Search found 131 matches
- Fri Jan 13, 2023 7:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Game crashes when truncating text with CTC icon
- Replies: 2
- Views: 280
Re: Game crashes when truncating text with CTC icon
That's such a facepalm. You are right. I have both versions and it seems I accidentally run from wrong one as I'm developing this game for version 8. Thanks.
- Fri Jan 13, 2023 6:22 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Game crashes when truncating text with CTC icon
- Replies: 2
- Views: 280
[Solved] Game crashes when truncating text with CTC icon
Based on this topic I made currently shown dialogue to be written on save slot truncated up to 60 characters. However after adding ctc image based icon at the end of dialogue I'm getting error below whenever I try to save or reload game when not in main menu. Without CTC icon I don't have any issue....
- Fri Apr 01, 2022 2:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Blurred shadow based on game screen state
- Replies: 0
- Views: 991
Blurred shadow based on game screen state
I have condition for shadows for text in textbox based of if game is in fullscreen or not (it needed that check because shadow was a bit too small in full screen and letting renpy scale it was giving me not so good effect). This is condition in screen: if preferences.fullscreen == True: $ fullscreen...
- Tue Dec 01, 2020 12:29 pm
- Forum: We are offering Paid Work
- Topic: [CLOSED]Looking For a Programmer To Help With An Error
- Replies: 2
- Views: 374
Re: [OPEN]Looking For a Programmer To Help With An Error
Black screen may be result of excluding .rpyc files from build to phone.
- Sun May 24, 2020 1:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Creating buttons from list
- Replies: 2
- Views: 276
Re: Creating buttons from list
It needs to have "cover" instead of "image" otherwise it throws error.
Thank you very much.
Thank you very much.
- Sun May 24, 2020 1:31 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Creating buttons from list
- Replies: 2
- Views: 276
Creating buttons from list
I'm trying to make buttons in music room to be generated based on list. This is the list for songs: init python: playerList = [ ("1", "Song 1", "Artist 1", "music/M01.ogg", "images/musicbox_cover_placeholder.png", True), ("2", "Song 2&...
- Wed Sep 25, 2019 8:01 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py resets animation when pressing button instead of continuing from previous state
- Replies: 0
- Views: 707
Ren'Py resets animation when pressing button instead of continuing from previous state
The animation plays as follow: 1. Initialy buttons are semi-transparent. 2. When hovering over button it slides slightly to the center and become fully visible. 3. When pressing on button it stays in that position and is fully visible. 4. When pressing on different button previously active button be...
- Tue Jun 25, 2019 6:47 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py always throws error for custom text tag
- Replies: 5
- Views: 974
Re: Ren'Py always throws error for custom text tag
Thanks for update. I'll be waiting for release.
- Sun Jun 23, 2019 4:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py always throws error for custom text tag
- Replies: 5
- Views: 974
Re: Ren'Py always throws error for custom text tag
It's exact copy from documentation that also don't work: init python: def bang_tag(tag, argument): return [ ( renpy.TEXT_TAG, "size=40"), (renpy.TEXT_TEXT, "!"), (renpy.TEXT_TAG, "/size") ] config.self_closing_custom_text_tags["bang"] = bang_tag label start: &...
- Sun Jun 23, 2019 1:29 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py always throws error for custom text tag
- Replies: 5
- Views: 974
Ren'Py always throws error for custom text tag
I tired to make my own self closing text tags but Ren'py was throwing me error that they don't exist. Then I tried non-self closing text tag but result was the same. I tried for the last time and copied example from documentation and it's also error. I then reinstalled Ren'Py and tried on fresh proj...
- Thu May 09, 2019 1:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] ConditionSwitch shows only default expression
- Replies: 1
- Views: 314
Re: ConditionSwitch shows only default expression
Problem solved. The reason it wasn't working was my own lack of knowlage of how to call image with ConditionSwitch. Instead of typical "show character_image" I should use "$ hatsumi_expression = "cry1"".
- Wed May 08, 2019 12:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] ConditionSwitch shows only default expression
- Replies: 1
- Views: 314
[Solved] ConditionSwitch shows only default expression
image hatsumi_happy1: zoom 0.25 "images/characters/hatsumi/Hatsumi_face1 (Happy1).png" image hatsumi_angry1: zoom 0.25 "images/characters/hatsumi/Hatsumi_face4 (Angry1).png" image hatsumi_cry1: zoom 0.25 "images/characters/hatsumi/Hatsumi_face6 (Crying1).png" image hat...
- Wed Apr 17, 2019 11:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Showing bg using call and return
- Replies: 2
- Views: 386
Re: Showing bg using call and return
Before showing screen you should set skipping function to false and after closing screen to True: label userroom: if dtime in [0, 1, 2, 3]: scene urbase else: scene urnight $ _skipping = False show screen exitur call screen basehud $renpy.pause(hard=True) $ _skipping = True However I also recommend ...
- Sun Apr 14, 2019 4:25 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Settings screen always uses True setting instead of default setting
- Replies: 5
- Views: 635
Re: Settings screen always uses True setting instead of default setting
They work as you think because you have condition to select one of them. if you would remove condition you would see that only last (I think) one would be used.
In your case affeted elements by those style preferences are "style.window" and "style.say_dialogue".
In your case affeted elements by those style preferences are "style.window" and "style.say_dialogue".
- Sun Apr 14, 2019 3:31 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Settings screen always uses True setting instead of default setting
- Replies: 5
- Views: 635
Re: Settings screen always uses True setting instead of default setting
You are thinking about it in wrong way. I will try explain it. You don't register here style but style preference and that's big difference. renpy.register_style_preference(preference, alternative, style, property, value) First element is not element affected. "Preference" is name of style...