ya, we all should try more!
Thanks, I think we can close the thread)
Search found 24 matches
- Mon May 04, 2020 3:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: randomizing transitions in game
- Replies: 13
- Views: 504
- Mon May 04, 2020 3:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: randomizing transitions in game
- Replies: 13
- Views: 504
Re: randomizing transitions in game
Yes! That works pretty much perfectly. Thank you very much. I'm trying to learn atl and more things, but sometimes lack of my language skills are stopping me so hard, because I don't understand enough of your posts and structure of documentation
- Mon May 04, 2020 2:57 pm
- Forum: Ren'Py Questions and Announcements
- Topic: randomizing transitions in game
- Replies: 13
- Views: 504
Re: randomizing transitions in game
oh ok! So right now it works with defining it in everyday label, so I'll stick to this solution. label everyd2: $ randomtrans = renpy.random.choice([centeredin, centeredout, trans1, trans2, trans3, trans4, trans5, trans6, trans7, trans8, trans9, trans10]) so we have a this variable which is randomiz...
- Mon May 04, 2020 2:38 pm
- Forum: Ren'Py Questions and Announcements
- Topic: randomizing transitions in game
- Replies: 13
- Views: 504
Re: randomizing transitions in game
I'll try it right now but before: I ended up with a structure like this: define randomtransition = ImageDissolve(renpy.random.choice(["trans/1.jpg", "trans/2.jpg", "trans/3.jpg"]), 3.0, 8) I define it not in init, but somehow it doesn't show me anything except for one t...
- Mon May 04, 2020 2:31 pm
- Forum: Ren'Py Questions and Announcements
- Topic: randomizing transitions in game
- Replies: 13
- Views: 504
Re: randomizing transitions in game
So, I didn't understand everything, but I've tried to do it like this: define randomtransition = ImageDissolve(randompicker() 3.0, 8): choice: "trans1" choice: "trans2" choice: "trans3" choice: "trans4" is this what you've meant?
- Mon May 04, 2020 2:26 pm
- Forum: Ren'Py Questions and Announcements
- Topic: randomizing transitions in game
- Replies: 13
- Views: 504
Re: randomizing transitions in game
oh, I found the solution and even edited the post
I try that in a second
I try that in a second
- Mon May 04, 2020 2:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: randomizing transitions in game
- Replies: 13
- Views: 504
Re: randomizing transitions in game
so I declared it in an everyday label and not in init (we are in a loop of 1 day) and now it works fine, but I think this method might be bad and the atl is the real answer.
Thank you very much!
Thank you very much!
- Mon May 04, 2020 7:05 am
- Forum: Ren'Py Questions and Announcements
- Topic: randomizing transitions in game
- Replies: 13
- Views: 504
randomizing transitions in game
Hi guys! I'm trying to use randomized transitions in my game, so I went with $ trans1 = ImageDissolve("trans/1.jpg", 3.0, 8) - same for the second transition $ randomtrans = renpy.random.choice([transition1, transition2]) then in game scene bg hospital with randomtrans and it works fine, b...
- Fri Mar 20, 2020 5:57 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Openning local html file in browser
- Replies: 2
- Views: 338
Re: Openning local html file in browser
Thats working as intended! Thank you very much
- Fri Mar 20, 2020 8:58 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Openning local html file in browser
- Replies: 2
- Views: 338
[Solved] Openning local html file in browser
Hi, I've tried some posts on the forum, but still can't get how to open the local file. Right now I'm trying to do this: textbutton "wiki" xpos 650 ypos 450 action OpenURL("file:///" + config.basedir + "/wiki.html") but it opens IE with a standard page. I've tried to sp...
- Sat Mar 07, 2020 5:25 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] image display in a screen
- Replies: 4
- Views: 465
Re: image display in a screen
thanks! I did it, and it works great!
- Sat Mar 07, 2020 3:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] image display in a screen
- Replies: 4
- Views: 465
Re: image display in a screen
that works really well, thanks! is there a way I can apply linear to this? Right now it gives me error: File "game/charactersinfo.rpy", line 235: u'linear' is not a keyword argument or valid child for the add statement. linear 5.0 xpos 0.2 ypos 0.3 Ren'Py Version: Ren'Py 6.99.13.2919 this ...
- Sat Mar 07, 2020 3:18 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] image display in a screen
- Replies: 4
- Views: 465
[Solved] image display in a screen
Hi guys, I'm trying to display an image in a screen, right now the solution is to define image as imagebutton and use it this way, but I can't apply any transitions and effects like that. This is my code, I use imagebutton to just display an image, but is there a way to display it without imagebutto...
- Tue Dec 10, 2019 12:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Pause after showing animations
- Replies: 7
- Views: 1130
Re: Pause after showing animations
@Palas, hey, thank you very much. It definitely help a lot, there is still a little freeze, but seems ok!
Thank you very much again, sorry for my english.
Thank you very much again, sorry for my english.
- Thu Dec 05, 2019 11:42 am
- Forum: Ren'Py Questions and Announcements
- Topic: Pause after showing animations
- Replies: 7
- Views: 1130
Re: Pause after showing animations
The problem is not solved yet. My animations are in PNG and without any background.