Search found 25 matches
- Wed Jul 11, 2018 4:39 am
- Forum: Other Visual Novel Engines
- Topic: RenJS
- Replies: 3
- Views: 6167
Re: RenJS
Hi, I am using your engine for converting my survey game to web - thank you for your work! I am not sure you're still working on it, though there are commits to the quick start things, so I'm hopeful. My game (and your tutorial) only works in Firefox for me btw. if that's relevant information for yo...
- Wed Jul 11, 2018 4:19 am
- Forum: Ren'Py Questions and Announcements
- Topic: Renpy convertion to online browsergame?
- Replies: 10
- Views: 3099
Re: Renpy convertion to online browsergame?
Sorry, I can't answer your question
As far as I could see, the assets are all defined in the setup file and are pre-loaded. So the load time of the game (until you can click start) might be affected.
My game is still rather small.
As far as I could see, the assets are all defined in the setup file and are pre-loaded. So the load time of the game (until you can click start) might be affected.
My game is still rather small.
- Tue Jul 10, 2018 6:39 am
- Forum: Ren'Py Questions and Announcements
- Topic: Renpy convertion to online browsergame?
- Replies: 10
- Views: 3099
Re: Renpy convertion to online browsergame?
If you haven't started with Ren'Py then I would suggest you try with RenJS from scratch and not use Ren'Py at all. Unfortunately there's no easy conversion or convert tool that I know of. Look at the tutorial and the RenJS code and try something easy to see if it is for you. Monogatari might also be...
- Mon Jul 09, 2018 5:50 am
- Forum: Ren'Py Questions and Announcements
- Topic: Renpy convertion to online browsergame?
- Replies: 10
- Views: 3099
Re: Renpy convertion to online browsergame?
Hi, I've created a RenPy game (for a special purpose, it's an alternative form of survey) and I have encountered people who would not download zips, don't know how to use them, have readonly errors (depending on where they unzip the package, if they do at all) and problems with mac users because the...
- Fri Jun 08, 2018 4:20 am
- Forum: Ren'Py Questions and Announcements
- Topic: christmas calendar Tips
- Replies: 3
- Views: 2143
Re: christmas calendar Tips
Thank you for this thread. I used it for adding the current date to my build name. :) (in options.rpy) ## A short name for the game used for executables and directories in the built ## distribution. This must be ASCII-only, and must not contain spaces, colons, ## or semicolons. #define build.name = ...
- Fri May 25, 2018 8:36 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved!] Tooltip for dialogue text needed
- Replies: 6
- Views: 3418
Re: [reopened] Tooltip for dialogue text needed
That's great, thanks a lot! :!: Minor addition: if one wants to link to files or use call/show the lines need to be adapted/added. # adapted from common/00defaults.rpy if args[0].startswith("http:") or args[0].startswith("https:") or args[0].startswith("file:"): try: im...
- Fri May 25, 2018 6:52 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved!] Tooltip for dialogue text needed
- Replies: 6
- Views: 3418
Re: [Solved] Tooltip for dialogue text needed
The tooltips work now but I do have a couple of questions: a) a 2nd string for the lexicon entry is needed, otherwise weird things happen. E.g. lexicon = { ('Schmutzschleuse'') : """ Als Schmutzschleuse bezeichnen wir in einem Gebäude den Übergang zwischen dem Innen- und dem Außenbere...
- Thu May 24, 2018 8:09 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved!] Tooltip for dialogue text needed
- Replies: 6
- Views: 3418
Re: Tooltip for dialogue text needed
Lexicon! Thank you that's perfect!
I was looking for glossary and text tooltip.
I was looking for glossary and text tooltip.
- Thu May 24, 2018 5:14 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved!] Tooltip for dialogue text needed
- Replies: 6
- Views: 3418
[Solved!] Tooltip for dialogue text needed
Hi,
I would like to add definitions/"glossary terms" to my dialogue with tooltips showing the definition text on a hover. Is this possible with Ren'Py?
Thank you!
I would like to add definitions/"glossary terms" to my dialogue with tooltips showing the definition text on a hover. Is this possible with Ren'Py?
Thank you!
- Thu May 03, 2018 3:48 am
- Forum: Ren'Py Questions and Announcements
- Topic: Online Comic
- Replies: 11
- Views: 1328
Re: Online Comic
Unity is a beast to create VNs in my opinion. I started with ink and went to ink/Unity, but as I am a web dev / scripter I was overwhelmed by Unity's features and C#. (that's why I am happy I found Ren'Py)
It's certainly possible, but I would choose a specialized SDK.
It's certainly possible, but I would choose a specialized SDK.
- Thu May 03, 2018 2:20 am
- Forum: Ren'Py Questions and Announcements
- Topic: Online Comic
- Replies: 11
- Views: 1328
Re: Online Comic
Ah, I was too optimistic.
But maybe the engines I mentioned can help the thread starter.
But maybe the engines I mentioned can help the thread starter.
- Thu May 03, 2018 1:30 am
- Forum: Ren'Py Questions and Announcements
- Topic: Online Comic
- Replies: 11
- Views: 1328
Re: Online Comic
PyTom, I appreciate the sentiment that Ren'Py VNs are easy to port to web - but can you please tell us how you would do this? Which of the web engines, if any, would you use? I'm having the same issue of trying to get it to the web (once a stable game is finished in Ren'Py) - there seem to be a bunc...
- Wed May 02, 2018 9:37 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Adding choices to _history_list
- Replies: 7
- Views: 1409
Re: Adding choices to _history_list
it works for my game, thank you so much, you have spared me lots and lots of copied lines!
- Wed May 02, 2018 9:25 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Adding choices to _history_list
- Replies: 7
- Views: 1409
Re: Adding choices to _history_list
That's not throwing an error so far!!
Thank you I will test it.
Do you have any insight why it's working with a character / why it needs a character?
Thank you very much for your help!!
Thank you I will test it.
Do you have any insight why it's working with a character / why it needs a character?
Thank you very much for your help!!
- Wed May 02, 2018 9:20 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Adding choices to _history_list
- Replies: 7
- Views: 1409
Re: Adding choices to _history_list
Oh. your reply was edited while I was answering...
(The code needs to be in a python block or have $ in front of each line)
Same problem:
(The code needs to be in a python block or have $ in front of each line)
Same problem:
Code: Select all
NameError: name 'HistoryEntry' is not defined.