Search found 36 matches

by SpicyMayo1429
Tue Feb 02, 2021 9:35 pm
Forum: Ren'Py Questions and Announcements
Topic: [solved] Resizing the preference menu
Replies: 2
Views: 395

Re: Resizing the preference menu

Thank you! Hi, SpicyMayo1429 , You need to add ysize to the game menu viewport and scrollbar. Find in the screens.rpy the following after screen game_menu : screen game_menu(title, scroll=None, yinitial=0.0): ... style game_menu_viewport: xsize 920 style game_menu_vscrollbar: unscrollable gui.unscro...
by SpicyMayo1429
Tue Feb 02, 2021 3:48 pm
Forum: Ren'Py Questions and Announcements
Topic: Is it possible to have text wait for a sfx?
Replies: 1
Views: 552

Re: Is it possible to have text wait for a sfx?

If it's something that isn't frequently happening, you could probably do something with the wait tag like this: ## Sound effect plays here. character "{w=4}Whatever your text is." ## The {w} is the wait tag and the =4 is how long it waits for, in the example it waits for 4 seconds. ## You ...
by SpicyMayo1429
Tue Feb 02, 2021 3:36 pm
Forum: Ren'Py Questions and Announcements
Topic: [solved] Resizing the preference menu
Replies: 2
Views: 395

[solved] Resizing the preference menu

Currently my preferences menu looks like this: Screenshot (2).png however, with its current size, it goes down into my navigation bar. I want to resize it so that the box it's contained in is above my nav bar like this: Screenshot (2)_LI.jpg I tried using ysize/xsize on the initial vbox in the prefe...
by SpicyMayo1429
Fri Jun 26, 2020 1:34 pm
Forum: Ren'Py Questions and Announcements
Topic: [solved] Having the main menu music not loop?
Replies: 3
Views: 562

[solved] Having the main menu music not loop?

I there a way to make the main menu music not loop? I wanna do something similar to the video game Wonder Boy: the Dragon's Trap opening where it's just a short piece (less than 30 seconds) that plays upon entering the main menu.
by SpicyMayo1429
Thu Jun 25, 2020 11:43 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]positioning menu lables so they are centered
Replies: 5
Views: 622

Re: positioning menu lables so they are centered

MaydohMaydoh wrote: Thu Jun 25, 2020 1:54 pm Labels are text within a container, so you need to move the label itself, not the label text.

Code: Select all

style game_menu_label:
    xalign 0.5
That should position the label at the centre.
Don't forget to remove the positional properties from the label text style.
Ahh! yup, that was it! thanks everyone!
by SpicyMayo1429
Thu Jun 25, 2020 1:15 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]positioning menu lables so they are centered
Replies: 5
Views: 622

Re: positioning menu lables so they are centered

namastaii wrote: Thu Jun 25, 2020 1:00 pm Try xalign 0.5 and text_align 0.5 in that style (don't use xpos)
I've tried those, but it doesn't seem move the text at all.
by SpicyMayo1429
Wed Jun 24, 2020 9:44 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]positioning menu lables so they are centered
Replies: 5
Views: 622

[SOLVED]positioning menu lables so they are centered

So I want to position the menu labels so they are centered, as detailed in the image below, but I'm not sure how to do it so that all the menu labels are centered (History, Save, Preferences/Options, Load.) centering menu titles.PNG I know how to position the label, with the added xpos, style game_m...
by SpicyMayo1429
Thu Apr 30, 2020 3:41 pm
Forum: Ren'Py Questions and Announcements
Topic: [solved] Having music from a splashscreen fade out when entering the main menu?
Replies: 3
Views: 207

[solved] Having music from a splashscreen fade out when entering the main menu?

So I have different music in my splash screen than my main menu and I want the music from my splash screen to fade out when it changes. I think I'm doing something wrong, the fadeout transition isn't doing anything and when you enter the game to the main menu the splash screen music just cuts and ch...
by SpicyMayo1429
Sat Apr 25, 2020 5:07 pm
Forum: Ren'Py Questions and Announcements
Topic: [solved] Using persistent data in a tips/dictionary screen to change text entries
Replies: 1
Views: 220

[solved] Using persistent data in a tips/dictionary screen to change text entries

So I've gotten a tips page/menu all down with but was wondering if there's a way I can also have it so that my text initially appears something like this "????" then will change once it has been unlocked. Here's what I've got so far, ## Keypoints Screen ## # Jump to this label from the mai...
by SpicyMayo1429
Fri May 10, 2019 11:14 am
Forum: Ren'Py Questions and Announcements
Topic: how do i animate the main menu's background, like what DDLC did?
Replies: 2
Views: 362

Re: how do i animate the main menu's background, like what DDLC did?

There is also this thread where I asked a similar question, some of the responses here might help. viewtopic.php?f=8&t=50220
by SpicyMayo1429
Thu May 09, 2019 10:50 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] How to change the menu/screen backgrounds
Replies: 1
Views: 170

[Solved] How to change the menu/screen backgrounds

I know how to change the game_menu background, but I want each page (history, preferences, save/load) to have it's own/different background. I've tried seeing if this would work: style_prefix "game_menu" if main_menu: add gui.main_menu_background elif history: #### for the history screen a...
by SpicyMayo1429
Thu May 09, 2019 9:04 am
Forum: Ren'Py Questions and Announcements
Topic: Maching long text
Replies: 3
Views: 345

Re: Maching long text

There's a comment in this thread that might also help: viewtopic.php?f=8&t=54895