Search found 3090 matches
- Wed Mar 13, 2024 5:21 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Simple car chase event
- Replies: 5
- Views: 221
Re: Simple car chase event
...i dont know enough, can renpy move imagebutton by transform operator? and can i put digits from renpy.random.randint(a, b) into xalign?... Kind of sample to play with #### # Car Chase Game # #### # images # image car_img: Solid("#c0c0c0") size(400, 200) image bg_road = Fixed( Solid(&qu...
- Wed Jan 31, 2024 5:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py @ 20
- Replies: 4
- Views: 594
Re: Ren'Py @ 20
Whoa, time flies!
Many years to Ren'Py...))
Many years to Ren'Py...))
- Wed Nov 08, 2023 3:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Passing a label name to another label as a parameter? [solved]
- Replies: 6
- Views: 2630
Re: Passing a label name to another label as a parameter?
So, at the start of each chapter in my game, I want to call a label that does a few things like stop the music and show a chapter title card, and to avoid having to copy and paste this same label multiple different times, I'd like to be able to call a single label and just swap out certain things l...
- Sun Oct 29, 2023 5:19 pm
- Forum: Ren'Py Questions and Announcements
- Topic: is there anyway to save scrollbar position after this screen is replaced or hidden
- Replies: 2
- Views: 1978
- Sat Oct 28, 2023 6:21 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Code for the Fifteen / Slide Puzzle mini game doesn't work any more, any ideas?
- Replies: 1
- Views: 2202
Re: Code for the Fifteen / Slide Puzzle mini game doesn't work any more, any ideas?
... Maybe it's because Renpy has been updated since the code was posted? ... Looks like... Try to change this lines label fifteen_game: ##### Game settings. # # Let's set the size of game field in tiles, for example 9 tiles (3 x 3). $ grid_width = 3 $ grid_height = 3 # Next 4 lines are used to set ...
- Sat Oct 28, 2023 4:47 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Can you put an ATL transform on a bar?
- Replies: 4
- Views: 2547
Re: Can you put an ATL transform on a bar?
... Is there a way I can go about moving a bar on the screen? Just use transform as you did for imagebutton. Try transform bar_transform(t=0.5): 0.5 parallel: linear t * (config.screen_width / config.screen_height) xalign 1.0 linear t * (config.screen_width / config.screen_height) xalign 0.0 repeat...
- Thu Oct 12, 2023 3:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: (Solved) Question about Boolean Variables
- Replies: 6
- Views: 1480
Re: Question about Boolean Variables
... Change this init: ## All variables are in a seperate varables.rpy file. $ crawlacrossfield = False $ walkacrossfield = False $ runacrossfield = False to ## All variables are in a seperate varables.rpy file. default crawlacrossfield = False default walkacrossfield = False default runacrossfield ...
- Wed Oct 11, 2023 8:27 am
- Forum: Ren'Py Questions and Announcements
- Topic: Buttons on a 3x3 grid that only show when they need to be pressed.
- Replies: 3
- Views: 1487
Re: Buttons on a 3x3 grid that only show when they need to be pressed.
This might be the thing you need - viewtopic.php?f=51&t=40295#p428028
- Fri Sep 29, 2023 12:50 pm
- Forum: Asset Creation: Art
- Topic: Video will play as a cutscene but won't play as a background scene
- Replies: 1
- Views: 1275
Re: Video will play as a cutscene but won't play as a background scene
Do you have any code after line that tried to scene or show your video?
Code: Select all
label start:
scene alarm
"?!"
- Wed Sep 20, 2023 4:18 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Unresponsive image buttons [SOLVED]
- Replies: 14
- Views: 2386
Re: Unresponsive image buttons
So, what about size of those 'forest' images?
- Wed Sep 20, 2023 2:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Unresponsive image buttons [SOLVED]
- Replies: 14
- Views: 2386
Re: Unresponsive image buttons
What's the size of your imagebuttons - any chance that they are overlap each other (as Ocelot pointed)?Hikari_Kaitou wrote: ↑Tue Sep 19, 2023 4:34 pm Every time I create a second button, it overwrites the first button's function. ...
How do you positioning them (are they inside a v/hbox, grid or have individual coordinates)?
- Sun Sep 17, 2023 9:48 am
- Forum: Ren'Py Questions and Announcements
- Topic: Default translation[SOLVED]
- Replies: 5
- Views: 936
Re: Default translation
... It's in Russian in beginning, but when I copy all my files to the new project, it's a mess again. I cannot copy just script.rpy, I copy screen.rpy as well, as I have lots of new stuff there... ... You shouldn't copy all the files, only files with game script. As for screens.rpy - copy/paste onl...
- Sun Sep 17, 2023 6:12 am
- Forum: Ren'Py Questions and Announcements
- Topic: Default translation[SOLVED]
- Replies: 5
- Views: 936
Re: Default translation
Hi guys. I created a project with English language (I think). In fact default language in scripts of the project is Russian. I want all messages in game, like - "Are you sure you want to quit game?" to be in Russian by default as well. ... Try to set russian language in launcher preferenc...
- Tue Sep 12, 2023 6:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Opening a screen with a move transition [SOLVED]
- Replies: 2
- Views: 618
Re: Opening a screen with a move transition
Try to apply transform to the screen content (like, to your imagemap inside a screen) or put all the content inside a container (fixed, frame, hbox, vbox, etc.) and apply transform to it - viewtopic.php?f=8&t=66826#p561551
- Mon Sep 11, 2023 5:01 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Jump to Different Label When Pressing Different Key
- Replies: 2
- Views: 651
Re: Jump to Different Label When Pressing Different Key
... Try it like screen qte_1_scr(right_key, time_to_press, fail_label='', win_label=''): # just a mark for test purposes text "qte_1_scr is shown" align (0.5, 0.05) # to force player interact with the screen modal True # hide the screen and jump to fail_label after time is gone # (if fail...