Search found 23 matches
- Fri Mar 22, 2019 9:06 am
- Forum: Ren'Py Questions and Announcements
- Topic: Movie displayable won't loop
- Replies: 1
- Views: 734
Re: Movie displayable won't loop
I encountered the same bug today, really frustrating.
- Tue Oct 02, 2018 10:25 am
- Forum: Ren'Py Questions and Announcements
- Topic: How can I close a screen by clicking outside of it?
- Replies: 3
- Views: 527
How can I close a screen by clicking outside of it?
Really simple problem I can't figure out. I got a screen that shows an image in the center of my game and all I want to do is close the screen as soon as I click outside of the image. Everything outside of the image is transparent, so making imagemaps that would close the screen is not possible. -ch...
- Sat Sep 01, 2018 7:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How can I center names?
- Replies: 1
- Views: 991
Re: How can I center names?
Ok, I found it out.
In case someone wants to do it too:
Go into your gui.rpy file and search for: define gui.name_xalign
Change it to:
In case someone wants to do it too:
Go into your gui.rpy file and search for: define gui.name_xalign
Change it to:
Code: Select all
define gui.name_xalign = 0.5
- Sat Sep 01, 2018 7:30 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How can I center names?
- Replies: 1
- Views: 991
How can I center names?
Hi, My problem is: I have a name input of 9 letters and when I display it I want the name to be in the center of a namebox (the box is just an image). It fills nice with 9 letters: renpy.JPG But if the player chooses a short name it looks like this: renpytwo.JPG How can I make the name appear always...
- Wed Jun 13, 2018 12:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: talk animation with idle after, possible?
- Replies: 0
- Views: 495
talk animation with idle after, possible?
Hi, so I got this talking animation that follows into an idle animation. Since the animation is so long I made it a webm file. Here is it's current state: image c3animation2 = Movie(play="c3Animations/animation2/2.webm", fps=25) image c3animation3 = Movie(play="c3Animations/animation2...
- Wed Jun 13, 2018 9:10 am
- Forum: Ren'Py Questions and Announcements
- Topic: Why can't i close a screen within a screen
- Replies: 4
- Views: 724
Re: Why can't i close a screen within a screen
I think the conventional method of playing talking animations whilst text is being shown would be to just show the animated image. You should be able to achieve what you wanted with transforms and not using a screen (which is a very strange and probably inefficient way of approaching this). What ex...
- Sun Jun 10, 2018 7:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Why can't i close a screen within a screen
- Replies: 4
- Views: 724
Why can't i close a screen within a screen
Hi, I want to close a screen with another screen: screen idleTalk: add "c3animation2" timer 1.5 action Show("idleTalk2") screen idleTalk2: $renpy.hide_screen("idleTalk") why is renpy.hide_screen not closing the screen idleTalk.. am I doing something wrong? The purpose o...
- Sat Jun 09, 2018 3:31 am
- Forum: Ren'Py Questions and Announcements
- Topic: Is it possible to pass on a parameter to a another screen?
- Replies: 4
- Views: 2416
- Sat Jun 09, 2018 1:07 am
- Forum: Ren'Py Questions and Announcements
- Topic: Is it possible to pass on a parameter to a another screen?
- Replies: 4
- Views: 2416
Is it possible to pass on a parameter to a another screen?
Hi, so you can give a parameter (correct me this is the wrong name) to a screen like label test: show screen testscreen("image.png") screen testscreen(pic1): add pic1 My question is if it is possible to give that parameter to another screen when I call a screen with a screen like: screen t...
- Thu Apr 26, 2018 6:16 am
- Forum: Ren'Py Questions and Announcements
- Topic: imagemap popout big image at hover, possible?
- Replies: 1
- Views: 408
imagemap popout big image at hover, possible?
Hi, I was wondering if it is possible to make an imagemap show a big image when you hover over it while it's in a vbox. vbox: spacing 5 imagemap style "chat_left": ground "test.png" hover "testH.png" hotspot(0, 0, 171, 200): action Show("testBig") Right now I ...
- Tue Apr 24, 2018 7:25 am
- Forum: Ren'Py Questions and Announcements
- Topic: How would you make a chat speech bubble?
- Replies: 5
- Views: 1385
Re: How would you make a chat speech bubble?
Looking good! However I think it'll be a nightmare to code later on if you keep the styling with the buttons. Also I assume you're forcing the text colour because the textbutton was giving you insensitive colour. So I'd strongly suggest you use styles: style chat_right: background Solid("#999&...
- Tue Apr 24, 2018 6:55 am
- Forum: Ren'Py Questions and Announcements
- Topic: How would you make a chat speech bubble?
- Replies: 5
- Views: 1385
Re: How would you make a chat speech bubble?
My guess is: - create two frames in photoshop, one for sender and one for receiver (left and right). This is situation is quite cool actually because it's the first time I've seen a reason for asymmetric Borders() for a frame! - create two styles for said frames, make the background the frame image...
- Tue Apr 24, 2018 5:57 am
- Forum: Ren'Py Questions and Announcements
- Topic: How would you make a chat speech bubble?
- Replies: 5
- Views: 1385
Re: How would you make a chat speech bubble?
Ok, I'm not the best coder, but I'll give it a shot thank you
- Tue Apr 24, 2018 5:39 am
- Forum: Ren'Py Questions and Announcements
- Topic: How would you make a chat speech bubble?
- Replies: 5
- Views: 1385
How would you make a chat speech bubble?
Hi, so I'm making a phone in my game where you get messages from time to time and now I want to add text bubbles like in whatsapp or imessage. I could make them in photoshop and add every line of text in there, but there is a way to do in renpy right? my current code for this: frame: xalign 0.5016 y...
- Sat Apr 21, 2018 10:18 am
- Forum: Ren'Py Questions and Announcements
- Topic: Showing a screen in a screen problem
- Replies: 2
- Views: 624
Re: Showing a screen in a screen problem
It's strange, 'cause the code works for me... What's the difference between this sample code and your actual code? screen openPhone: textbutton "Press!" action Show("openPhoneIcon") align(0.95,0.05) screen openPhoneIcon: key "rollback" action [[]] key "rollforward...