Search found 14 matches

by TorroesPrime
Thu Dec 21, 2023 5:49 pm
Forum: Ren'Py Questions and Announcements
Topic: getting a UI error
Replies: 1
Views: 1012

getting a UI error

In my game I want to have a radio that the player can tune to various FM stations. Most of the stations are offline and just broadcast static, a couple of them have content. So what I'm doing right now is I have a variable 'cur_radio_station' that contains a float value between 88.1 and 107.9 and th...
by TorroesPrime
Sun Dec 08, 2019 7:47 pm
Forum: Ren'Py Questions and Announcements
Topic: Working on learning screens [just looking for feed back]
Replies: 6
Views: 694

Re: Working on learning screens [just looking for feed back]

This doesn't go into how I would organize stats differently than in a straight list, to be honest, but again, nothing WRONG with using a list; just less flexibility. In any case, it works fine. I don't have whatever font you were using, so the details may be slightly off, but it should be enough to...
by TorroesPrime
Sun Dec 08, 2019 11:02 am
Forum: Ren'Py Questions and Announcements
Topic: Working on learning screens [just looking for feed back]
Replies: 6
Views: 694

Re: Working on learning screens [just looking for feed back]

Not really. There's nothing WRONG with what you're doing, just laborious. But that actually makes it more detailed and overly long to explain how you can make the code tighter - obviously wrong things are easy to point out as something that needs fixing. Fair 'nuff. I'll toss over a zip file with e...
by TorroesPrime
Sun Dec 08, 2019 9:24 am
Forum: Ren'Py Questions and Announcements
Topic: Working on learning screens [just looking for feed back]
Replies: 6
Views: 694

Re: Working on learning screens [just looking for feed back]

Honestly it would be easier to just do it and hand it back to you if you feel comfortable pming your assets. I mean I have no problem with sending the assets to you. They're all free to use stuff I downloaded. I'm a little curious if that is an off-handed way of saying "Dude, the fact that thi...
by TorroesPrime
Sat Dec 07, 2019 7:41 pm
Forum: Ren'Py Questions and Announcements
Topic: Working on learning screens [just looking for feed back]
Replies: 6
Views: 694

Working on learning screens [just looking for feed back]

So new to programming and Ren.py but I'm working on learning the system. Right now I have a project that is basically full of 'things' and 'items'. Efforts that are there just to see if I can figure out how to do them. Now I'm stumbling through learning screens. As an effort to that, I took a Gui in...
by TorroesPrime
Sun Dec 01, 2019 9:42 pm
Forum: Ren'Py Cookbook
Topic: Encyclopaedia / Bestiary Framework
Replies: 118
Views: 55266

Re: Encyclopaedia / Bestiary Framework

Human Bolt Diary wrote: Wed Nov 27, 2019 11:59 pm Your EncEntry doesn't have a parent Encyclopaedia set.

EncEntry allows a null value for parent, but will then crash. I'll make parent a required argument in the future, since I can't think of a reason you'd want an EncEntry not associated to an Encyclopaedia.
*face palm* Thanks.
by TorroesPrime
Wed Nov 27, 2019 11:04 pm
Forum: Ren'Py Cookbook
Topic: Encyclopaedia / Bestiary Framework
Replies: 118
Views: 55266

Re: Encyclopaedia / Bestiary Framework

So been hammering away and reading and asking questions trying to learn both Ren.py and the encyclopaedia system. And I've made some progress. I now have the following in script.py where I am creating the encyclopaedia and an entry. init -10 python: exoPedia = Encyclopaedia() about_jtmarsh = EncEntr...
by TorroesPrime
Mon Nov 25, 2019 11:59 am
Forum: Ren'Py Cookbook
Topic: Encyclopaedia / Bestiary Framework
Replies: 118
Views: 55266

Re: Encyclopaedia / Bestiary Framework

Okay, I think I know what you're saying. So I did the following: This is from screens.rpy imagebutton: idle "gui/button/button-Encyclopedia.png" hover "gui/button/button-Encyclopedia_hover.png" action ShowMenu("encyclopaedia_list",exoPedia) while this is from encyclopae...
by TorroesPrime
Sun Nov 24, 2019 8:06 pm
Forum: Ren'Py Cookbook
Topic: Encyclopaedia / Bestiary Framework
Replies: 118
Views: 55266

Re: Encyclopaedia / Bestiary Framework

Still pretty new to programming in general, and Ren.py in particular. So hopefully this is a stupidly simple question. I'm having the same problem that XxrenxX described. I created an encyclopedia: in script.rpy python: exoPedia = Encyclopaedia() And then I created an entry again in script.rpy: abou...
by TorroesPrime
Sat Nov 23, 2019 3:59 pm
Forum: Ren'Py Cookbook
Topic: [USABLE CODE] Power/energy meter
Replies: 0
Views: 1360

[USABLE CODE] Power/energy meter

So I wanted to have a bar meter on the left side of the screen that could be dynamically changed through my game. Here is what I came up with: https://i.imgur.com/o5yr7Fx.png screen powerMeter(oldValue, newValue, name): add Transform(Solid("#00086b"), size=(75,400)) hbox: text name at vert...
by TorroesPrime
Wed Nov 13, 2019 12:34 pm
Forum: Creator Discussion
Topic: for expierenced NV developers/creators, what would you say to a first time VN creator?
Replies: 9
Views: 5068

for expierenced NV developers/creators, what would you say to a first time VN creator?

So, pretty much what the title says I suppose. so if you were to break the process of developing a VN down into quantifiable and separate jobs, what would those jobs be? And I know that all VN are different so while one may require a dedicated mini-game programmer while another requires a Data base ...
by TorroesPrime
Sat Mar 31, 2018 4:43 pm
Forum: Ren'Py Questions and Announcements
Topic: Auto-advancing dialouge
Replies: 4
Views: 619

Re: Auto-advancing dialouge

Donmai wrote: Sat Mar 31, 2018 3:03 pm Oops. Sorry for the half answer I gave you :lol: . I'm happy you've figured out a solution (that's the spirit of this forum, anyway).
No need to apologize. Like I said, you got me heading in the right direction. I'll call that a win.
by TorroesPrime
Sat Mar 31, 2018 1:50 pm
Forum: Ren'Py Questions and Announcements
Topic: Auto-advancing dialouge
Replies: 4
Views: 619

Re: Auto-advancing dialouge

You can try using the w text tag. https://www.renpy.org/doc/html/text.html#text-tag-w Thanks for the suggestion, Donmai. It didn't solve the problem by itself, but it did put me in the direction to find a solution and I figured I'd post it up for anyone else who wants a similar trick: comp "::...
by TorroesPrime
Fri Mar 30, 2018 8:02 pm
Forum: Ren'Py Questions and Announcements
Topic: Auto-advancing dialouge
Replies: 4
Views: 619

Auto-advancing dialouge

Hey all, so super new to Ren.py (literally downloaded it 23 hours ago and then spent the first 10 of those finding games/novels to play and check out) and now I'm experimenting with building my own project in it. So forgive me if I'm asking something that is answered somewhere else. I went through t...