Search found 28 matches

by CyDementia
Fri Sep 03, 2021 2:15 pm
Forum: Ren'Py Questions and Announcements
Topic: Temporarily change history screen behavior during game
Replies: 0
Views: 681

Temporarily change history screen behavior during game

Good day. Sometimes in a novel I have text that is shown in a middle of a screen. I want this text to appear in history screen in a middle as well, but history screen won't show it in a middle, showing it left-justified (like any other dialogues in history). What I want to do is temporarily change h...
by CyDementia
Thu Jun 28, 2018 9:25 am
Forum: Ren'Py Questions and Announcements
Topic: Disabling exit confirmation
Replies: 2
Views: 1471

Re: Disabling exit confirmation

Remix wrote: Thu Jun 28, 2018 8:40 am define config.quit_action = Quit(confirm=False)

I put mine in options.rpy with config.developer etc
Thank you!
by CyDementia
Thu Jun 28, 2018 8:29 am
Forum: Ren'Py Questions and Announcements
Topic: Disabling exit confirmation
Replies: 2
Views: 1471

Disabling exit confirmation

Hello guys. What I want to do is temporarily disable exit confirmation window since I open and close my novel dozens of times a day. Pressing "Yes" every time began to tire me out. I managed to disable confirmation when pressing "Quit" button: replaced default textbutton _("...
by CyDementia
Mon Jun 25, 2018 5:47 pm
Forum: Ren'Py Questions and Announcements
Topic: Choosing images according to current resolution
Replies: 5
Views: 1846

Re: Choosing images according to current resolution

If I understand correctly, the scaling is done by OpenGL so Ren'py is agnostic to it, so you wouldn't need to rescale anything if player resizes the window. Just want to be clarify this - if you're concerned about player resizing the game window - don't > it's all handled for you and you absolutely...
by CyDementia
Mon Jun 25, 2018 7:20 am
Forum: Ren'Py Questions and Announcements
Topic: Choosing images according to current resolution
Replies: 5
Views: 1846

Re: Choosing images according to current resolution

A few things here: About the game resolution - Your game resolution is defined by your gui.init() line in the gui.rpy file by default. Once that's set, that's the resolution of your game. - When your player resizes their game window, Renpy itself doesn't change resolution as such, it lets the OpenG...
by CyDementia
Sat Jun 23, 2018 8:30 am
Forum: Ren'Py Questions and Announcements
Topic: Choosing images according to current resolution
Replies: 5
Views: 1846

Choosing images according to current resolution

Hello guys. I want to do something like this: if Display(1280, 720): scene 1280x720_Image1 elif Display(1920, 1080): scene 1920x1080_Image1 This code isn't right and it won't work. This way I just want to explain what I'm trying to do. Can you please tell me the right way to write this?
by CyDementia
Sun Mar 25, 2018 1:58 pm
Forum: Ren'Py Questions and Announcements
Topic: Adding extra actions to default keys
Replies: 0
Views: 269

Adding extra actions to default keys

Hello guys. I'm very new at programming and that is the reason why I have something like this in my script: scene 1st with Dissolve(1.5) show window_edge with CropMove(0.5, mode="wiperight") show window_background with CropMove(0.5, mode="wipedown") window show "text text te...
by CyDementia
Fri Mar 23, 2018 10:04 am
Forum: Ren'Py Questions and Announcements
Topic: ADV window transition
Replies: 6
Views: 810

Re: ADV window transition

Have you tried the 'window auto' statement? https://www.renpy.org/doc/html/dialogue.html#dialogue-window-management 'config.window_show_transition' and 'config.window_hide_transition' seem to be what you're looking for. I already tried to change these values before. I tried to do it once again and ...
by CyDementia
Fri Mar 23, 2018 7:38 am
Forum: Ren'Py Questions and Announcements
Topic: ADV window transition
Replies: 6
Views: 810

Re: ADV window transition

That should be what Fade does. Well, I changed my "dissolve" to "fade" but the problem remains. What you proposed is just a type of transition and it doesn't affect dialogue window when I write it as follows: "text text text" # ADV immediately disappears before the sta...
by CyDementia
Fri Mar 23, 2018 6:57 am
Forum: Ren'Py Questions and Announcements
Topic: ADV window transition
Replies: 6
Views: 810

Re: ADV window transition

It should appear nice and smooth by adding something like this in your script: scene black with Dissolve(1) # or you could use this scene black with Fade(1) Change the number to adjust how long it takes. If it isn't working as expected, then there may be some other issue. Can you post a video of th...
by CyDementia
Fri Mar 23, 2018 6:18 am
Forum: Ren'Py Questions and Announcements
Topic: ADV window transition
Replies: 6
Views: 810

ADV window transition

Hello gyus, the problem is very simple and I believe there is a single line code somewhere that solve this problem. Problem: I can't make my ADV window appear smoothly (with transition). I've been searching through documentation for quite a while already but couldn't find any related info. Thank you...
by CyDementia
Mon Mar 19, 2018 9:38 pm
Forum: Ren'Py Questions and Announcements
Topic: Make game temporarily unskippable
Replies: 8
Views: 1399

Re: Make game temporarily unskippable

you might be able too to do it here some links that might help you out https://www.renpy.org/doc/html/config.html?highlight=transitions https://www.renpy.org/doc/html/preferences.html?highlight=transitions#var-preferences.transitions https://www.renpy.org/doc/html/transitions.html?highlight=transit...
by CyDementia
Mon Mar 19, 2018 12:37 am
Forum: Ren'Py Questions and Announcements
Topic: Make game temporarily unskippable
Replies: 8
Views: 1399

Re: Make game temporarily unskippable

if you haven't played after the movie has been done it won't skip because you haven't seen the video or text even if you started a new game it won't skip unless you have seen it not in less you tell it to by going into preference and select skip unseen text but if you have played past the video and...
by CyDementia
Sun Mar 18, 2018 11:19 pm
Forum: Ren'Py Questions and Announcements
Topic: Make game temporarily unskippable
Replies: 8
Views: 1399

Re: Make game temporarily unskippable

i forgot this put in just after label start screen block_scr(flag, t): timer t action Hide("block_scr") repeat False if not flag: key "dismiss" action [[]] Albeit it is not a solution with confirmation window, it works, thank you. Is it possible to adjust this code for transitio...
by CyDementia
Sun Mar 18, 2018 10:54 pm
Forum: Ren'Py Questions and Announcements
Topic: Make game temporarily unskippable
Replies: 8
Views: 1399

Re: Make game temporarily unskippable

you can make the video unskippable by doing this and adjust 123 they are in seconds show screen block_scr(persistent.video_1_seen, 123) $ renpy.movie_cutscene("video/WankotoKurasou.webm") $ persistent.video_1_seen = True but to make it as confirm to skip that i have no clue how to that se...