Search found 112 matches

by kostek00
Thu Mar 14, 2019 4:14 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Checking user's cps option
Replies: 2
Views: 65

Re: Checking user's cps option

This is very strange. I already tried this and it was always executing "else" part but just for peace of mind I checked it again and now it works as it should. I don't know why it's like that. Cache might have mess something earlier? Edit: Oh, I know why it wasn't working. I thought it's max cps is ...
by kostek00
Thu Mar 14, 2019 3:28 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Checking user's cps option
Replies: 2
Views: 65

[Solved] Checking user's cps option

I would like to make a little check for cps set up by user. I didn't found anything that I think could help me with it in documentation. Any ideas how to do it?

Something like:

Code: Select all

if cps < 50:
show this
else:
show this
by kostek00
Thu Feb 28, 2019 12:20 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Settings screen is playing screen opening animation when changing options
Replies: 1
Views: 204

Re: Settings screen is playing screen opening animation when changing options

I managed to solve my problem. I made additional screen that contains animation for settings. So if you press settings button you go to transition screen that plays animations and after x time it goes to actual settings screen.

Code: Select all

timer 2 action ShowMenu('settings')
by kostek00
Sat Feb 23, 2019 10:51 am
Forum: Ren'Py Questions and Announcements
Topic: Custom text tag controlled by options and sound text tag
Replies: 0
Views: 176

Custom text tag controlled by options and sound text tag

1. Custom text tag controlled by options I was wondering if it's possible to create custom text tag that could be controlled by options to show or hide part of text depending on options. This is sort of upgrade to this . For example like that: "I {sfx}**PUNCH**{/sfx} AM {sfx}**PUNCH**{/sfx} EVERYTH...
by kostek00
Sat Feb 23, 2019 10:19 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Settings screen is playing screen opening animation when changing options
Replies: 1
Views: 204

[Solved] Settings screen is playing screen opening animation when changing options

I created few options using "StylePreference" but because of that settings screen is beeing refreshed ever time you press on it resulting in playing screen opening animation. Any way to fix that? Example option: hbox: ysize 60 xalign 0.0 spacing 50 text "Text Outline" style "settings_header" hbox: s...
by kostek00
Mon Feb 11, 2019 7:30 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Textbox transparency controlled by slider
Replies: 2
Views: 71

Re: Textbox transparency controlled by slider

God damn it. I always forgets I need to set default value... Thank you. At first transparency was changing only when game was restarted. I removed background from style and placed it in say screen. Now transparency changes immidiately. screen say(who, what): style_prefix "say" zorder 999 window: id ...
by kostek00
Mon Feb 11, 2019 6:38 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Textbox transparency controlled by slider
Replies: 2
Views: 71

[Solved] Textbox transparency controlled by slider

I wanted to created option to control transparency of textbox by slider in options but i'm getting this error: I'm sorry, but an uncaught exception occurred. While running game code: File "game/gui_scripts/screenSettings.rpy", line 8, in execute screen settings(fromPause=False,fromMain=False): File ...
by kostek00
Thu Dec 27, 2018 9:42 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Creating custom option for sound effect in settings
Replies: 2
Views: 109

Re: Creating custom option for sound effect in settings

Sorry for late response. It's working as intended. Thank you very much.
by kostek00
Sun Dec 23, 2018 4:27 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Creating custom option for sound effect in settings
Replies: 2
Views: 109

[Solved] Creating custom option for sound effect in settings

I'm would like to create an options in settings that turns on/off onomatopeias in text. Let's say I have such line: "I **PUNCH** AM **PUNCH** EVERYTHING **PUNCH** TO **PUNCH** YOU **PUNCH**!" With onomatopeias turned off I would have: "I AM EVERYTHING TO YOU!" I know how to check for it (noob versio...
by kostek00
Wed Oct 24, 2018 9:57 am
Forum: Ren'Py Questions and Announcements
Topic: Subtitles for movie scene
Replies: 0
Views: 82

Subtitles for movie scene

I'm wondering is it possible to create subtittles for movie inside Ren'Py so that you don't have to actually create separate video for every language in game? And I also don't mean to show them by textbox but as text on screen with specific timestamps. For example I would like to show text after 2 m...
by kostek00
Thu Oct 11, 2018 5:26 am
Forum: Works in Progress
Topic: A Happy Life [Otome | Drama | Mystery] [Free]
Replies: 4
Views: 920

Re: A Happy Life [Otome | Drama | Mystery] [Free]

At the beginning when I heard what the story is about I thought I will be fine at most. But when I was changing text to Ren'Py format I realized how much I was mistaken. While whole story is quite short Der Tor's friend did really great job writing it. Story was so interesting that I end up finished...
by kostek00
Wed Oct 03, 2018 12:50 pm
Forum: Ren'Py Questions and Announcements
Topic: Transparency of theme elements
Replies: 6
Views: 238

Re: Transparency of theme elements

You need to find code for that piece and change alpha to 1.0 or if it's in RGBA change last digits to 255.
by kostek00
Wed Oct 03, 2018 10:46 am
Forum: Ren'Py Questions and Announcements
Topic: Transparency of theme elements
Replies: 6
Views: 238

Re: Transparency of theme elements

Transparency is controlled by "alpha" where 1.0 is fully visible and 0.0 is invisible. Example: "alpha 0.5"
by kostek00
Wed Oct 03, 2018 4:52 am
Forum: Ren'Py Questions and Announcements
Topic: Customizing Menus
Replies: 3
Views: 187

Re: Customizing Menus

Navigation screen is only needed when you want to create screen with buttons like are "save, load, settings, menu, quit, etc" accesed with ESC key for example like in most non VN games. In VN games in Ren'Py it's not needed becasue you have quick menu. And yes you link it to your custom screens: scr...
by kostek00
Tue Oct 02, 2018 7:59 pm
Forum: Ren'Py Questions and Announcements
Topic: Renpy - Applying different styles of dialogue box for dialogues in the dialogue's line of code.
Replies: 3
Views: 131

Re: Renpy - Applying different styles of dialogue box for dialogues in the dialogue's line of code.

It's not quite like you are creating new character. Narrator is by default created by renpy itself and all you do is attach additional options to it. Writing "narrator "some dialog"" is the same as writing dialog line without writing name of character before it.