.overlay_screens.append( "cheat" ) screen cheat: order_reverse True key "1" action Function(renpy.call, label="nfo") ##Jump("nfo")...
by darckshame
Sat Mar 17, 2018 6:36 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Problems with the Return function
Replies: 11
Views: 443

Re: Problems with the Return function

Milkymalk that helped with the exiting to the game from the "mod_show_info" but when you try to exit the mod from "mod_cheat_menu" I'm sent back to the "mod_show_info" then if I'm entering the label "mod_cheat_menu" and try to exit again now it does what it's supposed to do. I even tried to add an r...
by darckshame
Thu Mar 15, 2018 8:01 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Problems with the Return function
Replies: 11
Views: 443

Re: Problems with the Return function

The strange thing is when i try to close the cheat menu it goes to mod_show_info then i go to mod_cheat_menu and try again to exit it and this time it works, anyone know why or a work around?
by darckshame
Thu Mar 15, 2018 6:10 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Problems with the Return function
Replies: 11
Views: 443

Re: Problems with the Return function

I have used call instead of jump but it always returns me to the mod_cheat_menu I even used: python: renpy.return_statement() same thing #################### ##Cheat game name## #################### init python: config.overlay_screens.append( "cheat" ) image mod_cheat_menu_background = "138" screen ...
by darckshame
Wed Mar 14, 2018 4:35 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Problems with the Return function
Replies: 11
Views: 443

[Solved] Problems with the Return function

Hello guys, I want to make a cheat menu for a game that has all it's content in 4 labels that represent 4 days of the game and it's a linear action with no labels to jump to, only reed, chose, add or remove variables depending on your choice, continue reading.... so I made this: ####################...
by darckshame
Mon Mar 05, 2018 4:43 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]Newb questions
Replies: 5
Views: 236

Re: Newb questions

This is how I manage to get some of the things I want without modifying the gui file init: $ gui.text_size = 25 init python: config.overlay_screens.append( "cheat" ) define gui.choice_button_text_outlines = [(3, "#000", 0,0)] style choice_button_text: bold True size 25 color "#0461f7" selected_color...