Search found 14 matches
- Thu Dec 21, 2023 5:49 pm
- Forum: Ren'Py Questions and Announcements
- Topic: getting a UI error
- Replies: 1
- Views: 1012
getting a UI error
In my game I want to have a radio that the player can tune to various FM stations. Most of the stations are offline and just broadcast static, a couple of them have content. So what I'm doing right now is I have a variable 'cur_radio_station' that contains a float value between 88.1 and 107.9 and th...
- Sun Dec 08, 2019 7:47 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Working on learning screens [just looking for feed back]
- Replies: 6
- Views: 694
Re: Working on learning screens [just looking for feed back]
This doesn't go into how I would organize stats differently than in a straight list, to be honest, but again, nothing WRONG with using a list; just less flexibility. In any case, it works fine. I don't have whatever font you were using, so the details may be slightly off, but it should be enough to...
- Sun Dec 08, 2019 11:02 am
- Forum: Ren'Py Questions and Announcements
- Topic: Working on learning screens [just looking for feed back]
- Replies: 6
- Views: 694
Re: Working on learning screens [just looking for feed back]
Not really. There's nothing WRONG with what you're doing, just laborious. But that actually makes it more detailed and overly long to explain how you can make the code tighter - obviously wrong things are easy to point out as something that needs fixing. Fair 'nuff. I'll toss over a zip file with e...
- Sun Dec 08, 2019 9:24 am
- Forum: Ren'Py Questions and Announcements
- Topic: Working on learning screens [just looking for feed back]
- Replies: 6
- Views: 694
Re: Working on learning screens [just looking for feed back]
Honestly it would be easier to just do it and hand it back to you if you feel comfortable pming your assets. I mean I have no problem with sending the assets to you. They're all free to use stuff I downloaded. I'm a little curious if that is an off-handed way of saying "Dude, the fact that thi...
- Sat Dec 07, 2019 7:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Working on learning screens [just looking for feed back]
- Replies: 6
- Views: 694
Working on learning screens [just looking for feed back]
So new to programming and Ren.py but I'm working on learning the system. Right now I have a project that is basically full of 'things' and 'items'. Efforts that are there just to see if I can figure out how to do them. Now I'm stumbling through learning screens. As an effort to that, I took a Gui in...
- Sun Dec 01, 2019 9:42 pm
- Forum: Ren'Py Cookbook
- Topic: Encyclopaedia / Bestiary Framework
- Replies: 118
- Views: 55266
Re: Encyclopaedia / Bestiary Framework
*face palm* Thanks.Human Bolt Diary wrote: ↑Wed Nov 27, 2019 11:59 pm Your EncEntry doesn't have a parent Encyclopaedia set.
EncEntry allows a null value for parent, but will then crash. I'll make parent a required argument in the future, since I can't think of a reason you'd want an EncEntry not associated to an Encyclopaedia.
- Wed Nov 27, 2019 11:04 pm
- Forum: Ren'Py Cookbook
- Topic: Encyclopaedia / Bestiary Framework
- Replies: 118
- Views: 55266
Re: Encyclopaedia / Bestiary Framework
So been hammering away and reading and asking questions trying to learn both Ren.py and the encyclopaedia system. And I've made some progress. I now have the following in script.py where I am creating the encyclopaedia and an entry. init -10 python: exoPedia = Encyclopaedia() about_jtmarsh = EncEntr...
- Mon Nov 25, 2019 11:59 am
- Forum: Ren'Py Cookbook
- Topic: Encyclopaedia / Bestiary Framework
- Replies: 118
- Views: 55266
Re: Encyclopaedia / Bestiary Framework
Okay, I think I know what you're saying. So I did the following: This is from screens.rpy imagebutton: idle "gui/button/button-Encyclopedia.png" hover "gui/button/button-Encyclopedia_hover.png" action ShowMenu("encyclopaedia_list",exoPedia) while this is from encyclopae...
- Sun Nov 24, 2019 8:06 pm
- Forum: Ren'Py Cookbook
- Topic: Encyclopaedia / Bestiary Framework
- Replies: 118
- Views: 55266
Re: Encyclopaedia / Bestiary Framework
Still pretty new to programming in general, and Ren.py in particular. So hopefully this is a stupidly simple question. I'm having the same problem that XxrenxX described. I created an encyclopedia: in script.rpy python: exoPedia = Encyclopaedia() And then I created an entry again in script.rpy: abou...
- Sat Nov 23, 2019 3:59 pm
- Forum: Ren'Py Cookbook
- Topic: [USABLE CODE] Power/energy meter
- Replies: 0
- Views: 1360
[USABLE CODE] Power/energy meter
So I wanted to have a bar meter on the left side of the screen that could be dynamically changed through my game. Here is what I came up with: https://i.imgur.com/o5yr7Fx.png screen powerMeter(oldValue, newValue, name): add Transform(Solid("#00086b"), size=(75,400)) hbox: text name at vert...
- Wed Nov 13, 2019 12:34 pm
- Forum: Creator Discussion
- Topic: for expierenced NV developers/creators, what would you say to a first time VN creator?
- Replies: 9
- Views: 5068
for expierenced NV developers/creators, what would you say to a first time VN creator?
So, pretty much what the title says I suppose. so if you were to break the process of developing a VN down into quantifiable and separate jobs, what would those jobs be? And I know that all VN are different so while one may require a dedicated mini-game programmer while another requires a Data base ...
- Sat Mar 31, 2018 4:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Auto-advancing dialouge
- Replies: 4
- Views: 619
- Sat Mar 31, 2018 1:50 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Auto-advancing dialouge
- Replies: 4
- Views: 619
Re: Auto-advancing dialouge
You can try using the w text tag. https://www.renpy.org/doc/html/text.html#text-tag-w Thanks for the suggestion, Donmai. It didn't solve the problem by itself, but it did put me in the direction to find a solution and I figured I'd post it up for anyone else who wants a similar trick: comp "::...
- Fri Mar 30, 2018 8:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Auto-advancing dialouge
- Replies: 4
- Views: 619
Auto-advancing dialouge
Hey all, so super new to Ren.py (literally downloaded it 23 hours ago and then spent the first 10 of those finding games/novels to play and check out) and now I'm experimenting with building my own project in it. So forgive me if I'm asking something that is answered somewhere else. I went through t...