Search found 26 matches
- Thu Feb 13, 2020 2:26 pm
- Forum: General Discussion
- Topic: All Creators: Itchio Upload Request!
- Replies: 10
- Views: 9213
Re: All Creators: Itchio Upload Request!
How can I increase my game sales/awareness? (...) What can this site do for me? Is it worth the time or should I find a better site? Itch.io does a LOT more than other marketplaces to give as many games as possible a place in the spotlight, but with over 200K of them hosted as of this writing, it c...
- Thu Feb 13, 2020 3:00 am
- Forum: General Discussion
- Topic: All Creators: Itchio Upload Request!
- Replies: 10
- Views: 9213
Re: All Creators: Itchio Upload Request!
Problem with Itchio is that it almost requires you to get featured our your game will just be forgotten You should not rely on a website to do your advertising. Marketing is a massive part of selling a game , you can't be lazy and just upload it, thinking it sells itself. I somewhat agree with that...
- Thu Feb 13, 2020 1:03 am
- Forum: Ren'Py Cookbook
- Topic: Skyrim/Fallout-style Lockpicking Mini-Game
- Replies: 3
- Views: 3949
Re: Skyrim/Fallout-style Lockpicking Mini-Game
Awesome stuff.
Could definitelysee how this could work in my own game!
Could definitelysee how this could work in my own game!
- Thu Feb 13, 2020 12:55 am
- Forum: General Discussion
- Topic: All Creators: Itchio Upload Request!
- Replies: 10
- Views: 9213
Re: All Creators: Itchio Upload Request!
Problem with Itchio is that it almost requires you to get featured our your game will just be forgotten and hence many devs simply ops for other places to share their work. For my own game itchio has only given; 60k views, 11k downloads 290 followers and 40 payments. Those are incredibly low compare...
- Tue Oct 22, 2019 10:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Variables and Replay
- Replies: 4
- Views: 612
Re: Variables and Replay
try this if this you want i have tried it and works for me but i did use the replay cause i don't have it so hope it works for you that you want it too Edit: it only work inside of the game textbutton _("testing") action [ Jump("test"), povname.strip() ] textbutton "The mea...
- Tue Oct 22, 2019 3:55 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Variables and Replay
- Replies: 4
- Views: 612
Re: Variables and Replay
can you post your code that you are using? are you using: textbotton? hotspots? imagebuttons? here are some examples textbutton you can do the same for other as well SetField: textbutton _("Cousin Hearts") action [ ShowMenu("test"), SetField(cousin, "lim", cousin.lim+5...
- Tue Oct 22, 2019 2:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Variables and Replay
- Replies: 4
- Views: 612
Variables and Replay
Hello I am trying to add a scene gallery to my game. Calling the replay seems simple enough but how do you make replay remember some variables? For example, in my game the player writes their own name (povname = playername) so in a replay every time the player talks it gives the error (povname not d...
- Sun May 05, 2019 3:20 pm
- Forum: Asset Creation: Writing
- Topic: When to use more dialogue/narration?
- Replies: 5
- Views: 1246
Re: When to use more dialogue/narration?
I did my game with pure dialogue as I kind of was tired of the amount of narration that was used on visual novels. I feel like it kind of defeats the purpose of the visual part. Don't tell me that he/she is picking up the towel- show me. Don't tell me that he/she is mad or sad- show me. A wall of te...
- Sun May 05, 2019 2:58 pm
- Forum: Creator Discussion
- Topic: A Game I Made For Practice is Getting Attention. Do I Continue Development?
- Replies: 7
- Views: 1699
Re: A Game I Made For Practice is Getting Attention. Do I Continue Development?
Go for it. That's the best way of learning. When I released my game I felt a bit pressure once the people started to play the game and expected all kinds of stuff. But due to the pressure and not wanting to let the player base down- you learn a ton and grow as a developer. But like mentioned above m...
- Tue Aug 28, 2018 8:47 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Updating label on new updates (Quest log)
- Replies: 0
- Views: 572
Updating label on new updates (Quest log)
So I am using the quest log from jw2pfd: https://lemmasoft.renai.us/forums/viewtopic.php?f=51&t=25245#p310193 I got it to work. The thing is, in my game I update it monthly and I just realized that the quests declarations are in a label. Example: label createlog: python: quests = [ ] ###########...
- Mon Aug 27, 2018 3:42 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Working with time variables
- Replies: 2
- Views: 339
Re: Working with time variables
Hello trooper6. I just want to say a quick thanks. I remember when I was making my game that I saw your other post (while helping others) that also solved my own issues. So big thanks for that. Anyway, I have seen through all the dating sim scripts, but sadly none that I could find (maybe due to my ...
- Mon Aug 27, 2018 3:18 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Working with time variables
- Replies: 2
- Views: 339
Working with time variables
So I have this very simple code define day = 1 $ day_number = (day%7) $ day_name_values = ("Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday") $ day_name = day_name_values[day_number] $ dayTime_number = (...
- Tue Jul 31, 2018 4:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Show success rate with non-uniform probability distribution.
- Replies: 6
- Views: 920
Re: Show success rate with non-uniform probability distribution.
Thank you so much for that Remix! It works. However, is there a way for it to appear before you 'run the code'". Example of the code; label theft1: while dayTime == 4: scene black "It's late. I better get some sleep." return $ results = [('success',1 +pc.stealth),('fail',3)] $ place =...
- Tue Jul 31, 2018 1:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Show success rate with non-uniform probability distribution.
- Replies: 6
- Views: 920
Re: Show success rate with non-uniform probability distribution.
Not quite. I think it may be my explanation that is lacking so I apologize for that. $ results = [('success',1),('fail',9)] $ place = NonUniformRandom(results) I changed it to 1 and 9 to explain it better. In the renpy documents, this means on average out of 10 times. 1 will be success and 9 will be...
- Tue Jul 31, 2018 11:26 am
- Forum: Ren'Py Questions and Announcements
- Topic: Show success rate with non-uniform probability distribution.
- Replies: 6
- Views: 920
Re: Show success rate with non-uniform probability distribution.
Check this in the manual https://www.renpy.org/doc/html/text.html Hello, thanks for taking your time to reply to my question. I have of course seen that and I also know how to add variables in the text. It's more than I don't know what in the code is the variable that will show that success rate. A...