Search found 25 matches

by kalesco
Wed Jul 11, 2018 4:39 am
Forum: Other Visual Novel Engines
Topic: RenJS
Replies: 3
Views: 6167

Re: RenJS

Hi, I am using your engine for converting my survey game to web - thank you for your work! I am not sure you're still working on it, though there are commits to the quick start things, so I'm hopeful. My game (and your tutorial) only works in Firefox for me btw. if that's relevant information for yo...
by kalesco
Wed Jul 11, 2018 4:19 am
Forum: Ren'Py Questions and Announcements
Topic: Renpy convertion to online browsergame?
Replies: 10
Views: 3099

Re: Renpy convertion to online browsergame?

Sorry, I can't answer your question :(
As far as I could see, the assets are all defined in the setup file and are pre-loaded. So the load time of the game (until you can click start) might be affected.
My game is still rather small.
by kalesco
Tue Jul 10, 2018 6:39 am
Forum: Ren'Py Questions and Announcements
Topic: Renpy convertion to online browsergame?
Replies: 10
Views: 3099

Re: Renpy convertion to online browsergame?

If you haven't started with Ren'Py then I would suggest you try with RenJS from scratch and not use Ren'Py at all. Unfortunately there's no easy conversion or convert tool that I know of. Look at the tutorial and the RenJS code and try something easy to see if it is for you. Monogatari might also be...
by kalesco
Mon Jul 09, 2018 5:50 am
Forum: Ren'Py Questions and Announcements
Topic: Renpy convertion to online browsergame?
Replies: 10
Views: 3099

Re: Renpy convertion to online browsergame?

Hi, I've created a RenPy game (for a special purpose, it's an alternative form of survey) and I have encountered people who would not download zips, don't know how to use them, have readonly errors (depending on where they unzip the package, if they do at all) and problems with mac users because the...
by kalesco
Fri Jun 08, 2018 4:20 am
Forum: Ren'Py Questions and Announcements
Topic: christmas calendar Tips
Replies: 3
Views: 2143

Re: christmas calendar Tips

Thank you for this thread. I used it for adding the current date to my build name. :) (in options.rpy) ## A short name for the game used for executables and directories in the built ## distribution. This must be ASCII-only, and must not contain spaces, colons, ## or semicolons. #define build.name = ...
by kalesco
Fri May 25, 2018 8:36 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved!] Tooltip for dialogue text needed
Replies: 6
Views: 3418

Re: [reopened] Tooltip for dialogue text needed

That's great, thanks a lot! :!: Minor addition: if one wants to link to files or use call/show the lines need to be adapted/added. # adapted from common/00defaults.rpy if args[0].startswith("http:") or args[0].startswith("https:") or args[0].startswith("file:"): try: im...
by kalesco
Fri May 25, 2018 6:52 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved!] Tooltip for dialogue text needed
Replies: 6
Views: 3418

Re: [Solved] Tooltip for dialogue text needed

The tooltips work now but I do have a couple of questions: a) a 2nd string for the lexicon entry is needed, otherwise weird things happen. E.g. lexicon = { ('Schmutzschleuse'') : """ Als Schmutzschleuse bezeichnen wir in einem Gebäude den Übergang zwischen dem Innen- und dem Außenbere...
by kalesco
Thu May 24, 2018 8:09 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved!] Tooltip for dialogue text needed
Replies: 6
Views: 3418

Re: Tooltip for dialogue text needed

Lexicon! Thank you that's perfect!
I was looking for glossary and text tooltip.
by kalesco
Thu May 24, 2018 5:14 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved!] Tooltip for dialogue text needed
Replies: 6
Views: 3418

[Solved!] Tooltip for dialogue text needed

Hi,

I would like to add definitions/"glossary terms" to my dialogue with tooltips showing the definition text on a hover. Is this possible with Ren'Py?

Image

Thank you!
by kalesco
Thu May 03, 2018 3:48 am
Forum: Ren'Py Questions and Announcements
Topic: Online Comic
Replies: 11
Views: 1328

Re: Online Comic

Unity is a beast to create VNs in my opinion. I started with ink and went to ink/Unity, but as I am a web dev / scripter I was overwhelmed by Unity's features and C#. (that's why I am happy I found Ren'Py)
It's certainly possible, but I would choose a specialized SDK.
by kalesco
Thu May 03, 2018 2:20 am
Forum: Ren'Py Questions and Announcements
Topic: Online Comic
Replies: 11
Views: 1328

Re: Online Comic

Ah, I was too optimistic. ;-)

But maybe the engines I mentioned can help the thread starter.
by kalesco
Thu May 03, 2018 1:30 am
Forum: Ren'Py Questions and Announcements
Topic: Online Comic
Replies: 11
Views: 1328

Re: Online Comic

PyTom, I appreciate the sentiment that Ren'Py VNs are easy to port to web - but can you please tell us how you would do this? Which of the web engines, if any, would you use? I'm having the same issue of trying to get it to the web (once a stable game is finished in Ren'Py) - there seem to be a bunc...
by kalesco
Wed May 02, 2018 9:37 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Adding choices to _history_list
Replies: 7
Views: 1409

Re: Adding choices to _history_list

it works for my game, thank you so much, you have spared me lots and lots of copied lines! :D
by kalesco
Wed May 02, 2018 9:25 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Adding choices to _history_list
Replies: 7
Views: 1409

Re: Adding choices to _history_list

That's not throwing an error so far!!
Thank you I will test it.

Do you have any insight why it's working with a character / why it needs a character?

Thank you very much for your help!!
by kalesco
Wed May 02, 2018 9:20 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Adding choices to _history_list
Replies: 7
Views: 1409

Re: Adding choices to _history_list

Oh. your reply was edited while I was answering...

(The code needs to be in a python block or have $ in front of each line)
Same problem:

Code: Select all

NameError: name 'HistoryEntry' is not defined.