Search found 28 matches
- Fri Sep 03, 2021 2:15 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Temporarily change history screen behavior during game
- Replies: 0
- Views: 681
Temporarily change history screen behavior during game
Good day. Sometimes in a novel I have text that is shown in a middle of a screen. I want this text to appear in history screen in a middle as well, but history screen won't show it in a middle, showing it left-justified (like any other dialogues in history). What I want to do is temporarily change h...
- Thu Jun 28, 2018 9:25 am
- Forum: Ren'Py Questions and Announcements
- Topic: Disabling exit confirmation
- Replies: 2
- Views: 1471
- Thu Jun 28, 2018 8:29 am
- Forum: Ren'Py Questions and Announcements
- Topic: Disabling exit confirmation
- Replies: 2
- Views: 1471
Disabling exit confirmation
Hello guys. What I want to do is temporarily disable exit confirmation window since I open and close my novel dozens of times a day. Pressing "Yes" every time began to tire me out. I managed to disable confirmation when pressing "Quit" button: replaced default textbutton _("...
- Mon Jun 25, 2018 5:47 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Choosing images according to current resolution
- Replies: 5
- Views: 1846
Re: Choosing images according to current resolution
If I understand correctly, the scaling is done by OpenGL so Ren'py is agnostic to it, so you wouldn't need to rescale anything if player resizes the window. Just want to be clarify this - if you're concerned about player resizing the game window - don't > it's all handled for you and you absolutely...
- Mon Jun 25, 2018 7:20 am
- Forum: Ren'Py Questions and Announcements
- Topic: Choosing images according to current resolution
- Replies: 5
- Views: 1846
Re: Choosing images according to current resolution
A few things here: About the game resolution - Your game resolution is defined by your gui.init() line in the gui.rpy file by default. Once that's set, that's the resolution of your game. - When your player resizes their game window, Renpy itself doesn't change resolution as such, it lets the OpenG...
- Sat Jun 23, 2018 8:30 am
- Forum: Ren'Py Questions and Announcements
- Topic: Choosing images according to current resolution
- Replies: 5
- Views: 1846
Choosing images according to current resolution
Hello guys. I want to do something like this: if Display(1280, 720): scene 1280x720_Image1 elif Display(1920, 1080): scene 1920x1080_Image1 This code isn't right and it won't work. This way I just want to explain what I'm trying to do. Can you please tell me the right way to write this?
- Sun Mar 25, 2018 1:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Adding extra actions to default keys
- Replies: 0
- Views: 269
Adding extra actions to default keys
Hello guys. I'm very new at programming and that is the reason why I have something like this in my script: scene 1st with Dissolve(1.5) show window_edge with CropMove(0.5, mode="wiperight") show window_background with CropMove(0.5, mode="wipedown") window show "text text te...
- Fri Mar 23, 2018 10:04 am
- Forum: Ren'Py Questions and Announcements
- Topic: ADV window transition
- Replies: 6
- Views: 810
Re: ADV window transition
Have you tried the 'window auto' statement? https://www.renpy.org/doc/html/dialogue.html#dialogue-window-management 'config.window_show_transition' and 'config.window_hide_transition' seem to be what you're looking for. I already tried to change these values before. I tried to do it once again and ...
- Fri Mar 23, 2018 7:38 am
- Forum: Ren'Py Questions and Announcements
- Topic: ADV window transition
- Replies: 6
- Views: 810
Re: ADV window transition
That should be what Fade does. Well, I changed my "dissolve" to "fade" but the problem remains. What you proposed is just a type of transition and it doesn't affect dialogue window when I write it as follows: "text text text" # ADV immediately disappears before the sta...
- Fri Mar 23, 2018 6:57 am
- Forum: Ren'Py Questions and Announcements
- Topic: ADV window transition
- Replies: 6
- Views: 810
Re: ADV window transition
It should appear nice and smooth by adding something like this in your script: scene black with Dissolve(1) # or you could use this scene black with Fade(1) Change the number to adjust how long it takes. If it isn't working as expected, then there may be some other issue. Can you post a video of th...
- Fri Mar 23, 2018 6:18 am
- Forum: Ren'Py Questions and Announcements
- Topic: ADV window transition
- Replies: 6
- Views: 810
ADV window transition
Hello gyus, the problem is very simple and I believe there is a single line code somewhere that solve this problem. Problem: I can't make my ADV window appear smoothly (with transition). I've been searching through documentation for quite a while already but couldn't find any related info. Thank you...
- Mon Mar 19, 2018 9:38 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Make game temporarily unskippable
- Replies: 8
- Views: 1400
Re: Make game temporarily unskippable
you might be able too to do it here some links that might help you out https://www.renpy.org/doc/html/config.html?highlight=transitions https://www.renpy.org/doc/html/preferences.html?highlight=transitions#var-preferences.transitions https://www.renpy.org/doc/html/transitions.html?highlight=transit...
- Mon Mar 19, 2018 12:37 am
- Forum: Ren'Py Questions and Announcements
- Topic: Make game temporarily unskippable
- Replies: 8
- Views: 1400
Re: Make game temporarily unskippable
if you haven't played after the movie has been done it won't skip because you haven't seen the video or text even if you started a new game it won't skip unless you have seen it not in less you tell it to by going into preference and select skip unseen text but if you have played past the video and...
- Sun Mar 18, 2018 11:19 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Make game temporarily unskippable
- Replies: 8
- Views: 1400
Re: Make game temporarily unskippable
i forgot this put in just after label start screen block_scr(flag, t): timer t action Hide("block_scr") repeat False if not flag: key "dismiss" action [[]] Albeit it is not a solution with confirmation window, it works, thank you. Is it possible to adjust this code for transitio...
- Sun Mar 18, 2018 10:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Make game temporarily unskippable
- Replies: 8
- Views: 1400
Re: Make game temporarily unskippable
you can make the video unskippable by doing this and adjust 123 they are in seconds show screen block_scr(persistent.video_1_seen, 123) $ renpy.movie_cutscene("video/WankotoKurasou.webm") $ persistent.video_1_seen = True but to make it as confirm to skip that i have no clue how to that se...