Search found 23 matches
- Fri Jul 24, 2020 12:20 pm
- Forum: Ren'Py Cookbook
- Topic: UI gadget - Rotateable wheel with buttons
- Replies: 5
- Views: 3194
Re: UI gadget - Rotateable wheel with buttons
Hello Elmiwisa, I'm looking at your code and was wandering if I can use this for a roulette minigame...? Could you help me with this? # I, kinda, figured out the degrees at witch the numbers are on a European roulette # But I can't seem to make the variable get the value I want textbutton _("^&...
- Sat Mar 23, 2019 6:50 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Auto-scroll Viewport (solved)
- Replies: 1
- Views: 519
Re: Auto-scroll Viewport (solved)
Sorry, can you post a link to that thread?
- Sun Feb 17, 2019 10:37 am
- Forum: Ren'Py Cookbook
- Topic: Inventory Screen
- Replies: 100
- Views: 101931
Re: Inventory Screen
Thank you @M-77 for your help, I figured it out. Now I'm trying to show how much quantity of that specific item you have because I don't want to populate the entire inventory with images of the same image I tried using tooltip to show by using the flowing code: image tooltip_inventory_chocolate=Live...
- Sat Feb 16, 2019 5:27 pm
- Forum: Ren'Py Cookbook
- Topic: Inventory Screen
- Replies: 100
- Views: 101931
Re: Inventory Screen
Hello guys. First of all thanks for the code, secondly I'm sorry to bother you with this but I wrote the code this way: init python: import renpy.store as store import renpy.exports as renpy # we need this so Ren'Py properly handles rollback with classes from operator import attrgetter # we need thi...
- Sun Jun 17, 2018 9:56 am
- Forum: Ren'Py Questions and Announcements
- Topic: Help with condition changes
- Replies: 0
- Views: 454
Help with condition changes
Hello, I have a question for you regarding condition changing in labels for a patch. I hope that I'll make it clear what I mean. Lets say we have the same conditions set in different labels, but I don't want to go change them manually or with retyping every label and then use config.label_overrides,...
- Wed Mar 21, 2018 4:52 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Problem with retaining variables
- Replies: 0
- Views: 508
[Solved] Problem with retaining variables
Hello guys I'm trying to make a mod for a game and I have a problem with it to retain the variable change. the problem is that i already did a version that does what it must but I wanted to update it and now the new script doesn't work please help me understand what I did wrong and how I can improve...
- Sat Mar 17, 2018 11:11 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]How to overwrite or override a screen
- Replies: 3
- Views: 960
Re: How to overwrite or override a screen
I'm sorry, I found an answer here , but if there are still other ways like the one I asked in the first post I don't mind "hearing" about them...
- Sat Mar 17, 2018 10:48 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]How to overwrite or override a screen
- Replies: 3
- Views: 960
Re: How to overwrite or override a screen
rayminator thank you for your help but I can't find what I'm searching in this thread, and English is not my native language so I apologies for my bad Engrish
- Sat Mar 17, 2018 10:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]How to overwrite or override a screen
- Replies: 3
- Views: 960
[SOLVED]How to overwrite or override a screen
Hello, I'm looking to change or override a screen so that I don't need to change the original file, just like for a label. init python: config.label_overrides = {"start": "start_mod"} And I'm looking to do something like init python: config.screen_overrides = {"start": ...
- Sat Mar 17, 2018 10:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Problems with the Return function
- Replies: 11
- Views: 3277
Re: Problems with the Return function
For now it's solved
- Sat Mar 17, 2018 4:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Problems with the Return function
- Replies: 11
- Views: 3277
Re: Problems with the Return function
So far this is how I made it work. So I removed from the equation the label nfo and I think I've solved the problem. ##image mod_cheat_menu_background = "138.jpg" init: $ infoScreenSeen = False init python: config.overlay_screens.append( "cheat" ) screen cheat: order_reverse True...
- Sat Mar 17, 2018 3:35 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Problems with the Return function
- Replies: 11
- Views: 3277
Re: Problems with the Return function
Alex I can't use the call action there because this what I get so that's why I use the function because it's the only way to call something in that context line 16, in keywords key "1" action Call("nfo") ##Function(renpy.call, label="nfo") ##Jump("nfo") NameEr...
- Sat Mar 17, 2018 7:39 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Problems with the Return function
- Replies: 11
- Views: 3277
Re: Problems with the Return function
Alex I had no luck, the same thing happens #################### ##Cheat game name## #################### ##image mod_cheat_menu_background = "138.jpg" init python: config.overlay_screens.append( "cheat" ) screen cheat: order_reverse True key "1" action Function(renpy.ca...
- Sat Mar 17, 2018 6:36 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Problems with the Return function
- Replies: 11
- Views: 3277
Re: Problems with the Return function
Milkymalk that helped with the exiting to the game from the "mod_show_info" but when you try to exit the mod from "mod_cheat_menu" I'm sent back to the "mod_show_info" then if I'm entering the label "mod_cheat_menu" and try to exit again now it does what it's ...
- Thu Mar 15, 2018 8:01 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Problems with the Return function
- Replies: 11
- Views: 3277
Re: Problems with the Return function
The strange thing is when i try to close the cheat menu it goes to mod_show_info then i go to mod_cheat_menu and try again to exit it and this time it works, anyone know why or a work around?